Files
community_bridge/modules/skills/_default/client.lua
T
MrNewb 90c65dc55e Add GetResourceName function to all modules
Introduces a standardized GetResourceName function to banking, clothing, dispatch, doorlock, framework, fuel, helptext, housing, and other modules. This function returns the name of the in-use resource, improving resource identification and interoperability across the codebase.
2025-09-10 12:27:12 -04:00

74 lines
2.3 KiB
Lua

---@diagnostic disable: duplicate-set-field
Skills = Skills or {}
XP_CACHE = {}
-- Calculate XP required for a level using RuneScape algorithm (with caching)
Skills.GetXPForLevel = function(level)
if not level or level < 1 then return 0 end
if level == 1 then return 0 end -- Level 1 requires 0 XP
-- Check cache first
if XP_CACHE[level] then
return XP_CACHE[level]
end
-- Calculate and cache
local xp = 0
for n = 1, level - 1 do
xp = xp + math.floor(n + 300 * (2 ^ (n / 7)))
end
local result = math.floor(xp / 4)
XP_CACHE[level] = result
return result
end
-- Create a skill (for initialization)
Skills.Create = function(name, maxLevel, baseXP)
if not name then return end
Skills.All[name] = { name = name, maxLevel = maxLevel or 99, baseXP = baseXP or 50 }
return Skills.All[name]
end
Skills.GetScaledXP = function(baseXP, playerLevel)
return math.floor(baseXP * (1 + playerLevel * 0.05))
end
-- Get XP required to complete the current level
Skills.GetXPRequiredForLevel = function(level)
if not level or level < 1 then return 0 end
if level == 1 then return 83 end -- Level 1 to 2 requires 83 XP
return Skills.GetXPForLevel(level)
end
---This will get the skill level of the passed skill name. (returns 1 if not found)
---@param skillName string
---@return number
Skills.GetSkillLevel = function(skillName)
if not skillName then return 0 end
local plyrSkills = Framework.GetPlayerMetaData("community_bridge_skills")
if not plyrSkills or not plyrSkills[skillName] then return 1 end
return plyrSkills[skillName].level or 1
end
---This will get the skill xp of the passed skill name. (returns 1 if not found)
---@param skillName string
---@return number
Skills.GetXP = function(skillName)
if not skillName then return 0 end
local plyrSkills = Framework.GetPlayerMetaData("community_bridge_skills")
if not plyrSkills or not plyrSkills[skillName] then return 1 end
return plyrSkills[skillName].currentXP or 1
end
Skills.GetResourceName = function()
return "default"
end
-- RegisterCommand("getfishingLevel", function(source, args)
-- local level = Skills.GetSkillLevel("fishing")
-- print("Client Fishing Level issssssssss " .. level)
-- end, false)
return Skills