if GetResourceState('qb-inventory') ~= 'started' then return end local qbInventory = exports['qb-inventory'] Inventory = Inventory or {} local function getInventoryNewVersion() if tonumber(string.sub(GetResourceMetadata("qb-inventory", "version", 0), 1, 1)) >= 2 then return true else return false end end ---comment ---@param id string ---@param label string ---@param slots number ---@param weight number ---@param owner string ---@param groups table ---@param coords table ---@return boolean Inventory.RegisterStash = function(id, label, slots, weight, owner, groups, coords) return true end ---comment ---@param src number ---@param id number||string ---@param label string ---@param slots number ---@param weight number ---@param owner string ---@param groups table ---@param coords table ---@return nil Inventory.OpenStash = function(src, id, label, slots, weight, owner, groups, coords) TriggerClientEvent('community_bridge:client:qb-inventory:openStash', src, id, { weight = weight, slots = slots }) end Inventory.GetItemInfo = function(item) local itemData = Framework.Shared.Items[item] if not itemData then return {} end local repackedTable = { name = itemData.name, label = itemData.label, stack = itemData.unique, weight = itemData.weight, description = itemData.description, image = Inventory.GetImagePath(itemData.image or itemData.name) } return repackedTable end ---comment ---@param item string ---@return string Inventory.GetImagePath = function(item) -- check if contains.png and remove it if it does item = Inventory.StripPNG(item) local file = LoadResourceFile("qb-inventory", string.format("html/images/%s.png", item)) local imagePath = file and string.format("nui://qb-inventory/html/images/%s.png", item) return imagePath or "https://avatars.githubusercontent.com/u/47620135" end ---comment ---@param src number ---@param item string ---@return boolean Inventory.HasItem = function(src, item) return qbInventory:HasItem(src, item, 1) end ---comment ---@param src number ---@param slot number ---@return table Inventory.GetItemBySlot = function(src, slot) local slotData = qbInventory:GetItemBySlot(src, slot) if not slotData then return {} end return { name = slotData.name, label = slotData.name, weight = slotData.weight, slot = slotData.slot, count = slotData.amount, metadata = slotData.info, stack = slotData.unique, description = slotData.description } end ---comment ---@param oldplate string ---@param newplate string ---@return boolean Inventory.UpdatePlate = function(oldplate, newplate) local newVersion = getInventoryNewVersion() if newVersion then local gloveboxInv = exports['qb-inventory']:GetInventory('glovebox-'..oldplate) or {slots = 5, maxweight = 10000, items = {}} local storedGloveBox = Bridge.Tables.DeepClone(gloveboxInv, nil, nil) local trunkInv = exports['qb-inventory']:GetInventory('trunk-'..oldplate) or {slots = 5, maxweight = 10000, items = {}} local storedTrunk = Bridge.Tables.DeepClone(trunkInv, nil, nil) exports['qb-inventory']:ClearStash('glovebox-'..oldplate) exports['qb-inventory']:ClearStash('trunk-'..oldplate) exports['qb-inventory']:CreateInventory('glovebox-'..newplate, {label = 'glovebox-'..newplate, slots = storedGloveBox.slots, maxweight = storedGloveBox.maxweight}) exports['qb-inventory']:SetInventory('glovebox-'..newplate, storedGloveBox.items, "Community Bridge Moving Items In GloveBox") exports['qb-inventory']:CreateInventory('trunk-'..newplate, {label = 'trunk-'..newplate, slots = storedTrunk.slots, maxweight = storedTrunk.maxweight}) exports['qb-inventory']:SetInventory('trunk-'..newplate, storedTrunk.items, "Community Bridge Moving Items In Trunk") return true else local queries = { 'UPDATE inventory_glovebox SET plate = @newplate WHERE plate = @oldplate', 'UPDATE inventory_trunk SET plate = @newplate WHERE plate = @oldplate', } local values = { newplate = newplate, oldplate = oldplate } MySQL.transaction.await(queries, values) end if GetResourceState('jg-mechanic') ~= 'started' then return true end exports["jg-mechanic"]:vehiclePlateUpdated(oldplate, newplate) return true end Inventory.AddItem = function(src, item, amount, slot, metadata) TriggerClientEvent('qb-inventory:client:ItemBox', src, QBCore.Shared.Items[item], 'add', amount) TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = amount, slot = slot, metadata = metadata}) return exports['qb-inventory']:AddItem(src, item, amount, slot, metadata, 'community_bridge') end Inventory.RemoveItem = function(src, item, amount, slot, metadata) TriggerClientEvent('qb-inventory:client:ItemBox', src, QBCore.Shared.Items[item], 'remove', amount) TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = amount, slot = slot, metadata = metadata}) return exports['qb-inventory']:RemoveItem(src, item, amount, slot, 'community_bridge') end local registeredShops = {} local v1ShopData = {} Inventory.OpenShop = function(src, shopTitle) local newVersion = getInventoryNewVersion() if newVersion then return exports['qb-inventory']:OpenShop(src, shopTitle) else local shopData = v1ShopData[shopTitle] if not shopData then return false end TriggerClientEvent("inventory:client:OpenInventory", src, "shop", shopTitle, shopData) end end Inventory.CreateShop = function(src, shopTitle, shopInventory, shopCoords, shopGroups) if not shopTitle or not shopInventory or not shopCoords then return end if registeredShops[shopTitle] then return true end registeredShops[shopTitle] = true local newVersion = getInventoryNewVersion() if newVersion then local repackedShopItems = {} for _, v in pairs(shopInventory) do table.insert(repackedShopItems, {name = v.name, price = v.price, amount = v.count or 1000}) end exports['qb-inventory']:CreateShop({ name = shopTitle, label = shopTitle, coords = shopCoords, items = repackedShopItems, }) return true else local shopData = { label = shopTitle, items = {}, slots = 0 } for _, v in pairs(shopInventory) do table.insert(shopData.items, { name = v.name, price = v.price, amount = v.count or 1000, info = {}, type = 'item' }) end shopData.slots = #shopData.items TriggerClientEvent("inventory:client:OpenInventory", src, "shop", shopTitle, shopData) v1ShopData[shopTitle] = shopData print("QB-INVENTORY: You are using an outdated version of qb-inventory, please update to the latest version. Stuff will still work but you are using litterally the most exploitable inventory in fivem.") end end