70 lines
2.3 KiB
Lua
70 lines
2.3 KiB
Lua
Utility = Utility or {}
|
|
|
|
local lootTables = {}
|
|
|
|
Utility.RegisterLootTable = function(name, items)
|
|
local repackedTable = {}
|
|
for k, v in pairs(items) do
|
|
table.insert(repackedTable, {
|
|
name = k,
|
|
min = v.min,
|
|
max = v.max,
|
|
chance = v.chance,
|
|
tier = v.tier,
|
|
item = v.item,
|
|
metadata = v.metadata
|
|
})
|
|
end
|
|
lootTables[name] = repackedTable
|
|
return lootTables[name]
|
|
end
|
|
|
|
Utility.GetLootTable = function(name)
|
|
assert(name, "No Name Passed For Loot Table")
|
|
return lootTables[name] or {}
|
|
end
|
|
|
|
Utility.GetRandomItem = function(name, tier, randomNumber)
|
|
assert(name, "No Name Passed For Loot Table")
|
|
if tier == nil then tier = 1 end
|
|
local lootTable = lootTables[name] or {}
|
|
math.randomseed(GetGameTimer())
|
|
local chance = randomNumber or math.random(1, 100)
|
|
for _, v in pairs(lootTable) do
|
|
if v.chance <= chance and tier == v.tier then
|
|
return { item = v.item, metadata = v.metadata, count = math.random(v.min, v.max), tier = v.tier, chance = v.chance}
|
|
end
|
|
end
|
|
end
|
|
|
|
Utility.GetRandomItems = function(name, tier, randomNumber)
|
|
assert(name, "No Name Passed For Loot Table")
|
|
if tier == nil then tier = 1 end
|
|
local lootTable = Utility.GetLootTable(name)
|
|
math.randomseed(GetGameTimer())
|
|
local chance = randomNumber or math.random(1, 100)
|
|
local items = {}
|
|
for _, v in pairs(lootTable) do
|
|
if v.chance <= chance and tier == v.tier then
|
|
table.insert(items,{item = v.item, metadata = v.metadata, count = math.random(v.min, v.max), tier = v.tier, chance = v.chance})
|
|
end
|
|
end
|
|
return items
|
|
end
|
|
|
|
Utility.GetRandomItemsWithLimit = function(name, tier, randomNumber)
|
|
assert(name, "No Name Passed For Loot Table")
|
|
if tier == nil then tier = 1 end
|
|
local lootTable = Utility.GetLootTable(name)
|
|
math.randomseed(GetGameTimer())
|
|
local chance = randomNumber or math.random(1, 100)
|
|
local items = {}
|
|
for k = #lootTable, 1, -1 do
|
|
local v = lootTable[k]
|
|
if chance <= v.chance and tier == v.tier then
|
|
table.insert(items, {v.item, v.metadata, math.random(v.min, v.max), v.tier, v.chance})
|
|
table.remove(lootTable, k)
|
|
end
|
|
end
|
|
return items
|
|
end |