236 lines
7.3 KiB
Lua
236 lines
7.3 KiB
Lua
---@class CacheEntry
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---@field Name string
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---@field Compare fun(): any
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---@field WaitTime integer | nil
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---@field LastChecked integer|nil
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---@field OnChange fun(new:any, old:any)[]
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---@field Value any
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---@class CacheModule
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---@field Caches table<string, CacheEntry>
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---@field LoopRunning boolean
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---@field Create fun(name:string, compare:fun():any, waitTime:integer | nil): CacheEntry
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---@field Get fun(name:string): any
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---@field OnChange fun(name:string, onChange:fun(new:any, old:any))
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---@field Remove fun(name:string)
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local Cache = {} ---@type CacheModule
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local Config = Require("settings/sharedConfig.lua")
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local max = 5000
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local CreateThread = CreateThread
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local Wait = Wait
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local GetGameTimer = GetGameTimer
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local resourceCallbacks = {} -- Add callbacks from resources
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Cache.Caches = Cache.Caches or {}
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Cache.LoopRunning = Cache.LoopRunning or false
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---@param ... any
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local function debugPrint(...)
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if Config.DebugLevel == 0 then return end
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print("^2[Cache]^0", ...)
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end
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local function HasActiveCaches()
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for _, cache in pairs(Cache.Caches) do
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if cache.WaitTime ~= nil then
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return true
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end
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end
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return false
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end
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local function processCacheEntry(now, cache)
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cache.LastChecked = cache.LastChecked or now
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cache.WaitTime = tonumber(cache.WaitTime) or max
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local elapsed = now - cache.LastChecked
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local remaining = cache.WaitTime - elapsed
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if remaining <= 0 then
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local oldValue = cache.Value
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cache.Value = cache.Compare()
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if cache.Value ~= oldValue and cache.OnChange then
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for i, onChange in ipairs(cache.OnChange) do
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Citizen.CreateThreadNow(function()
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Wait(0)
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onChange(cache.Value, oldValue)
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end)
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end
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end
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cache.LastChecked = now
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remaining = cache.WaitTime
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end
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return remaining
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end
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local function getNextWait(now)
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local minWait = nil
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for name, cache in pairs(Cache.Caches) do
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if cache.Compare and cache.WaitTime ~= nil then
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local remaining = processCacheEntry(now, cache)
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if not minWait or remaining < minWait then
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minWait = remaining
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if minWait <= 0 then break end
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end
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end
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end
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return minWait
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end
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local function StartLoop()
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if Cache.LoopRunning then return end
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if not HasActiveCaches() then return end
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Cache.LoopRunning = true
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CreateThread(function()
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while Cache.LoopRunning do
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local now = GetGameTimer()
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local minWait = getNextWait(now)
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if minWait then
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Wait(math.max(0, minWait))
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else
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Wait(max)
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end
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if not HasActiveCaches() then
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Cache.LoopRunning = false
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end
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end
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end)
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end
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---@param name string
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---@param compare fun():any
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---@param waitTime integer | nil
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---@return CacheEntry | nil
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function Cache.Create(name, compare, waitTime)
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assert(name, "Cache name is required.")
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assert(compare, "Comparison function is required.")
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if type(waitTime) ~= "number" then
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waitTime = nil
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end
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local _name = tostring(name)
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local cache = Cache.Caches[_name]
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if cache and cache.Compare == compare then
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debugPrint(_name .. " already exists with the same comparison function.")
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return cache
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end
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local ok, result = pcall(compare)
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if not ok then
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debugPrint("Error creating cache '" .. _name .. "': " .. tostring(result))
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return nil
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end
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---@type CacheEntry
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local newCache = {
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Name = _name,
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Compare = compare,
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WaitTime = waitTime, -- can be nil
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LastChecked = nil,
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OnChange = {},
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Value = result
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}
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Cache.Caches[_name] = newCache
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debugPrint(_name .. " created with initial value: " .. tostring(result))
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for _, onChange in pairs(newCache.OnChange) do
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onChange(newCache.Value, 0)
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end
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StartLoop()
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return newCache
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end
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---@param name string
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---@return any
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function Cache.Get(name)
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assert(name, "Cache name is required.")
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local _name = tostring(name)
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local cache = Cache.Caches[_name]
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return cache and cache.Value or nil
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end
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--- This add a callback to the cache entry that will be called when the value changes.
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--- The callback will be called with the new value and the old value.
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--- you can call the value again to delete the callback.
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---@param name string
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---@param onChange fun(new:any, old:any)
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function Cache.OnChange(name, onChange)
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assert(name, "Cache name is required.")
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local _name = tostring(name)
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local cache = Cache.Caches[_name]
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assert(cache, "Cache with name '" .. _name .. "' does not exist.")
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-- Figure out which resource is trying to register this callback
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local invokingResource = GetInvokingResource()
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if not invokingResource then return end
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-- Make sure we have a place to store callbacks for this resource
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resourceCallbacks[invokingResource] = resourceCallbacks[invokingResource] or {}
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-- Add the new callback to our list
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local callbackIndex = #cache.OnChange + 1
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cache.OnChange[callbackIndex] = onChange
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-- Keep track of this callback so we can clean it up later
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table.insert(resourceCallbacks[invokingResource], {
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cacheName = _name,
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index = callbackIndex
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})
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-- Watch for when the resource stops and clean up its callbacks
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AddEventHandler('onResourceStop', function(resourceName)
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if resourceName == invokingResource then
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-- Clean up any callbacks this resource registered
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local callbacks = resourceCallbacks[resourceName]
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if callbacks then
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for _, cb in ipairs(callbacks) do
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local targetCache = Cache.Caches[cb.cacheName]
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if targetCache then
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-- Remove the callback from our list
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table.remove(targetCache.OnChange, cb.index)
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debugPrint(("Removed OnChange callback from cache '%s' - resource '%s' stopped"):format(
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cb.cacheName,
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resourceName
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))
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end
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end
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-- Clear out all callbacks for this resource
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resourceCallbacks[resourceName] = nil
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end
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end
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end)
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debugPrint(("Added new OnChange callback to cache '%s' from resource '%s'"):format(_name, invokingResource))
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end
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---@param name string
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function Cache.Remove(name)
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assert(name, "Cache name is required.")
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local _name = tostring(name)
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local cache = Cache.Caches[_name]
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if cache then
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Cache.Caches[_name] = nil
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debugPrint(_name .. " removed from cache.")
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if next(Cache.Caches) == nil then
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Cache.LoopRunning = false
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end
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end
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end
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---@param name string
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---@param newValue any
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function Cache.Update(name, newValue)
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assert(name, "Cache name is required.")
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local _name = tostring(name)
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local cache = Cache.Caches[_name]
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assert(cache, "Cache with name '" .. _name .. "' does not exist.")
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local oldValue = cache.Value
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if oldValue ~= newValue then
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cache.Value = newValue
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for _, onChange in pairs(cache.OnChange) do
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onChange(newValue, oldValue)
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end
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end
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end
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return Cache
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