Introduces a standardized GetResourceName function to banking, clothing, dispatch, doorlock, framework, fuel, helptext, housing, and other modules. This function returns the name of the in-use resource, improving resource identification and interoperability across the codebase.
36 lines
1.3 KiB
Lua
36 lines
1.3 KiB
Lua
---@diagnostic disable: duplicate-set-field
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if GetResourceState('ps-dispatch') == 'missing' then return end
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if GetResourceState('lb-tablet') == 'started' then return end
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Dispatch = Dispatch or {}
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Dispatch.SendAlert = function(data)
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local alertData = {
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message = data.message or "No message provided",
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code = data.code or '10-80',
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icon = data.icon or 'fas fa-question',
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priority = data.priority or 2,
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coords = data.coords or GetEntityCoords(PlayerPedId()),
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vehicle = data.vehicle,
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plate = data.plate,
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alertTime = data.time and (data.time / 1000) or nil,
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radius = data.blipData and data.blipData.radius or 0,
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sprite = data.blipData and data.blipData.sprite or 161,
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color = data.blipData and data.blipData.color or 84,
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scale = data.blipData and data.blipData.scale or 1.0,
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length = 2,
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sound = "Lose_1st",
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sound2 = "GTAO_FM_Events_Soundset",
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offset = false,
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flash = data.blipData and data.blipData.flash or false,
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jobs = data.jobs or data.job or "police"
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}
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exports["ps-dispatch"]:CustomAlert(alertData)
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end
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---This will get the name of the in use resource.
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---@return string
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Dispatch.GetResourceName = function()
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return 'ps-dispatch'
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end
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return Dispatch |