Introduces a standardized GetResourceName function to banking, clothing, dispatch, doorlock, framework, fuel, helptext, housing, and other modules. This function returns the name of the in-use resource, improving resource identification and interoperability across the codebase.
48 lines
1.4 KiB
Lua
48 lines
1.4 KiB
Lua
---@diagnostic disable: duplicate-set-field
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if GetResourceState('qs-dispatch') == 'missing' then return end
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Dispatch = Dispatch or {}
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Dispatch.SendAlert = function(data)
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local playerData = exports['qs-dispatch']:GetPlayerInfo()
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if not playerData then return print("Error getting player data") end
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local customData = {
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job = data.jobs or { 'police'},
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callLocation = data.coords or vec3(0.0, 0.0, 0.0),
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callCode = {
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code = data.code or '10-80',
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snippet = data.snippet or 'General Alert'
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},
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message = data.message,
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flashes = false,
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image = nil,
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blip = {
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sprite = data.blipData.sprite or 1,
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scale = data.blipData.scale or 1.0,
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colour = data.blipData.color or 1,
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flashes = false,
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text = data.message or "Alert",
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time = data.length and (data.time * 1000) or 20000
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},
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otherData = {
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{
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text = data.name or 'N/A',
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icon = data.icon or 'fas fa-question'
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}
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}
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}
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exports['qs-dispatch']:getSSURL(function(image)
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customData.image = image or customData.image
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TriggerServerEvent('qs-dispatch:server:CreateDispatchCall', customData)
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end)
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end
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---This will get the name of the in use resource.
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---@return string
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Dispatch.GetResourceName = function()
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return 'qs-dispatch'
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end
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return Dispatch |