Files
community_bridge/modules/inventory/origen_inventory/server.lua
T
2025-01-08 06:33:31 -05:00

79 lines
2.7 KiB
Lua

if GetResourceState('origen_inventory') ~= 'started' then return end
local origen_inventory = exports.origen_inventory
Inventory = Inventory or {}
Inventory.AddItem = function(src, item, count, slot, metadata)
if not origen_inventory:CanCarryItem(src, item, count) then
return Bridge.notify.SendNotify(src, "Inventory Full", "error", 5000)
end
return origen_inventory:AddItem(src, item, count, nil, nil, metadata)
end
Inventory.RemoveItem = function(src, item, count, slot, metadata)
return origen_inventory:RemoveItem(src, item, count, metadata)
end
Inventory.GetItemInfo = function(item)
local itemData = origen_inventory:Items(item)
local repackedTable = {
name = itemData.name or "Missing Name",
label = itemData.label or "Missing Label",
stack = itemData.unique or "false",
weight = itemData.weight or "0",
description = itemData.description or "none",
image = itemData.image or Inventory.GetImagePath(item),
}
return repackedTable or {}
end
Inventory.GetItemCount = function(src, item, metadata)
if not metadata then
return origen_inventory:GetItemTotalAmount(src, item)
else
local items = origen_inventory:GetInventory(src)
local count = 0
for _, itemInfo in pairs(items) do
if itemInfo.name == item and itemInfo.info == metadata then
count = count + itemInfo.amount
end
end
return count
end
end
Inventory.GetPlayerInventory = function(src)
local playerItems = origen_inventory:GetInventory(src)
local repackedTable = {}
for _, v in pairs(playerItems) do
table.insert(repackedTable, {
name = v.name,
count = v.amount,
metadata = v.info,
slot = v.slot,
})
end
return repackedTable
end
Inventory.CanCarryItem = function(src, item, count)
return origen_inventory:CanCarryItems(src, item, count)
end
Inventory.RegisterStash = function(id, label, slots, weight, owner, groups, coords)
return origen_inventory:RegisterStash(id, { label = label, slots = slots, weight = weight })
end
Inventory.OpenStash = function(src, id, label, slots, weight, owner, groups, coords)
return origen_inventory:OpenInventory(src, 'stash', id)
end
Inventory.SetMetadata = function(src, item, slot, metadata)
origen_inventory:SetItemMetadata(src, item, slot, metadata)
end
Inventory.GetImagePath = function(item)
local file = LoadResourceFile("origen_inventory", string.format("html/images/%s.png", item))
local imagePath = file and string.format("nui://origen_inventory/html/images/%s.png", item)
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end