local resourceName = "F_RealCarKeysSystem" local configValue = BridgeClientConfig.VehicleKey if (configValue == "auto" and GetResourceState(resourceName) ~= "started") or (configValue ~= "auto" and configValue ~= resourceName) then return end VehicleKey = VehicleKey or {} VehicleKey.GiveKeys = function(vehicle, plate) if not plate then return false end TriggerServerEvent('F_RealCarKeysSystem:generateVehicleKeys', plate) end VehicleKey.RemoveKeys = function(vehicle, plate) return true end