Files
community_bridge/modules/framework/es_extended/client.lua
T
MrNewb 48f8122197 Remove cache and batch event libraries, update locales
Deleted the cache and batch event libraries from the codebase, including all related client, server, and shared files. Removed server-side particle library and associated client event handlers. Updated utility and clothing modules to remove cache dependencies. Improved utility logging and deprecated point functions with notices. Updated all locales to use a consistent 'PurchasedItem' message format and added Bulgarian (bg) translation. Bumped version to 0.13.1 in fxmanifest.
2025-12-23 19:27:27 -05:00

251 lines
8.4 KiB
Lua

---@diagnostic disable: duplicate-set-field
if GetResourceState('es_extended') ~= 'started' then return end
ESX = exports.es_extended:getSharedObject()
Callback = Callback or Require("lib/callback/shared/callback.lua")
Framework = Framework or {}
local cachedItemList = nil
---@description This is an internal function, its here to attempt to emulate qbs shared items mainly. This should not be used outside of bridge.
Framework.ItemList = function()
if cachedItemList then return cachedItemList end
local items = Callback.Trigger('community_bridge:Callback:GetFrameworkItems', false)
cachedItemList = { Items = items.Items or {} }
return cachedItemList
end
---@description This will get the name of the framework being used (if a supported framework).
---@return string
Framework.GetFrameworkName = function()
--print("This is depricated, please use Framework.GetResourceName() instead.")
return Framework.GetResourceName()
end
---@description This will get the name of the in use resource.
---@return string
Framework.GetResourceName = function()
return 'es_extended'
end
---@description This will return true if the player is loaded, false otherwise.
---This could be useful in scripts that rely on player loaded events and offer a debug mode to hit this function.
---@return boolean
Framework.GetIsPlayerLoaded = function()
return ESX.IsPlayerLoaded()
end
---@description This is an internal function, do not use this outside of bridge as there is no standard format between the frameworks.
--- @return table
Framework.GetPlayerData = function()
return ESX.GetPlayerData()
end
---@description This will return a table of all the jobs in the framework.
---@return table
Framework.GetFrameworkJobs = function()
local jobs = Callback.Trigger('community_bridge:Callback:GetFrameworkJobs', false)
return jobs
end
---@description This will get the players birth date
---@return string
Framework.GetPlayerDob = function()
local playerData = Framework.GetPlayerData()
local dob = playerData.dateofbirth
return dob
end
---@description This will return the players metadata for the specified metadata key.
---@param metadata table | string
---@return table | string | number | boolean
Framework.GetPlayerMetaData = function(metadata)
return Framework.GetPlayerData().metadata[metadata]
end
---@description This will send a notification to the player.
---@param message string
---@param type string
---@param time number
---@return nil
Framework.Notify = function(message, type, time)
return ESX.ShowNotification(message, type, time)
end
---@description Will Display the help text message on the screen
---@param message string
---@param _position unknown
---@return nil
Framework.ShowHelpText = function(message, _position)
return exports.esx_textui:TextUI(message, "info")
end
---@description This will hide the help text message on the screen
---@return nil
Framework.HideHelpText = function()
return exports.esx_textui:HideUI()
end
---@description This will get the players identifier (citizenid) etc.
---@return string
Framework.GetPlayerIdentifier = function()
local playerData = Framework.GetPlayerData()
return playerData.identifier
end
---@description This will get the players name (first and last).
---@return string
---@return string
Framework.GetPlayerName = function()
local playerData = Framework.GetPlayerData()
return playerData.firstName, playerData.lastName
end
---@description Depricated : This will return the players job name, job label, job grade label and job grade level
---@return string
---@return string
---@return string
---@return string
Framework.GetPlayerJob = function()
--print("This is depricated, please use Framework.GetPlayerJobData() instead.")
local jobData = Framework.GetPlayerJobData()
return jobData.jobName, jobData.jobLabel, jobData.gradeName, jobData.gradeRank
end
--- @description This will return the players job name, job label, job grade label job grade level,
--- boss status, and duty status in a table
--- @return table
Framework.GetPlayerJobData = function()
local playerData = Framework.GetPlayerData()
local jobData = playerData.job
local isBoss = (jobData.grade_name == "boss")
return {
jobName = jobData.name,
jobLabel = jobData.label,
gradeName = jobData.grade_name,
gradeLabel = jobData.grade_label,
gradeRank = jobData.grade,
boss = isBoss,
onDuty = jobData.onduty,
}
end
---@description This is an internal function to get status data
--- @param search string
Framework.GetStatusData = function(search)
local playerData = Framework.GetPlayerData()
if not playerData then return 0 end
local status = playerData.variables.status
for _, entry in ipairs(status) do
if entry.name == search then
return entry.percent or 0
end
end
return 0
end
---@description This will get the hunger of a player
---@return number
Framework.GetHunger = function()
local status = Framework.GetStatusData("hunger")
return math.floor((status) + 0.5) or 0
end
---@description This will get the thirst of a player
---@return number
Framework.GetThirst = function()
local status = Framework.GetStatusData("thirst")
return math.floor((status) + 0.5) or 0
end
---@description Will return boolean if the player has the item.
---@param item string
---@param requiredCount number (optional)
---@return boolean
Framework.HasItem = function(item, requiredCount)
local hasItem = ESX.SearchInventory(item, true)
return hasItem >= (requiredCount or 1)
end
---@description This is an internal function used as a fallback, please use the Inventory.GetItemCount instead.
--- @param item string
--- @return number
Framework.GetItemCount = function(item)
local inventory = Framework.GetPlayerInventory()
if not inventory then return 0 end
return inventory[item].count or 0
end
---@description Return the item info in oxs format, {name, label, stack, weight, description, image}
---@param item string
---@return table
Framework.GetItemInfo = function(item)
return {}, print("ESX has not implemented GetItemInfo for this framework. Please ensure the inventory you are using is supported and start order is correct.")
end
---@description This is an internal function used as a fallback, please use the Inventory.GetPlayerInventory instead.
--- @return table {name, label, count, slot, metadata, stack, close, weight}
Framework.GetPlayerInventory = function()
local playerData = Framework.GetPlayerData()
if not playerData then return {} end
local repack = {}
for k, v in pairs(playerData.inventory) do
repack[k] = {
name = v.name,
label = v.label,
count = v.count,
slot = 0,
metadata = {},
stack = false,
close = v.usable or false,
weight = v.weight or 0,
}
end
return repack
end
---@description This will return the players money by type, I recommend not useing this as its the client and not secure or to be trusted.
---Use case is for a ui or a menu I guess.
---@param _type string
---@return number
Framework.GetAccountBalance = function(_type)
local player = Framework.GetPlayerData()
if not player then return 0 end
local accounts = player.accounts
if _type == 'cash' then _type = 'money' end
for _, account in ipairs(accounts) do
if account.name == _type then
if not account.money or account.money <= 0 then return 0 end
return account.money or 0
end
end
return 0
end
--- @description This will get a players dead status
--- @return boolean
Framework.GetIsPlayerDead = function()
local playerData = Framework.GetPlayerData()
return playerData.dead
end
---@description Event handler for when player is loaded in ESX framework
---@param xPlayer table
RegisterNetEvent('esx:playerLoaded', function(xPlayer)
Wait(1500)
TriggerEvent('community_bridge:Client:OnPlayerLoaded')
end)
---@description Event handler for when player logs out in ESX framework
RegisterNetEvent('esx:onPlayerLogout', function()
TriggerEvent('community_bridge:Client:OnPlayerUnload')
end)
---@description Event handler for when player job is updated in ESX framework
---@param data table Job data containing name, label, grade_label, and grade
RegisterNetEvent('esx:setJob', function(data)
TriggerEvent('community_bridge:Client:OnPlayerJobUpdate', data.name, data.label, data.grade_label, data.grade)
end)
return Framework