Files
community_bridge/modules/progressbar/ox_lib/_client.lua
T
gononono64 58782dfcd0 init dialogue and progressbar bananza
Added dialogue system initial upload. Some modifications needed but good default.

Standardized input and output for progressbar. Accepts ox and qb (progressbar)
2025-02-21 11:02:18 -06:00

54 lines
1.6 KiB
Lua

if GetResourceState('ox_lib') ~= 'started' or (BridgeClientConfig.ProgressBarSystem ~= "ox" and BridgeClientConfig.InputSystem ~= "auto") then return end
ProgressBar = ProgressBar or {}
local function convertFromQB(options)
if not options then return options end
return {
duration = options.duration,
label = options.label,
position = 'bottom',
useWhileDead = options.useWhileDead,
canCancel = options.canCancel,
disable = {
move = options.controlDisables?.disableMovement,
car = options.controlDisables?.disableCarMovement,
combat = options.controlDisables?.disableCombat,
mouse = options.controlDisables?.disableMouse
},
anim = {
dict = options.animation?.animDict,
clip = options.animation?.anim
}
}
end
function ProgressBar.Open(options, cb, isQBInput)
if isQBInput then
options = convertFromQB(options)
end
local style = options.style or 'bar'
local success = style == 'circle' and exports.ox_lib:progressCircle(options) or exports.ox_lib:progressBar(options)
if cb then cb(not success) end
return success
end
RegisterCommand("progressbar", function()
ProgressBar.Open({
duration = 5000,
label = "Searching",
disable = {
move = true,
combat = true
},
anim = {
dict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
clip = "machinic_loop_mechandplayer"
}
}, function(cancelled)
print(cancelled and "Cancelled" or "Complete")
end)
end)