Files
community_bridge/modules/notify/_default/server.lua
T
MrNewb 90c65dc55e Add GetResourceName function to all modules
Introduces a standardized GetResourceName function to banking, clothing, dispatch, doorlock, framework, fuel, helptext, housing, and other modules. This function returns the name of the in-use resource, improving resource identification and interoperability across the codebase.
2025-09-10 12:27:12 -04:00

32 lines
1.0 KiB
Lua

---@diagnostic disable: duplicate-set-field
Notify = Notify or {}
---This will send a notification to the specified player of the passed message and type
---@param src number
---@param message string
---@param _type string
---@param time number
Notify.SendNotify = function(src, message, _type, time)
TriggerClientEvent('community_bridge:Client:Notify', src, message, _type, time)
end
Notify.GetResourceName = function()
return "default"
end
---------[[Depricated Stuff Below, please adjust to the HelpText module instead]]--------
---Depricated -- This will show a help text message to the specified player at the screen position passed
---@param src number
---@param message string
---@param position string
Notify.ShowHelpText = function(src, message, position)
return HelpText.ShowHelpText(src, message, position)
end
---Depricated -- This will hide the help text message on the screen for the specified player
---@param src number
Notify.HideHelpText = function(src)
return HelpText.HideHelpText(src)
end
return Notify