Files
community_bridge/modules/framework/es_extended/server.lua
T

246 lines
8.2 KiB
Lua

if GetResourceState('es_extended') ~= 'started' then return end
ESX = exports["es_extended"]:getSharedObject()
Framework = {}
Framework.GetFrameworkName = function()
return 'es_extended'
end
-- Framework.GetPlayerIdentifier(src)
-- Returns the citizen ID of the player.
Framework.GetPlayerIdentifier = function(src)
local xPlayer = ESX.GetPlayerFromId(src)
return xPlayer.getIdentifier()
end
-- Framework.GetPlayerName(src)
-- Returns the first and last name of the player.
Framework.GetPlayerName = function(src)
local xPlayer = ESX.GetPlayerFromId(src)
return xPlayer.variables.firstName, xPlayer.variables.lastName
end
-- Framework.GetItem(src, item, metadata)
-- Returns a table of items matching the specified name and if passed metadata from the player's inventory.
-- returns {name = v.name, count = v.amount, metadata = v.info, slot = v.slot}
Framework.GetItem = function(src, item, _)
local playerItems = ESX.GetPlayerFromId(src).getInventory()
local repackedTable = {}
for _, v in pairs(playerItems) do
if v.name == item then
table.insert(repackedTable, {
name = v.name,
count = v.count,
--metadata = v.metadata,
--slot = v.slot,
})
end
end
return repackedTable
end
-- Framework.GetItemCount(src, item, _)
-- Returns the count of items matching the specified name and if passed metadata from the player's inventory.
Framework.GetItemCount = function(src, item, _)
local xPlayer = ESX.GetPlayerFromId(src)
return xPlayer.getInventoryItem(item).count
end
-- Framework.GetPlayerInventory(src)
-- Returns the entire inventory of the player as a table.
-- returns {name = v.name, count = v.amount, _, _}
Framework.GetPlayerInventory = function(src)
local playerItems = ESX.GetPlayerFromId(src).getInventory()
local repackedTable = {}
for _, v in pairs(playerItems) do
if v.count > 0 then
table.insert(repackedTable, {
name = v.name,
count = v.count,
--metadata = v.metadata,
--slot = v.slot,
})
end
end
return repackedTable
end
-- Framework.SetMetadata(src, metadata, value)
-- Adds the specified metadata key and number value to the player's data.
Framework.SetPlayerMetadata = function(src, metadata, value)
local xPlayer = ESX.GetPlayerFromId(src)
xPlayer.setMeta(metadata, value, nil)
return true
end
-- Framework.GetMetadata(src, metadata)
-- Gets the specified metadata key and value to the player's data.
Framework.GetPlayerMetadata = function(src, metadata)
local xPlayer = ESX.GetPlayerFromId(src)
return xPlayer.getMeta(metadata) or false
end
-- defualt esx Available tables are
-- identifier, accounts, group, inventory, job, job_grade, loadout,
-- metadata, position, firstname, lastname, dateofbirth, sex, height,
-- skin, status, is_dead, id, disabled, last_property, created_at, last_seen,
-- phone_number, pincode
Framework.GetStatus = function(src, column)
local xPlayer = ESX.GetPlayerFromId(src)
return xPlayer.get(column) or nil
end
-- Framework.AddThirst(src, value)
-- Adds the specified value from the player's thirst level.
Framework.AddThirst = function(src, value)
local clampIT = Math.Clamp(value, 0, 200000)
local levelForEsx = clampIT * 2000
TriggerClientEvent('esx_status:add', src, 'thirst', levelForEsx)
return levelForEsx
end
-- Framework.AddHunger(src, value)
-- Adds the specified value from the player's hunger level.
Framework.AddHunger = function(src, value)
local clampIT = Math.Clamp(value, 0, 200000)
local levelForEsx = clampIT * 2000
TriggerClientEvent('esx_status:add', src, 'hunger', levelForEsx)
return levelForEsx
end
Framework.GetHunger = function(src)
local status = Framework.GetStatus(src, "status")
if not status then return 0 end
return status.hunger
end
Framework.GetThirst = function(src)
local status = Framework.GetStatus(src, "status")
if not status then return 0 end
return status.thirst
end
-- Framework.GetPlayerPhone(src)
-- Returns the phone number of the player.
Framework.GetPlayerPhone = function(src)
local xPlayer = ESX.GetPlayerFromId(src)
return xPlayer.get("phone_number")
end
-- Framework.GetPlayerJob(src)
-- Returns the job name, label, grade name, and grade level of the player.
Framework.GetPlayerJob = function(src)
local xPlayer = ESX.GetPlayerFromId(src)
return xPlayer.getJob().name, xPlayer.getJob().label, xPlayer.getJob().grade_label, xPlayer.getJob().grade
end
-- Framework.GetPlayersByJob(jobname)
-- returns a table of player sources that have the specified job name.
Framework.GetPlayersByJob = function(job)
local players = GetPlayers()
local playerList = {}
for _, src in pairs(players) do
local xPlayer = ESX.GetPlayerFromId(src)
if xPlayer.getJob().name == job then
table.insert(playerList, src)
end
end
return playerList
end
-- Framework.SetPlayerJob(src, name, grade)
-- Sets the player's job to the specified name and grade.
Framework.SetPlayerJob = function(src, name, grade)
local xPlayer = ESX.GetPlayerFromId(src)
if not ESX.DoesJobExist(name, grade) then lib.print.error("Job Does Not Exsist In Framework :NAME "..name.." Grade:"..grade) return end
return xPlayer.setJob(name, grade, true)
end
Framework.ToggleDuty = function(src, status)
local xPlayer = ESX.GetPlayerFromId(src)
local name = xPlayer.getJob().name
local grade = xPlayer.getJob().grade
xPlayer.setJob(name, grade, status)
end
-- Framework.AddAccountBalance(src, _type, amount)
-- Adds the specified amount to the player's account balance of the specified type.
Framework.AddAccountBalance = function(src, _type, amount)
local xPlayer = ESX.GetPlayerFromId(src)
return xPlayer.addAccountMoney(_type, amount)
end
-- Framework.RemoveAccountBalance(src, _type, amount)
-- Removes the specified amount from the player's account balance of the specified type.
Framework.RemoveAccountBalance = function(src, _type, amount)
local xPlayer = ESX.GetPlayerFromId(src)
return xPlayer.removeAccountMoney(_type, amount)
end
-- Framework.GetAccountBalance(src, _type)
-- Returns the player's account balance of the specified type.
Framework.GetAccountBalance = function(src, _type)
local xPlayer = ESX.GetPlayerFromId(src)
return xPlayer.getAccount(_type).money
end
-- Framework.AddItem(src, item, amount, _, _)
-- Adds the specified item to the player's inventory.
Framework.AddItem = function(src, item, amount, slot, metadata)
local xPlayer = ESX.GetPlayerFromId(src)
return xPlayer.addInventoryItem(item, amount)
end
-- Framework.RemoveItem(src, item, amount, _, _)
-- Removes the specified item from the player's inventory.
Framework.RemoveItem = function(src, item, amount, slot, metadata)
local xPlayer = ESX.GetPlayerFromId(src)
return xPlayer.removeInventoryItem(item, amount)
end
Framework.GetOwnedVehicles = function(src)
local citizenId = Framework.GetPlayerIdentifier(src)
local result = MySQL.Sync.fetchAll("SELECT vehicle, plate FROM owned_vehicles WHERE owner = '" .. citizenId .. "'")
local vehicles = {}
for i=1, #result do
local vehicle = result[i].vehicle
local plate = result[i].plate
local model = json.decode(vehicle).model
table.insert(vehicles, {vehicle = model, plate = plate})
end
return vehicles
end
-- Framework.RegisterUsableItem(item, cb)
-- Registers a usable item with a callback function.
Framework.RegisterUsableItem = function(itemName, cb)
local func = function(src, item, itemData)
itemData = itemData or item
itemData.metadata = itemData.metadata or itemData.info or {}
cb(src, itemData)
end
ESX.RegisterUsableItem(itemName, func)
end
RegisterNetEvent("esx:playerLogout", function()
TriggerEvent("community_bridge:Server:OnPlayerUnload", source)
end)
AddEventHandler("playerDropped", function()
local src = source
TriggerEvent("community_bridge:Server:OnPlayerUnload", src)
end)
Framework.Commands = {}
Framework.Commands.Add = function(name, help, arguments, argsrequired, callback, permission, ...)
ESX.RegisterCommand(name, permission, function(xPlayer, args, showError)
callback(xPlayer, args)
end, false, {
help = help,
arguments = arguments
})
end
-- test