---@diagnostic disable: duplicate-set-field if GetResourceState('jpr-inventory') ~= 'started' then return end local jpr = exports['jpr-inventory'] local registeredShops = {} Inventory = Inventory or {} Inventory.Stashes = Inventory.Stashes or {} ---This will add an item, and return true or false based on success ---@param src number ---@param item string ---@param count number ---@param slot number ---@param metadata table ---@return boolean Inventory.AddItem = function(src, item, count, slot, metadata) TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = count, slot = slot, metadata = metadata}) return exports['jpr-inventory']:AddItem(src, item, count, slot, metadata, 'community_bridge Item added') end ---This will remove an item, and return true or false based on success ---@param src number ---@param item string ---@param count number ---@param slot number ---@param metadata table ---@return boolean Inventory.RemoveItem = function(src, item, count, slot, metadata) TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = count, slot = slot, metadata = metadata}) return exports['jpr-inventory']:RemoveItem(src, item, count, slot, 'community_bridge Item removed') end ---This will return a table with the item info, {name, label, stack, weight, description, image} ---@param item string ---@return table Inventory.GetItemInfo = function(item) local itemTable = Framework.GetItemInfo(item) itemTable.image = Inventory.GetImagePath(item) return itemTable end ---This will return the entire items table from the inventory. ---@return table Inventory.Items = function() return Framework.Shared.Items end ---Returns the specified slot data as a table. ---format {weight, name, metadata, slot, label, count} ---@param src number ---@param slot number ---@return table Inventory.GetItemBySlot = function(src, slot) local slotData = jpr:GetItemBySlot(src, slot) if not slotData then return {} end return { name = slotData.name, label = slotData.label, weight = slotData.weight, slot = slot, count = slotData.amount, metadata = slotData.info, stack = slotData.unique, description = slotData.description } end ---This will open the specified stash for the src passed. ---@param src number ---@param _type string ---@param id number||string ---@return nil Inventory.OpenStash = function(src, _type, id) _type = _type or "stash" local tbl = Inventory.Stashes[id] TriggerClientEvent('community_bridge:client:jpr-inventory:openStash', src, id, { weight = tbl.weight, slots = tbl.slots }) end ---This will register a stash ---@param id number|string ---@param label string ---@param slots number ---@param weight number ---@param owner string ---@param groups table ---@param coords table ---@return boolean ---@return string|number Inventory.RegisterStash = function(id, label, slots, weight, owner, groups, coords) if Inventory.Stashes[id] then return true, id end Inventory.Stashes[id] = { id = id, label = label, slots = slots, weight = weight, owner = owner, groups = groups, coords = coords } return true, id end ---This will add items to a trunk, and return true or false based on success ---If a trunk with the identifier does not exist, it will create one with default values. ---@param identifier string ---@param items table ---@return boolean Inventory.AddTrunkItems = function(identifier, items) if type(items) ~= "table" then return false end return false, print("AddItemsToTrunk is not implemented in jpr-inventory, because of this we dont have a way to add items to a trunk.") end ---This will clear the specified inventory, will always return true unless a value isnt passed correctly. ---@param id string ---@return boolean Inventory.ClearStash = function(id, _type) if type(id) ~= "string" then return false end if Inventory.Stashes[id] then Inventory.Stashes[id] = nil end return false, print("ClearInventory is not implemented in jpr-inventory, because of this we dont have a way to clear a stash.") end ---This will return a boolean if the player has the item. ---@param src number ---@param item string ---@return boolean Inventory.HasItem = function(src, item) return jpr:HasItem(src, item, 1) end ---This is to get if there is available space in the inventory, will return boolean. ---@param src number ---@param item string ---@param count number ---@return boolean Inventory.CanCarryItem = function(src, item, count) return true end ---This will update the plate to the vehicle inside the inventory. (It will also update with jg-mechanic if using it) ---@param oldplate string ---@param newplate string ---@return boolean Inventory.UpdatePlate = function(oldplate, newplate) local queries = { 'UPDATE gloveboxitems SET plate = @newplate WHERE plate = @oldplate', 'UPDATE trunkitems SET plate = @newplate WHERE plate = @oldplate', } local values = { newplate = newplate, oldplate = oldplate } MySQL.transaction.await(queries, values) if GetResourceState('jg-mechanic') ~= 'started' then return true end return true, exports["jg-mechanic"]:vehiclePlateUpdated(oldplate, newplate) end ---This will get the image path for an item, it is an alternate option to GetItemInfo. If a image isnt found will revert to community_bridge logo (useful for menus) ---@param item string ---@return string Inventory.GetImagePath = function(item) item = Inventory.StripPNG(item) local file = LoadResourceFile("jpr-inventory", string.format("html/images/%s.png", item)) local imagePath = file and string.format("nui://jpr-inventory/html/images/%s.png", item) return imagePath or "https://avatars.githubusercontent.com/u/47620135" end ---This will open the specified shop for the src passed. ---@param src number ---@param shopTitle string Inventory.OpenShop = function(src, shopTitle) jpr:OpenShop(src, shopTitle) end ---This will register a shop, if it already exists it will return true. ---@param shopTitle string ---@param shopInventory table ---@param shopCoords table ---@param shopGroups table Inventory.RegisterShop = function(shopTitle, shopInventory, shopCoords, shopGroups) if not shopTitle or not shopInventory or not shopCoords then return end if registeredShops[shopTitle] then return true end local repackItems = {} local repackedShopItems = {name = shopTitle, label = shopTitle, coords = shopCoords, items = repackItems, slots = #shopInventory, } for k, v in pairs(shopInventory) do table.insert(repackItems, { name = v.name, price = v.price or 1000, amount = v.count or 1, slot = k }) end jpr:CreateShop(repackedShopItems) registeredShops[shopTitle] = true return true end Inventory.OpenPlayerInventory = function(src, target) assert(src, "OpenPlayerInventory: src is required") if not target then target = src end local identifier = Framework.GetPlayerIdentifier(target) if not identifier then return false end exports['jpr-inventory']:OpenInventory(src, identifier) end return Inventory