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community_bridge/lib/shared/math.lua
T
gononono64 84480f8939 dkm
Ripped a part utility folder and shoved it into a lib. Changed a lot of Utility prefixes to the modules name. This contains breaking changes. Scripts that use 0.2.0 will need to update to match the new format
2025-02-05 17:42:50 -06:00

50 lines
1.4 KiB
Lua

Math = {}
function Math.Clamp(value, min, max)
return math.min(math.max(value, min), max)
end
function Math.Remap(value, min, max, newMin, newMax)
return newMin + (value - min) / (max - min) * (newMax - newMin)
end
function Math.PointInRadius(radius)
local angle = math.rad(math.random(0, 360))
return vector2(radius * math.cos(angle), radius * math.sin(angle))
end
function Math.Normalize(value, min, max)
if max == min then return 0 end -- Avoid division by zero
return (value - min) / (max - min)
end
function Math.Normalize2D(x, y)
if type(x) == "vector2" then
x, y = x.x, x.y
end
local length = math.sqrt(x*x + y*y)
return length ~= 0 and vector2(x / length, y / length) or vector2(0, 0)
end
function Math.Normalize3D(x, y, z)
if type(x) == "vector3" then
x, y, z = x.x, x.y, x.z
end
local length = math.sqrt(x*x + y*y + z*z)
return length ~= 0 and vector3(x / length, y / length, z / length) or vector3(0, 0, 0)
end
function Math.Normalize4D(x, y, z, w)
if type(x) == "vector4" then
x, y, z, w = x.x, x.y, x.z, x.w
end
local length = math.sqrt(x*x + y*y + z*z + w*w)
return length ~= 0 and vector4(x / length, y / length, z / length, w / length) or vector4(0, 0, 0, 0)
end
function Math.DirectionToTarget(fromV3, toV3)
return Math.Normalize3D(toV3.x - fromV3.x, toV3.y - fromV3.y, toV3.z - fromV3.z)
end
exports('Math', Math)
return Math