Introduces a standardized GetResourceName function to banking, clothing, dispatch, doorlock, framework, fuel, helptext, housing, and other modules. This function returns the name of the in-use resource, improving resource identification and interoperability across the codebase.
32 lines
1.0 KiB
Lua
32 lines
1.0 KiB
Lua
---@diagnostic disable: duplicate-set-field
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Notify = Notify or {}
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---This will send a notification to the specified player of the passed message and type
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---@param src number
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---@param message string
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---@param _type string
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---@param time number
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Notify.SendNotify = function(src, message, _type, time)
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TriggerClientEvent('community_bridge:Client:Notify', src, message, _type, time)
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end
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Notify.GetResourceName = function()
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return "default"
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end
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---------[[Depricated Stuff Below, please adjust to the HelpText module instead]]--------
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---Depricated -- This will show a help text message to the specified player at the screen position passed
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---@param src number
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---@param message string
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---@param position string
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Notify.ShowHelpText = function(src, message, position)
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return HelpText.ShowHelpText(src, message, position)
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end
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---Depricated -- This will hide the help text message on the screen for the specified player
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---@param src number
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Notify.HideHelpText = function(src)
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return HelpText.HideHelpText(src)
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end
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return Notify |