if GetResourceState('ps-inventory') ~= 'started' then return end local sloth = exports['ps-inventory'] Inventory = Inventory or {} ---comment ---@param id string||number ---@param label string ---@param slots number ---@param weight number ---@param owner string ---@param groups table ---@param coords table ---@return boolean Inventory.RegisterStash = function(id, label, slots, weight, owner, groups, coords) return true end ---comment ---@param src number ---@param id string||number ---@param label string ---@param slots number ---@param weight number ---@param owner string ---@param groups table ---@param coords table ---@return nil Inventory.OpenStash = function(src, id, label, slots, weight, owner, groups, coords) TriggerClientEvent('community_bridge:client:ps-inventory:openStash', src, id, { label = label, maxweight = weight, slots = slots, }) end ---comment ---@param item string ---@return string Inventory.GetImagePath = function(item) item = Inventory.StripPNG(item) local file = LoadResourceFile("ps-inventory", string.format("html/images/%s.png", item)) local imagePath = file and string.format("nui://ps-inventory/html/images/%s.png", item) return imagePath or "https://avatars.githubusercontent.com/u/47620135" end ---comment ---@param src number ---@param item string ---@return boolean Inventory.HasItem = function(src, item) return sloth:HasItem(src, item, 1) end ---comment ---@param src number ---@param slot number ---@return table Inventory.GetItemBySlot = function(src, slot) local slotData = sloth:GetItemBySlot(src, slot) if not slotData then return {} end return {name = slotData.name, label = slotData.name, weight = slotData.weight, slot = slot, count = slotData.amount, metadata = slotData.info, stack = slotData.unique, description = slotData.description} end ---comment ---@param src number ---@param item string ---@param amount number ---@param slot number ---@param metadata table ---@return boolean Inventory.AddItem = function(src, item, amount, slot, metadata) TriggerClientEvent('ps-inventory:client:ItemBox', src, QBCore.Shared.Items[item], 'add', amount) TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = amount, slot = slot, metadata = metadata}) return sloth:AddItem(src, item, amount, slot, metadata, 'community_bridge') end ---comment ---@param src number ---@param item string ---@param amount number ---@param slot number ---@param metadata table ---@return boolean Inventory.RemoveItem = function(src, item, amount, slot, metadata) TriggerClientEvent('ps-inventory:client:ItemBox', src, QBCore.Shared.Items[item], 'remove', amount) TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = amount, slot = slot, metadata = metadata}) return sloth:RemoveItem(src, item, amount, slot, 'community_bridge') end ---comment ---@param oldplate string ---@param newplate string ---@return boolean Inventory.UpdatePlate = function(oldplate, newplate) local queries = { 'UPDATE gloveboxitems SET plate = @newplate WHERE plate = @oldplate', 'UPDATE trunkitems SET plate = @newplate WHERE plate = @oldplate', } local values = { newplate = newplate, oldplate = oldplate } MySQL.transaction.await(queries, values) if GetResourceState('jg-mechanic') ~= 'started' then return true end exports["jg-mechanic"]:vehiclePlateUpdated(oldplate, newplate) return true end local registeredShops = {} Inventory.OpenShop = function(src, shopTitle) return sloth:OpenShop(src, shopTitle) end Inventory.CreateShop = function(src, shopTitle, shopInventory, shopCoords, shopGroups) if not shopTitle or not shopInventory or not shopCoords then return end if registeredShops[shopTitle] then return true end local repackItems = {} local repackedShopItems = {name = shopTitle, label = shopTitle, coords = shopCoords, items = repackItems, slots = #shopInventory, } for k, v in pairs(shopInventory) do table.insert(repackItems, { name = v.name, price = v.price or 1000, amount = v.count or 1, slot = k }) end sloth:CreateShop(repackedShopItems) registeredShops[shopTitle] = true --Inventory.OpenShop(src, shopTitle) return true end