---@diagnostic disable: duplicate-set-field if GetResourceState('origen_inventory') ~= 'started' then return end Inventory = Inventory or {} local origin = exports.origen_inventory ---Return the item info in oxs format, {name, label, stack, weight, description, image} ---@param item string ---@return table Inventory.GetItemInfo = function(item) local itemData = origin:Items(item) if not itemData then return {} end return { name = itemData.name or "Missing Name", label = itemData.label or "Missing Label", stack = itemData.unique or "false", weight = itemData.weight or "0", description = itemData.description or "none", image = itemData.image or Inventory.GetImagePath(item), } end ---This will return the entire items table from the inventory. ---@return table Inventory.Items = function() return origin:Items() end ---Will return boolean if the player has the item. ---@param item string ---@return boolean Inventory.HasItem = function(item) return origin:HasItem(item) end ---This will return th count of the item in the players inventory, if not found will return 0. ---@param item string ---@return number Inventory.GetItemCount = function(item) local inventory = origin:Search('count', item) if not inventory then return 0 end return inventory.count end ---This will get the image path for this item, if not found will return placeholder. ---@param item string ---@return string Inventory.GetImagePath = function(item) item = Inventory.StripPNG(item) local file = LoadResourceFile("origen_inventory", string.format("html/images/%s.png", item)) local imagePath = file and string.format("nui://origen_inventory/html/images/%s.png", item) return imagePath or "https://avatars.githubusercontent.com/u/47620135" end ---This will return the players inventory in the format of {name, label, count, slot, metadata} ---@return table Inventory.GetPlayerInventory = function() local repack = {} local inventory = origin:GetInventory() if not inventory then return {} end for _, v in pairs(inventory) do table.insert(repack, { name = v.name, label = v.label, count = v.amount, slot = v.slot, metadata = v.metadata, stack = v.unique, close = v.useable, weight = v.weight }) end return repack end Inventory.OpenStash = function(id) origin:openInventory('stash', id, { label = id, weight = 400000, slots = 100, }) end return Inventory