Files
community_bridge/modules/vehiclekey/msk_vehiclekeys/client/client.lua
T
Musiker15 48c58f45e0 feat: add MSK Scripts provider integrations
- fuel/msk_fuel: Fuel provider via msk_fuel exports (Get/SetVehicleFuel)
- vehiclekey/msk_vehiclekeys: VehicleKey provider (Add/RemovePrimaryKey)
- notify/msk_core: config-driven Notify provider via msk_core:Notify
- progressbar/msk_core: ProgressBar provider mapping label/duration/anim/disable
- settings: whitelist comments for msk_core / msk_fuel / msk_vehiclekeys
2026-06-28 10:15:55 +02:00

34 lines
1.0 KiB
Lua

---@diagnostic disable: duplicate-set-field
local resourceName = "msk_vehiclekeys"
if GetResourceState(resourceName) == 'missing' then return end
VehicleKey = VehicleKey or {}
---Gives the player (self) the keys of the specified vehicle.
---@param vehicle number The vehicle entity handle.
---@param plate? string The plate of the vehicle.
---@return nil
VehicleKey.GiveKeys = function(vehicle, plate)
assert(vehicle, "vehicle is nil")
assert(DoesEntityExist(vehicle), "vehicle does not exist")
exports.msk_vehiclekeys:AddPrimaryKey(vehicle)
end
---Removes the keys of the specified vehicle from the player (self).
---@param vehicle number The vehicle entity handle.
---@param plate? string The plate of the vehicle.
---@return nil
VehicleKey.RemoveKeys = function(vehicle, plate)
assert(vehicle, "vehicle is nil")
assert(DoesEntityExist(vehicle), "vehicle does not exist")
exports.msk_vehiclekeys:RemovePrimaryKey(vehicle)
end
VehicleKey.GetResourceName = function()
return resourceName
end
return VehicleKey