Files
community_bridge/lib/cache/client/cache.lua
T
Mr.Crowley cdeba0652d Community Feedback on cache
serverid in cache is pointless and will never change

unit tests are not actually unit tests so i renamed to examples.
2025-08-18 18:32:38 -05:00

44 lines
1.4 KiB
Lua

Cache = Require("lib/cache/shared/cache.lua")
local PlayerPedId = PlayerPedId
local GetVehiclePedIsIn = GetVehiclePedIsIn
local GetVehicleMaxNumberOfPassengers = GetVehicleMaxNumberOfPassengers
local GetPedInVehicleSeat = GetPedInVehicleSeat
local GetSelectedPedWeapon = GetSelectedPedWeapon
--- Get the vehicle the player is in, if any
---@return integer | nil
function GetVehicle()
local ped = PlayerPedId()
if not ped then return end
return GetVehiclePedIsIn(ped, false)
end
--- Get the seat of the player in the vehicle if the vehicle is occupied
---@return integer | nil
function GetVehicleSeat()
local vehicle = GetVehicle()
if not vehicle then return end
local ped = PlayerPedId()
if not ped then return end
for i = -1, GetVehicleMaxNumberOfPassengers(vehicle) - 1 do
if ped == GetPedInVehicleSeat(vehicle, i) then
return i
end
end
end
--- Get the current weapon of the player
--- @return integer | nil
function GetWeapon()
local ped = PlayerPedId()
if not ped then return end -- Return unarmed hash if no ped
return GetSelectedPedWeapon(ped)
end
Cache.Create("Ped", PlayerPedId, 1000) -- Check ped every second (adjust as needed)
Cache.Create("Vehicle", GetVehicle, 500) -- Check vehicle every 500ms
Cache.Create("Seat", GetVehicleSeat, 500) -- Check if in vehicle every 500ms
Cache.Create("Weapon", GetWeapon , 250) -- Check weapon every 250ms
return Cache