Bridge = {} function Bridge.RegisterModule(moduleName, moduleTable) if not moduleTable then if BridgeSharedConfig.DebugLevel ~= 0 then print("^6 No moduleTable provided for module: ", moduleName, "^0") end return end local wrappedModule = {} if type(moduleTable) == 'function' then Bridge[moduleName] = wrappedModule exports(moduleName, moduleTable) return end for functionName, func in pairs(moduleTable) do wrappedModule[functionName] = func end if BridgeSharedConfig.DebugLevel ~= 0 then print("^2 Registering module:", moduleName, "^0") end Bridge[moduleName] = wrappedModule exports(moduleName, function() return wrappedModule end) --trigger update object event TriggerEvent("Bridge:Refresh", moduleName, wrappedModule) end exports("RegisterModule", Bridge.RegisterModule) --TODO: Create a way to overide functions or create a new functions for module function Bridge.RegisterModuleFunction(moduleName, functionName, func) assert(moduleName and functionName and func, string.format("Bridge.RegisterModuleFunction(%s, %s, %s) - Invalid arguments", moduleName, functionName, func)) Bridge[moduleName] = Bridge[moduleName] or {} Bridge[moduleName][functionName] = func --trigger update object event TriggerEvent("Bridge:Refresh", moduleName, Bridge[moduleName]) end --Bridge Bridge.RegisterModule("Framework", Framework) Bridge.RegisterModule("Inventory", Inventory) Bridge.RegisterModule("Notify", Notify) Bridge.RegisterModule("HelpText", HelpText) Bridge.RegisterModule("Clothing", Clothing) Bridge.RegisterModule("Language", Language) Bridge.RegisterModule("Doorlock", Doorlock) Bridge.RegisterModule("Phone", Phone) Bridge.RegisterModule("Dispatch", Dispatch) Bridge.RegisterModule("Shops", Shops) Bridge.RegisterModule("Housing", Housing) --lib Bridge.RegisterModule("Tables", cLib.Tables) Bridge.RegisterModule("Math", cLib.Math) Bridge.RegisterModule("Prints", cLib.Prints) Bridge.RegisterModule("Callback", cLib.Callback) --new Bridge.RegisterModule("Require", Require) Bridge.RegisterModule("Ids", cLib.Ids) Bridge.RegisterModule("ReboundEntities", cLib.ReboundEntities) Bridge.RegisterModule("LA", cLib.LA) Bridge.RegisterModule("Perlin", cLib.Perlin) Bridge.RegisterModule("Actions", cLib.Actions) Bridge.RegisterModule("Cache", cLib.Cache) Bridge.RegisterModule("Skills", Skills) exports('Bridge', function() return Bridge end) -- ▄▀▀ ██▀ █▀▄ █ █ ██▀ █▀▄ -- ▄█▀ █▄▄ █▀▄ ▀▄▀ █▄▄ █▀▄ if not IsDuplicityVersion() then goto client end Bridge.RegisterModule("SQL", cLib.SQL) Bridge.RegisterModule("Logs", cLib.Logs) Bridge.RegisterModule("ItemsBuilder", cLib.ItemsBuilder) Bridge.RegisterModule("LootTables", cLib.LootTables) Bridge.RegisterModule("Version", Version) Bridge.RegisterModule("ServerEntity", cLib.ServerEntity) -- ▄▀▀ █ █ ██▀ █▄ █ ▀█▀ -- ▀▄▄ █▄▄ █ █▄▄ █ ▀█ █ if IsDuplicityVersion() then return end ::client:: Bridge.RegisterModule("Fuel", Fuel) Bridge.RegisterModule("Input", Input) Bridge.RegisterModule("ProgressBar", ProgressBar) Bridge.RegisterModule("VehicleKey", VehicleKey) Bridge.RegisterModule("Weather", Weather) Bridge.RegisterModule("Target", Target) Bridge.RegisterModule("Menu", Menu) Bridge.RegisterModule("Dialogue", Dialogue) Bridge.RegisterModule("Accessibility", Accessibility) -- new Bridge.RegisterModule("Utility", cLib.Utility) Bridge.RegisterModule("Placeable", cLib.Placeable)--new Bridge.RegisterModule("Gizmo", cLib.Gizmo) Bridge.RegisterModule("Scaleform", cLib.Scaleform) Bridge.RegisterModule("Raycast", cLib.Raycast) Bridge.RegisterModule("PlaceableObject", cLib.PlaceableObject) Bridge.RegisterModule("Point", cLib.Point) Bridge.RegisterModule("Object", cLib.Object) Bridge.RegisterModule("Particle", cLib.Particle) Bridge.RegisterModule("ClientEntity", cLib.ClientEntity) Bridge.RegisterModule("ClientEntityActions", cLib.ClientEntityActions) -- Fill the bridge tables with player data. function FillBridgeTables() PlayerLoaded = true PlayerIdentifier = Framework.GetPlayerIdentifier() PlayerJobName, PlayerJobLabel, PlayerJobGradeName, PlayerJobGradeLevel = Framework.GetPlayerJob() end -- Clean the bridge tables. function ClearClientSideVariables() PlayerLoaded = false PlayerIdentifier = nil PlayerJobName = nil PlayerJobLabel = nil PlayerJobGradeName = nil PlayerJobGradeLevel = nil StoredOldClothing = {} end