if GetResourceState('codem-inventory') ~= 'started' then return end Inventory = Inventory or {} local codem = exports['codem-inventory'] Inventory.GetItemInfo = function(item) local itemData = codem:GetItemList(item) local repackedTable = { name = itemData.name or "Missing Name", label = itemData.label or "Missing Label", stack = itemData.unique or "false", weight = itemData.weight or "0", description = itemData.description or "none", image = itemData.image or Inventory.GetImagePath(item), } return repackedTable or {} end Inventory.AddItem = function(src, item, count, slot, metadata) TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = count, slot = slot, metadata = metadata}) return codem:AddItem(src, item, count, slot, metadata) end Inventory.GetItemBySlot = function(src, slot) return codem:GetItemBySlot(src, slot) end Inventory.GetPlayerInventory = function(src) local identifier = Framework.GetPlayerIdentifier(src) local playerItems = codem:GetInventory(identifier, src) local repackedTable = {} for _, v in pairs(playerItems) do table.insert(repackedTable, { name = v.name, count = v.amount, metadata = v.info, slot = v.slot, }) end return repackedTable end Inventory.RemoveItem = function(src, item, count, slot, metadata) if not slot and metadata then local inv = Inventory.GetPlayerInventory(src) if not inv then return false end for _, v in pairs(inv) do if v.name == item and v.metadata == metadata then slot = v.slot break end end end TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = count, slot = slot, metadata = metadata}) return codem:RemoveItem(src, item, count, slot) end Inventory.SetMetadata = function(src, item, slot, metadata) return codem:SetItemMetadata(src, slot, metadata) end ---comment ---@param src number ---@param item string ---@return boolean Inventory.HasItem = function(src, item) return codem:HasItem(src, item, 1) end Inventory.GetItemBySlot = function(src, slot) local slotData = codem:GetItemBySlot(src, slot) if not slotData then return {} end for _, v in pairs(slotData) do return { name = v.name, label = v.name, weight = v.weight, slot = v.slot, count = v.amount, metadata = v.info, stack = v.unique, description = v.description } end end Inventory.GetImagePath = function(item) item = Inventory.StripPNG(item) local file = LoadResourceFile("codem-inventory", string.format("html/images/%s.png", item)) local imagePath = file and string.format("nui://codem-inventory/html/images/%s.png", item) return imagePath or "https://avatars.githubusercontent.com/u/47620135" end