---@diagnostic disable: duplicate-set-field Shops = Shops or {} RegisterNetEvent('community_bridge:openShop', function(_type, _title, shopData) if source ~= 65535 then return end if not _title and not _title and not shopData then return end if _type ~= 'shop' then return end Shops.OpenShop(_title, shopData.inventory) end) ---This is an internal event that is used to complete a transaction and offer cash/card pay Shops.FinalizeCheckOut = function(shopName, item, itemLabel, price, amount) if not shopName and not item and not itemLabel and not price then return end local mathStuff = tonumber(price) * tonumber(amount) local generatedID = Ids.CreateUniqueId() local buildMenu = { { title = string.format(locale('Shops.PayByCash'), tostring(mathStuff)), description = string.format(locale('Shops.AreYouSure'), itemLabel), icon = locale('Shops.CashIcon'), onSelect = function(_, __, ___) TriggerServerEvent('community_bridge:completeCheckout', shopName, item, amount, "money") end }, { title = string.format(locale('Shops.PayByCard'), tostring(mathStuff)), description = string.format(locale('Shops.AreYouSure'), itemLabel), icon = locale('Shops.CardIcon'), onSelect = function(_, __, ___) TriggerServerEvent('community_bridge:completeCheckout', shopName, item, amount, "bank") end } } Menu.Open({ id = generatedID, title = locale("Shops.Input"), options = buildMenu }, false) end ---This is an internal event that is used to open the amount select menu ---@param shopName string ---@param item string ---@param itemLabel string ---@param price number Shops.AmountSelect = function(shopName, item, itemLabel, price) if not shopName and not item and not itemLabel and not price then return end local numberOptions = {} for i = 1, 100 do table.insert(numberOptions, {label = tostring(i), value = i}) end local _input = Input.Open(shopName, { {type = 'select', label = locale("Shops.PurchaseAmount"), options = numberOptions}, }) if _input and _input[1] then Shops.FinalizeCheckOut(shopName, item, itemLabel, price, tostring(_input[1])) end end ---This will open a shop with the passed title and data. It will create a menu with the items in the shopData table. The items will be clickable and will open a checkout menu. ---This also verifies the shop exsists and was made first server side. This will not work when only used client side and the server side verifies the item exsists in the table as well as the shop id. ---@param title any ---@param shopData any ---@return nil Shops.OpenShop = function(title, shopData) if not title and not shopData and not title then return Prints.Error("No Title Passed") end local generatedID = Ids.CreateUniqueId() local buildMenu = {} for _, v in pairs(shopData) do local getItemName = Inventory.GetItemInfo(v.name).label table.insert(buildMenu, { title = getItemName, description = string.format(locale('Shops.CurrencySymbol'), tostring(v.price)), icon = locale('Shops.ShopIcon'), onSelect = function(selected, secondary, args) Shops.AmountSelect(title, v.name, getItemName, v.price) --Shops.FinalizeCheckOut(title, v.name, getItemName, v.price) end }) end Menu.Open({ id = generatedID, title = title, options = buildMenu }, false) end return Shops