Files
community_bridge/modules/shops/_default/server.lua
T
randomz 4f9a4a06c8 Update server.lua
Converted String amount to Number to ensure AddItem was properly working. (tested on live server item was not being given due to that issue)
2025-08-08 23:47:13 -05:00

67 lines
2.8 KiB
Lua

---@diagnostic disable: duplicate-set-field
Shops = Shops or {}
local registeredShops = {}
---This can open a shop for the client
---@param src number
---@param shopTitle string
---@return boolean
Shops.OpenShop = function(src, shopTitle)
if not shopTitle and not registeredShops[shopTitle] then return false end
TriggerClientEvent('community_bridge:openShop', src, 'shop', shopTitle, registeredShops[shopTitle])
return true
end
---This will create a shop to use on the client side, shops must be registered server side and exsist in the shop inventory table to allow any purchases passed.
---@param shopTitle string
---@param shopInventory table
---@param shopCoords table
---@param shopGroups table
---@return boolean
Shops.CreateShop = function(shopTitle, shopInventory, shopCoords, shopGroups)
if not shopTitle and not shopInventory and not shopCoords then return false end
if registeredShops[shopTitle] then return true end
registeredShops[shopTitle] = {name = shopTitle, inventory = shopInventory, shopCoords = shopCoords, groups = shopGroups}
return true
end
---This is an internal event to complete a shop transaction, it will verify pass items and amounts are registered to the created shop.
---@param src number
---@param shopName string
---@param item string
---@param amount number
---@param paymentType string
---@return nil
Shops.CompleteCheckout = function(src, shopName, item, amount, paymentType)
if not src and not shopName and not item and not amount and not paymentType then return end
local ilocale = Language.Locale
local shopData = registeredShops[shopName]
if not shopData then return end
local itemData = nil
for _, data in pairs(shopData.inventory) do
if data.name == item then
itemData = data
break
end
end
if not itemData then return Prints.Error("Player ID "..src.." Is Possibly A Cheater And Has Attempted To Purchase A "..item) end
if not itemData.price then return end
local balance = Framework.GetAccountBalance(src, paymentType)
local mathStuff = tonumber(itemData.price) * tonumber(amount)
if balance < mathStuff then return Notify.SendNotify(src, ilocale('Shops.NotEnoughMoney'), "error", 5000) end
if not Framework.RemoveAccountBalance(src, paymentType, mathStuff) then return end
Inventory.AddItem(src, itemData.name, tonumber(amount))
local itemLabel = Inventory.GetItemInfo(itemData.name).label
Notify.SendNotify(src, ilocale('Shops.PurchasedItem')..itemLabel, "success", 5000)
end
RegisterNetEvent("community_bridge:completeCheckout", function(shopName, item, amount, paymentType)
local src = source
if not shopName and not item and not paymentType then return end
if not paymentType == "money" or not paymentType == "bank" then return end
Shops.CompleteCheckout(src, shopName, item, amount, paymentType)
end)
return Shops