Files
community_bridge/init.lua
T

81 lines
2.3 KiB
Lua

Bridge = {}
function Bridge.RegisterModule(moduleName, moduleTable)
if not moduleTable then
print("No moduleTable provided for module and no defaultsTable found: ", moduleName)
return
end
if Bridge[moduleName] then
print("Module already registered:", moduleName)
return
end
local wrappedModule = {}
for functionName, func in pairs(moduleTable) do
wrappedModule[functionName] = func
end
print("Registering module:", moduleName)
Bridge[moduleName] = wrappedModule
end
--TODO: Create a way to overide functions or create a new functions for module
Bridge.RegisterModule("Framework", Framework)
Bridge.RegisterModule("Inventory", Inventory)
Bridge.RegisterModule("Notify", Notify)
Bridge.RegisterModule("Utility", Utility)
Bridge.RegisterModule("Clothing", Clothing)
Bridge.RegisterModule("Menu", Menu)
Bridge.RegisterModule("Language", Language)
Bridge.RegisterModule("Doorlock", Doorlock)
Bridge.RegisterModule("Phone", Phone)
Bridge.RegisterModule("Target", Target)
Bridge.RegisterModule("Table", Table)
Bridge.RegisterModule("Math", Math)
Bridge.RegisterModule("Prints", Prints)
CreateThread(function()
for moduleName, moduleFunction in pairs(Bridge) do
if type(moduleFunction) == 'table' then
exports(moduleName, function()
return moduleFunction
end)
else
exports(moduleName, moduleFunction)
end
end
end)
exports('Bridge', function()
return Bridge
end)
if IsDuplicityVersion() then return end
Bridge.RegisterModule("Dispatch", Dispatch)
Bridge.RegisterModule("Fuel", Fuel)
Bridge.RegisterModule("Input", Input)
Bridge.RegisterModule("Progressbar", Progressbar)
Bridge.RegisterModule("VehicleKey", VehicleKey)
Bridge.RegisterModule("Weather", Weather)
-- Fill the bridge tables with player data.
function FillBridgeTables()
PlayerLoaded = true
PlayerIdentifier = Framework.GetPlayerIdentifier()
PlayerJobName, PlayerJobLabel, PlayerJobGradeName, PlayerJobGradeLevel = Framework.GetPlayerJob()
end
-- Clean the bridge tables.
function ClearClientSideVariables()
PlayerLoaded = false
PlayerIdentifier = nil
PlayerJobName = nil
PlayerJobLabel = nil
PlayerJobGradeName = nil
PlayerJobGradeLevel = nil
StoredOldClothing = {}
end