Introduced GetHunger and GetThirst functions to client and server files for es_extended, qb-core, and qbx_core frameworks. These functions return the player's hunger and thirst values rounded to the nearest integer, improving consistency in status retrieval.
273 lines
8.6 KiB
Lua
273 lines
8.6 KiB
Lua
---@diagnostic disable: duplicate-set-field
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if GetResourceState('qb-core') ~= 'started' then return end
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if GetResourceState('qbx_core') == 'started' then return end
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Framework = Framework or {}
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QBCore = exports['qb-core']:GetCoreObject()
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Framework.Shared = QBCore.Shared
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---This will get the name of the framework being used (if a supported framework).
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---@return string
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Framework.GetFrameworkName = function()
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return 'qb-core'
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end
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---This will return true if the player is loaded, false otherwise.
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---This could be useful in scripts that rely on player loaded events and offer a debug mode to hit this function.
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---@return boolean
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Framework.GetIsPlayerLoaded = function()
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return LocalPlayer.state.isLoggedIn or false
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end
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---This will return a table of the player data, this will be in the framework format.
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---This is mainly for internal bridge use and should be avoided.
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---@return table
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Framework.GetPlayerData = function()
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return QBCore.Functions.GetPlayerData()
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end
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---This will return a table of all the jobs in the framework.
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---@return table
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Framework.GetFrameworkJobs = function()
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local jobs = {}
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for k, v in pairs(QBCore.Shared.Jobs) do
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table.insert(jobs, {
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name = k,
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label = v.label,
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grade = v.grades
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})
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end
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return jobs
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end
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---This will get the players birth date
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---@return string
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Framework.GetPlayerDob = function()
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local player = Framework.GetPlayerData()
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local playerData = player.PlayerData
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return playerData.charinfo.birthdate
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end
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---This will return the players metadata for the specified metadata key.
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---@param metadata table | string
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---@return table | string | number | boolean
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Framework.GetPlayerMetaData = function(metadata)
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return Framework.GetPlayerData().metadata[metadata]
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end
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---This will send a notification to the player.
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---@param message string
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---@param type string
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---@param time number
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---@return nil
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Framework.Notify = function(message, type, time)
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TriggerEvent('QBCore:Notify', message, 'primary', time)
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end
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---Will Display the help text message on the screen
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---@param message string
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---@param _position unknown
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---@return nil
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Framework.ShowHelpText = function(message, _position)
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return exports['qb-core']:DrawText(message, _position)
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end
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---This will hide the help text message on the screen
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---@return nil
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Framework.HideHelpText = function()
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return exports['qb-core']:HideText()
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end
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---This will return the players money by type, I recommend not useing this as its the client and not secure or to be trusted.
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---Use case is for a ui or a menu I guess.
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---@param _type string
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---@return number
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Framework.GetAccountBalance = function(_type)
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local player = Framework.GetPlayerData()
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if not player then return 0 end
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local account = player.money
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if _type == 'money' then _type = 'cash' end
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return account[_type] or 0
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end
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---This will return the item data for the specified item.
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---@param item string
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---@return table
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Framework.GetItemInfo = function(item)
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local itemData = QBCore.Shared.Items[item]
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if not itemData then return {} end
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local repackedTable = {
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name = itemData.name,
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label = itemData.label,
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stack = itemData.unique,
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weight = itemData.weight,
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description = itemData.description,
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image = itemData.image
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}
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return repackedTable
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end
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---This will get the hunger of a player
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---@return number
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Framework.GetHunger = function()
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local player = Framework.GetPlayerData()
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if not player then return 0 end
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local playerData = player.PlayerData
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return math.floor((playerData.metadata.hunger) + 0.5) or 0
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end
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---This will get the thirst of a player
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---@return number
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Framework.GetThirst = function()
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local player = Framework.GetPlayerData()
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if not player then return 0 end
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local playerData = player.PlayerData
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return math.floor((playerData.metadata.thirst) + 0.5) or 0
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end
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---This will get the players identifier (citizenid) etc.
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---@return string
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Framework.GetPlayerIdentifier = function()
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return Framework.GetPlayerData().citizenid
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end
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---This will get the players name (first and last).
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---@return string
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---@return string
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Framework.GetPlayerName = function()
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local playerData = Framework.GetPlayerData()
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return playerData.charinfo.firstname, playerData.charinfo.lastname
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end
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---Depricated : This will return the players job name, job label, job grade label and job grade level
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---@return string
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---@return string
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---@return string
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---@return string
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Framework.GetPlayerJob = function()
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local playerData = Framework.GetPlayerData()
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return playerData.job.name, playerData.job.label, playerData.job.grade.name, playerData.job.grade.level
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end
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---This will return the players job name, job label, job grade label job grade level, boss status, and duty status in a table
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---@return table
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Framework.GetPlayerJobData = function()
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local playerData = Framework.GetPlayerData()
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local jobData = playerData.job
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return {
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jobName = jobData.name,
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jobLabel = jobData.label,
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gradeName = jobData.grade.name,
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gradeLabel = jobData.grade.name,
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gradeRank = jobData.grade.level,
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boss = jobData.isboss,
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onDuty = jobData.onduty,
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}
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end
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---This will return if the player has the specified item in their inventory.
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---@param item string
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---@return boolean
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Framework.HasItem = function(item)
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return QBCore.Functions.HasItem(item)
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end
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---This will return the item count for the specified item in the players inventory.
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---@param item string
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---@return number
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Framework.GetItemCount = function(item)
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local frameworkInv = Framework.GetPlayerData().items
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local count = 0
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for _, v in pairs(frameworkInv) do
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if v.name == item then
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count = count + v.amount
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end
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end
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return count
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end
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---This will return the players inventory as a table in the ox_inventory style flormat.
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---@return table
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Framework.GetPlayerInventory = function()
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local items = {}
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local frameworkInv = Framework.GetPlayerData().items
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for _, v in pairs(frameworkInv) do
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table.insert(items, {
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name = v.name,
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label = v.label,
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count = v.amount,
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slot = v.slot,
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metadata = v.info,
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stack = v.unique,
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close = v.useable,
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weight = v.weight
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})
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end
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return items
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end
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---This will return the vehicle properties for the specified vehicle.
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---@param vehicle number
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---@return table
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Framework.GetVehicleProperties = function(vehicle)
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if not vehicle or not DoesEntityExist(vehicle) then return {} end
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local vehicleProps = QBCore.Functions.GetVehicleProperties(vehicle)
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return vehicleProps or {}
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end
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---This will set the vehicle properties for the specified vehicle.
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---@param vehicle number
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---@param properties table
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---@return boolean
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Framework.SetVehicleProperties = function(vehicle, properties)
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if not vehicle or not DoesEntityExist(vehicle) then return false end
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if not properties then return false end
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if NetworkGetEntityIsNetworked(vehicle) then
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local vehNetID = NetworkGetNetworkIdFromEntity(vehicle)
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local entOwner = GetPlayerServerId(NetworkGetEntityOwner(vehNetID))
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if entOwner ~= GetPlayerServerId(PlayerId()) then
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NetworkRequestControlOfEntity(vehicle)
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local count = 0
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while not NetworkHasControlOfEntity(vehicle) and count < 3000 do
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Wait(1)
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count = count + 1
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end
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end
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end
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return true, QBCore.Functions.SetVehicleProperties(vehicle, properties)
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end
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---This will get a players dead status.
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---@return boolean
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Framework.GetIsPlayerDead = function()
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local playerData = Framework.GetPlayerData()
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return playerData.metadata["isdead"] or playerData.metadata["inlaststand"]
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end
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
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Wait(1500)
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TriggerEvent('community_bridge:Client:OnPlayerLoaded')
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end)
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RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
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TriggerEvent('community_bridge:Client:OnPlayerUnload')
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end)
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RegisterNetEvent('QBCore:Client:OnJobUpdate', function(data)
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TriggerEvent('community_bridge:Client:OnPlayerJobUpdate', data.name, data.label, data.grade_label, data.grade)
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end)
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RegisterNetEvent('QBCore:Client:OnGangUpdate', function(data)
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-- Unsure what data is passed in this, but considering the gang data isnt updating I doubt this was tested.
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--[[
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PlayerJobName = data.name
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PlayerJobLabel = data.label
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PlayerJobGradeName = data.grade.name
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PlayerJobGradeLevel = data.grade.level
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TriggerEvent('community_bridge:Client:OnPlayerGangUpdate', PlayerGangName, PlayerGangLabel, PlayerGangGradeName, PlayerGangGradeLevel)
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--]]
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end)
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return Framework |