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MrNewb 90c65dc55e Add GetResourceName function to all modules
Introduces a standardized GetResourceName function to banking, clothing, dispatch, doorlock, framework, fuel, helptext, housing, and other modules. This function returns the name of the in-use resource, improving resource identification and interoperability across the codebase.
2025-09-10 12:27:12 -04:00

39 lines
1.4 KiB
Lua

---@diagnostic disable: duplicate-set-field
Dispatch = Dispatch or {}
---This will send an alert to currently supported dispatch systems.
---@param data table The data to send to the dispatch system.
---@return nil
Dispatch.SendAlert = function(data)
local ped = PlayerPedId()
TriggerServerEvent('community_bridge:Server:DispatchAlert', {
sprite = data.blipData.sprite or 161,
color = data.blipData.color or 1,
scale = data.blipData.scale or 0.8,
vehicle = data.vehicle or nil,
plate = data.vehicle and GetVehicleNumberPlateText(data.vehicle) or nil,
ped = data.ped or ped,
pedCoords = data.pedCoords or GetEntityCoords(ped),
coords = data.coords or GetEntityCoords(ped),
message = data.message or "An Alert Has Been Made",
code = data.code or '10-80',
icon = data.icon or 'fas fa-question',
jobs = data.jobs or {'police'},
time = data.time or 100000
})
end
RegisterNetEvent('community_bridge:Client:DispatchAlert', function(alert)
Notify.SendNotify(alert.message, "success", 15000)
local blip = Bridge.Utility.CreateBlip(alert.coords, alert.sprite, alert.color, alert.scale, alert.code, true)
Wait(alert.time)
Bridge.Utility.RemoveBlip(blip)
end)
---This will get the name of the in use resource.
---@return string
Dispatch.GetResourceName = function()
return 'default'
end
return Dispatch