79 lines
2.7 KiB
Lua
79 lines
2.7 KiB
Lua
if GetResourceState('origen_inventory') ~= 'started' then return end
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local origen_inventory = exports.origen_inventory
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Inventory = Inventory or {}
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Inventory.AddItem = function(src, item, count, slot, metadata)
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if not origen_inventory:CanCarryItem(src, item, count) then
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return Bridge.notify.SendNotify(src, "Inventory Full", "error", 5000)
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end
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return origen_inventory:AddItem(src, item, count, nil, nil, metadata)
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end
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Inventory.RemoveItem = function(src, item, count, slot, metadata)
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return origen_inventory:RemoveItem(src, item, count, metadata)
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end
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Inventory.GetItemInfo = function(item)
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local itemData = origen_inventory:Items(item)
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local repackedTable = {
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name = itemData.name or "Missing Name",
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label = itemData.label or "Missing Label",
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stack = itemData.unique or "false",
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weight = itemData.weight or "0",
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description = itemData.description or "none",
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image = itemData.image or Inventory.GetImagePath(item),
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}
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return repackedTable or {}
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end
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Inventory.GetItemCount = function(src, item, metadata)
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if not metadata then
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return origen_inventory:GetItemTotalAmount(src, item)
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else
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local items = origen_inventory:GetInventory(src)
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local count = 0
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for _, itemInfo in pairs(items) do
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if itemInfo.name == item and itemInfo.info == metadata then
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count = count + itemInfo.amount
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end
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end
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return count
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end
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end
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Inventory.GetPlayerInventory = function(src)
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local playerItems = origen_inventory:GetInventory(src)
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local repackedTable = {}
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for _, v in pairs(playerItems) do
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table.insert(repackedTable, {
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name = v.name,
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count = v.amount,
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metadata = v.info,
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slot = v.slot,
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})
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end
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return repackedTable
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end
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Inventory.CanCarryItem = function(src, item, count)
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return origen_inventory:CanCarryItems(src, item, count)
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end
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Inventory.RegisterStash = function(id, label, slots, weight, owner, groups, coords)
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return origen_inventory:RegisterStash(id, { label = label, slots = slots, weight = weight })
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end
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Inventory.OpenStash = function(src, id, label, slots, weight, owner, groups, coords)
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return origen_inventory:OpenInventory(src, 'stash', id)
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end
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Inventory.SetMetadata = function(src, item, slot, metadata)
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origen_inventory:SetItemMetadata(src, item, slot, metadata)
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end
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Inventory.GetImagePath = function(item)
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local file = LoadResourceFile("origen_inventory", string.format("html/images/%s.png", item))
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local imagePath = file and string.format("nui://origen_inventory/html/images/%s.png", item)
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return imagePath or "https://avatars.githubusercontent.com/u/47620135"
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end |