Deleted the cache and batch event libraries from the codebase, including all related client, server, and shared files. Removed server-side particle library and associated client event handlers. Updated utility and clothing modules to remove cache dependencies. Improved utility logging and deprecated point functions with notices. Updated all locales to use a consistent 'PurchasedItem' message format and added Bulgarian (bg) translation. Bumped version to 0.13.1 in fxmanifest.
271 lines
9.0 KiB
Lua
271 lines
9.0 KiB
Lua
---@diagnostic disable: duplicate-set-field
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if GetResourceState('qb-core') ~= 'started' then return end
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if GetResourceState('qbx_core') == 'started' then return end
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Framework = Framework or {}
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QBCore = exports['qb-core']:GetCoreObject()
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Framework.Shared = QBCore.Shared
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---@description This will get the name of the framework being used (if a supported framework).
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---@return string
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Framework.GetFrameworkName = function()
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print("This is depricated, please use Framework.GetResourceName() instead.")
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return Framework.GetResourceName()
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end
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---@description This will get the name of the in use resource.
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---@return string
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Framework.GetResourceName = function()
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return 'qb-core'
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end
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---@description This will return true if the player is loaded, false otherwise.
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---This could be useful in scripts that rely on player loaded events and offer a debug mode to hit this function.
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---@return boolean
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Framework.GetIsPlayerLoaded = function()
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return LocalPlayer.state.isLoggedIn or false
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end
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---@description This will return a table of the player data, this will be in the framework format.
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---This is mainly for internal bridge use and should be avoided.
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---@return table
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Framework.GetPlayerData = function()
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return QBCore.Functions.GetPlayerData()
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end
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---@description This will return a table of all the jobs in the framework.
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---@return table
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Framework.GetFrameworkJobs = function()
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local jobs = {}
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for k, v in pairs(QBCore.Shared.Jobs) do
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table.insert(jobs, {
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name = k,
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label = v.label,
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grade = v.grades
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})
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end
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return jobs
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end
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---@description This will get the players birth date
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---@return string
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Framework.GetPlayerDob = function()
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local player = Framework.GetPlayerData()
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local playerData = player.PlayerData
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return playerData.charinfo.birthdate
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end
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---@description This will return the players metadata for the specified metadata key.
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---@param metadata table | string
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---@return table | string | number | boolean
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Framework.GetPlayerMetaData = function(metadata)
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return Framework.GetPlayerData().metadata[metadata]
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end
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---@description This will send a notification to the player.
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---@param message string
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---@param type string
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---@param time number
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---@return nil
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Framework.Notify = function(message, type, time)
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TriggerEvent('QBCore:Notify', message, 'primary', time)
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end
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---@description This will display the help text message on the screen
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---@param message string
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---@param _position unknown
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---@return nil
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Framework.ShowHelpText = function(message, _position)
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return exports['qb-core']:DrawText(message, _position)
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end
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---@description This will hide the help text message on the screen
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---@return nil
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Framework.HideHelpText = function()
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return exports['qb-core']:HideText()
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end
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---@description This will return the players money by type, I recommend not using this
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---as its the client and not secure or to be trusted. Use case is for a ui or a menu I guess.
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---@param _type string
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---@return number
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Framework.GetAccountBalance = function(_type)
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local player = Framework.GetPlayerData()
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if not player then return 0 end
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local account = player.money
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if _type == 'money' then _type = 'cash' end
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return account[_type] or 0
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end
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---@description This will return the item data for the specified item.
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---@param item string
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---@return table
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Framework.GetItemInfo = function(item)
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local itemData = QBCore.Shared.Items[item]
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if not itemData then return {} end
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local repackedTable = {
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name = itemData.name,
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label = itemData.label,
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stack = itemData.unique,
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weight = itemData.weight,
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description = itemData.description,
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image = itemData.image
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}
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return repackedTable
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end
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---@description This will get the hunger of a player
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---@return number
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Framework.GetHunger = function()
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local hunger = Framework.GetPlayerMetaData("hunger") or 0
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return math.floor((hunger) + 0.5) or 0
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end
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---@description This will get the thirst of a player
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---@return number
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Framework.GetThirst = function()
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local thirst = Framework.GetPlayerMetaData("thirst") or 0
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return math.floor((thirst) + 0.5) or 0
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end
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---@description This will get the players identifier (citizenid) etc.
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---@return string
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Framework.GetPlayerIdentifier = function()
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return Framework.GetPlayerData().citizenid
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end
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---@description This will get the players name (first and last).
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---@return string
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---@return string
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Framework.GetPlayerName = function()
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local playerData = Framework.GetPlayerData()
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return playerData.charinfo.firstname, playerData.charinfo.lastname
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end
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---@deprecated Deprecated: This will return the players job name, job label, job grade label and job grade level
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---@return string
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---@return string
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---@return string
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---@return string
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Framework.GetPlayerJob = function()
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--print("This is depricated, please use Framework.GetPlayerJobData() instead.")
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local jobData = Framework.GetPlayerJobData()
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return jobData.jobName, jobData.jobLabel, jobData.gradeName, jobData.gradeRank
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end
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---@description This will return the players job name, job label, job grade label job grade level, boss status, and duty status in a table
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---@return table
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Framework.GetPlayerJobData = function()
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local playerData = Framework.GetPlayerData()
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local jobData = playerData.job
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return {
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jobName = jobData.name,
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jobLabel = jobData.label,
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gradeName = jobData.grade.name,
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gradeLabel = jobData.grade.name,
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gradeRank = jobData.grade.level,
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boss = jobData.isboss,
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onDuty = jobData.onduty,
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}
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end
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---@description Will return boolean if the player has the item.
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---@param item string
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---@param requiredCount number (optional)
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---@return boolean
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Framework.HasItem = function(item, requiredCount)
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return QBCore.Functions.HasItem(item, requiredCount or 1)
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end
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---@description This will return the item count for the specified item in the players inventory
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---@param item string
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---@return number
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Framework.GetItemCount = function(item)
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local frameworkInv = Framework.GetPlayerData().items
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local count = 0
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for _, v in pairs(frameworkInv) do
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if v.name == item then
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count = count + (v.amount or v.count)
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end
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end
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return count
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end
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---@description This will return the players inventory as a table in the ox_inventory style format
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---@return table
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Framework.GetPlayerInventory = function()
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local items = {}
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local frameworkInv = Framework.GetPlayerData().items
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for _, v in pairs(frameworkInv) do
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table.insert(items, {
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name = v.name,
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label = v.label,
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count = v.amount or v.count,
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slot = v.slot,
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metadata = v.info or v.metadata or {},
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stack = v.unique,
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close = v.useable,
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weight = v.weight
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})
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end
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return items
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end
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---@description This will return the vehicle properties for the specified vehicle
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---@param vehicle number
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---@return table
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Framework.GetVehicleProperties = function(vehicle)
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if not vehicle or not DoesEntityExist(vehicle) then return {} end
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local vehicleProps = QBCore.Functions.GetVehicleProperties(vehicle)
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return vehicleProps or {}
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end
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---@description This will set the vehicle properties for the specified vehicle
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---@param vehicle number
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---@param properties table
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---@return boolean
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Framework.SetVehicleProperties = function(vehicle, properties)
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if not vehicle or not DoesEntityExist(vehicle) then return false end
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if not properties then return false end
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if NetworkGetEntityIsNetworked(vehicle) then
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local vehNetID = NetworkGetNetworkIdFromEntity(vehicle)
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local entOwner = GetPlayerServerId(NetworkGetEntityOwner(vehNetID))
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if entOwner ~= GetPlayerServerId(PlayerId()) then
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NetworkRequestControlOfEntity(vehicle)
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local count = 0
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while not NetworkHasControlOfEntity(vehicle) and count < 3000 do
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Wait(1)
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count = count + 1
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end
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end
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end
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return true, QBCore.Functions.SetVehicleProperties(vehicle, properties)
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end
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---@description This will get a players dead status
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---@return boolean
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Framework.GetIsPlayerDead = function()
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local playerData = Framework.GetPlayerData()
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return playerData.metadata["isdead"] or playerData.metadata["inlaststand"]
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end
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---@description Event handler for when player is loaded in QB-Core framework
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
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Wait(1500)
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TriggerEvent('community_bridge:Client:OnPlayerLoaded')
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end)
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---@description Event handler for when player is unloaded in QB-Core framework
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RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
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TriggerEvent('community_bridge:Client:OnPlayerUnload')
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end)
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---@description Event handler for when player job is updated in QB-Core framework
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---@param data table Job data containing name, label, grade_label, and grade
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RegisterNetEvent('QBCore:Client:OnJobUpdate', function(data)
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TriggerEvent('community_bridge:Client:OnPlayerJobUpdate', data.name, data.label, data.grade_label, data.grade)
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end)
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return Framework |