---@diagnostic disable: duplicate-set-field if GetResourceState('ps-inventory') ~= 'started' then return end local sloth = exports['ps-inventory'] local registeredShops = {} Inventory = Inventory or {} Inventory.Stashes = Inventory.Stashes or {} ---This will add an item, and return true or false based on success ---@param src number ---@param item string ---@param count number ---@param slot number ---@param metadata table ---@return boolean Inventory.AddItem = function(src, item, count, slot, metadata) TriggerClientEvent('ps-inventory:client:ItemBox', src, QBCore.Shared.Items[item], 'add', count) TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = count, slot = slot, metadata = metadata}) return sloth:AddItem(src, item, count, slot, metadata, 'community_bridge') end ---This will remove an item, and return true or false based on success ---@param src number ---@param item string ---@param count number ---@param slot number ---@param metadata table ---@return boolean Inventory.RemoveItem = function(src, item, count, slot, metadata) TriggerClientEvent('ps-inventory:client:ItemBox', src, QBCore.Shared.Items[item], 'remove', count) TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = count, slot = slot, metadata = metadata}) return sloth:RemoveItem(src, item, count, slot, 'community_bridge') end ---This will add items to a trunk, and return true or false based on success ---@param identifier string ---@param items table ---@return boolean Inventory.AddItemsToTrunk = function(identifier, items) if type(items) ~= "table" then return false end return false, print("AddItemsToTrunk is not implemented in ps-inventory, because of this we dont have a way to add items to a trunk.") end ---This will clear the specified inventory, will always return true unless a value isnt passed correctly. ---@param id string ---@return boolean Inventory.ClearStash = function(id, _type) if type(id) ~= "string" then return false end if Inventory.Stashes[id] then Inventory.Stashes[id] = nil end return false, print("ClearInventory is not implemented in ps-inventory, because of this we dont have a way to clear a stash.") end ---This will return a table with the item info, {name, label, stack, weight, description, image} ---@param item string ---@return table Inventory.GetItemInfo = function(item) local itemData = QBCore.Shared.Items[item] if not itemData then return {} end return { name = itemData.name or "Missing Name", label = itemData.label or "Missing Label", stack = itemData.stack or "true", weight = itemData.weight or "0", description = itemData.description or "none", image = Inventory.GetImagePath(item), } end ---This will return the entire items table from the inventory. ---@return table Inventory.Items = function() return Framework.Shared.Items end ---Returns the specified slot data as a table. --- ---format {weight, name, metadata, slot, label, count} ---@param src number ---@param slot number ---@return table Inventory.GetItemBySlot = function(src, slot) local slotData = sloth:GetItemBySlot(src, slot) if not slotData then return {} end return { name = slotData.name, label = slotData.label or slotData.name, weight = slotData.weight, slot = slot, count = slotData.amount, metadata = slotData.info, stack = slotData.unique, description = slotData.description } end ---This will set the metadata of an item in the inventory. ---@param src number ---@param item string ---@param slot number ---@param metadata table ---@return nil Inventory.SetMetadata = function(src, item, slot, metadata) local itemData = Inventory.GetItemBySlot(src, slot) if not itemData then return end if itemData.count > 1 then return print("Items with more than 1 count cannot be set with metadata plase adjust item to unique in the qb shared item name : "..item) end Inventory.RemoveItem(src, item, 1, slot) return Inventory.AddItem(src, item, 1, slot, metadata) end ---This will open the specified stash for the src passed. ---@param src number ---@param _type string ---@param id number||string ---@return nil Inventory.OpenStash = function(src, _type, id) _type = _type or "stash" local tbl = Inventory.Stashes[id] TriggerClientEvent('community_bridge:client:ps-inventory:openStash', src, id, { label = tbl.label, maxweight = tbl.weight, slots = tbl.slots, }) end ---This will register a stash ---@param id number|string ---@param label string ---@param slots number ---@param weight number ---@param owner string ---@param groups table ---@param coords table ---@return boolean ---@return string|number Inventory.RegisterStash = function(id, label, slots, weight, owner, groups, coords) if Inventory.Stashes[id] then return true, id end Inventory.Stashes[id] = { id = id, label = label, slots = slots, weight = weight, owner = owner, groups = groups, coords = coords } return true, id end ---This will return a boolean if the player has the item. ---@param src number ---@param item string ---@return boolean Inventory.HasItem = function(src, item) return sloth:HasItem(src, item, 1) end ---This is to get if there is available space in the inventory, will return boolean. ---@param src number ---@param item string ---@param count number ---@return boolean Inventory.CanCarryItem = function(src, item, count) return true end ---This will update the plate to the vehicle inside the inventory. (It will also update with jg-mechanic if using it) ---@param oldplate string ---@param newplate string ---@return boolean Inventory.UpdatePlate = function(oldplate, newplate) local queries = { 'UPDATE gloveboxitems SET plate = @newplate WHERE plate = @oldplate', 'UPDATE trunkitems SET plate = @newplate WHERE plate = @oldplate', } local values = { newplate = newplate, oldplate = oldplate } MySQL.transaction.await(queries, values) if GetResourceState('jg-mechanic') ~= 'started' then return true end return true, exports["jg-mechanic"]:vehiclePlateUpdated(oldplate, newplate) end ---This will get the image path for an item, it is an alternate option to GetItemInfo. If a image isnt found will revert to community_bridge logo (useful for menus) ---@param item string ---@return string Inventory.GetImagePath = function(item) item = Inventory.StripPNG(item) local file = LoadResourceFile("ps-inventory", string.format("html/images/%s.png", item)) local imagePath = file and string.format("nui://ps-inventory/html/images/%s.png", item) return imagePath or "https://avatars.githubusercontent.com/u/47620135" end -- This will open the specified shop for the src passed. ---@param src number ---@param shopTitle string Inventory.OpenShop = function(src, shopTitle) return sloth:OpenShop(src, shopTitle) end -- This will register a shop, if it already exists it will return true. ---@param shopTitle string ---@param shopInventory table ---@param shopCoords table ---@param shopGroups table Inventory.RegisterShop = function(src, shopTitle, shopInventory, shopCoords, shopGroups) if not shopTitle or not shopInventory or not shopCoords then return end if registeredShops[shopTitle] then return true end local repackItems = {} local repackedShopItems = {name = shopTitle, label = shopTitle, coords = shopCoords, items = repackItems, slots = #shopInventory, } for k, v in pairs(shopInventory) do table.insert(repackItems, { name = v.name, price = v.price or 1000, amount = v.count or 1, slot = k }) end sloth:CreateShop(repackedShopItems) registeredShops[shopTitle] = true return true end return Inventory