local resourceName = "qb-target" local configValue = BridgeClientConfig.TargetSystem if (configValue == "auto" and GetResourceState(resourceName) ~= "started") or (configValue ~= "auto" and configValue ~= resourceName) then return end if GetResourceState('ox_target') == 'started' then return end -- this is for older versions of ox that supported the backwards compatability. As its depricated we dont want to touch that. local targetDebug = false local function detectDebugEnabled() if BridgeSharedConfig.DebugLevel == 2 then targetDebug = true end end detectDebugEnabled() local targetZones = {} Target = Target or {} local qb_target = exports['qb-target'] ---This is an internal function that is used to fix the options passed to fit alternative target systems, for example qb-ox or ox-qb etc. ---@param options table ---@return table Target.FixOptions = function(options) for k, v in pairs(options) do local action = v.onSelect or v.action local select = function(entityOrData) if type(entityOrData) == 'table' then return action(entityOrData.entity) end return action(entityOrData) end options[k].action = select options[k].job = v.job or v.groups end return options end ---This will toggle the targeting system on or off. This is useful for when you want to disable the targeting system for a specific player entirely. ---@param bool boolean Target.DisableTargeting = function(bool) qb_target:AllowTargeting(not bool) end ---This will add target options to players. ---@param options table Target.AddGlobalPlayer = function(options) options = Target.FixOptions(options) qb_target:AddGlobalPlayer({ options = options, distance = options.distance or 1.5 }) end ---This will remove target options from all players. Target.RemoveGlobalPlayer = function() qb_target:RemoveGlobalPlayer() end ---This will add taget options to all vehicles. ---@param options table Target.AddGlobalVehicle = function(options) options = Target.FixOptions(options) qb_target:AddGlobalVehicle({ options = options, distance = options.distance or 1.5 }) end ---This will remove target options from all vehicles. ---@param options table Target.RemoveGlobalVehicle = function(options) local assembledLables = {} for k, v in pairs(options) do table.insert(assembledLables, v.label) end qb_target:RemoveGlobalVehicle(assembledLables) end ---This will generate targets on non networked entites with the passed options. ---@param entities number | table ---@param options table Target.AddLocalEntity = function(entities, options) options = Target.FixOptions(options) qb_target:AddTargetEntity(entities, { options = options, distance = options.distance or 1.5 }) end ---This will remove the target options from a local entity. This is useful for when you want to remove target options from a specific entity. ---@param entity any Target.RemoveLocalEntity = function(entity) qb_target:RemoveTargetEntity(entity) end ---This will add target options to all specified models. This is useful for when you want to add target options to all models of a specific type. ---@param models number | table ---@param options table Target.AddModel = function(models, options) options = Target.FixOptions(options) qb_target:AddTargetModel(models, { options = options, distance = options.distance or 1.5, }) end ---This will remove target options from all specified models. ---@param model number Target.RemoveModel = function(model) qb_target:RemoveTargetModel(model) end ---This will add a box zone to the target system. This is useful for when you want to add target options to a specific area. ---@param name string ---@param coords table ---@param size table ---@param heading number ---@param options table Target.AddBoxZone = function(name, coords, size, heading, options) options = Target.FixOptions(options) qb_target:AddBoxZone(name, coords, size.x, size.y, { name = name, debugPoly = targetDebug, heading = heading, minZ = coords.z - (size.x * 0.5), maxZ = coords.z + (size.x * 0.5), }, { options = options, distance = options.distance or 1.5, }) table.insert(targetZones, { name = name, creator = GetInvokingResource() }) end ---This will add a circle zone to the target system. This is useful for when you want to add target options to a specific area. ---@param name string ---@param coords table ---@param radius number ---@param options table Target.AddSphereZone = function(name, coords, radius, options) options = Target.FixOptions(options) qb_target:AddCircleZone(name, coords, radius, { name = name, debugPoly = targetDebug, }, { options = options, distance = options.distance or 1.5, }) table.insert(targetZones, { name = name, creator = GetInvokingResource() }) end ---This will remove target options from a specific zone. ---@param name string Target.RemoveZone = function(name) if not name then return end for _, data in pairs(targetZones) do if data.name == name then qb_target:RemoveZone(name) table.remove(targetZones, _) break end end end AddEventHandler('onResourceStop', function(resource) if resource ~= GetCurrentResourceName() then return end for _, target in pairs(targetZones) do if target.creator == resource then qb_target:RemoveZone(target.name) end end targetZones = {} end)