---@diagnostic disable: duplicate-set-field Inventory = Inventory or {} ---Return the item info in oxs format, {name, label, stack, weight, description, image} ---@param item string ---@return table Inventory.GetItemInfo = function(item) return Framework.GetItemInfo(item) end ---Will return boolean if the player has the item. ---@param item string ---@return boolean Inventory.HasItem = function(item) return Framework.HasItem(item) end ---This will return th count of the item in the players inventory, if not found will return 0. ---@param item string ---@return number Inventory.GetItemCount = function(item) return Framework.GetItemCount(item) end ---This will return the players inventory in the format of {name, label, count, slot, metadata} ---@return table Inventory.GetPlayerInventory = function() return Framework:GetPlayerInventory() end ---This will get the image path for this item, if not found will return placeholder. ---@param item string ---@return string Inventory.GetImagePath = function(item) print("No get image path for this inventory, using default.") return "https://avatars.githubusercontent.com/u/47620135" end Inventory.StripPNG = function(item) if string.find(item, ".png") then item = string.gsub(item, ".png", "") end return item end Inventory.StripWebp = function(item) if string.find(item, ".webp") then item = string.gsub(item, ".webp", "") end return item end ---This will return the entire items table from the inventory. ---@return table Inventory.Items = function() if not Framework.Shared or not Framework.Shared.Items then local itemList = Framework.ItemList() or { Items = {} } return itemList.Items end return Framework.Shared.Items end return Inventory