Files
community_bridge/modules/framework/es_extended/client.lua
T
2025-05-13 01:06:52 -04:00

133 lines
3.8 KiB
Lua

---@diagnostic disable: duplicate-set-field
if GetResourceState('es_extended') ~= 'started' then return end
ESX = exports["es_extended"]:getSharedObject()
Framework = Framework or {}
Framework.GetFrameworkName = function()
return 'es_extended'
end
---This will return a table of the players data, this is an internal table and should not be used.
---@return table
Framework.GetPlayerData = function()
return ESX.PlayerData
end
--<-- TODO swap to internal callback system
---This will return a table of all the jobs in the framework.
---@return table
Framework.GetFrameworkJobs = function()
local jobs = lib.callback.await('community_bridge:Callback:GetFrameworkJobs', false)
return jobs
end
---This will return the players birth date
---@return string
Framework.GetPlayerDob = function()
local playerData = Framework.GetPlayerData()
local dob = playerData.dateofbirth
return dob
end
---This will return the players metadata for the specified metadata key.
---@param metadata string
---@return table | nil
Framework.GetPlayerMetaData = function(metadata)
return Framework.GetPlayerData().metadata[metadata]
end
---This will prompt the user with a notification message
---@param message string
---@param type string
---@param time number
---@return nil
Framework.Notify = function(message, type, time)
return ESX.ShowNotification(message, type, time)
end
---Will Display the help text message on the screen
---@param message string
---@param _ unknown
---@return nil
Framework.ShowHelpText = function(message, _)
return exports['esx_textui']:TextUI(message, "info")
end
---This will hide the help text message on the screen
---@return nil
Framework.HideHelpText = function()
return exports['esx_textui']:HideUI()
end
---This will return the players identifier
---@return string
Framework.GetPlayerIdentifier = function()
local playerData = Framework.GetPlayerData()
return playerData.identifier
end
---This will return the players first name, and the last name
---@return string
---@return string
Framework.GetPlayerName = function()
local playerData = Framework.GetPlayerData()
return playerData.firstName, playerData.lastName
end
---This will return the players job name, job label, job grade label and job grade level
---@return string
---@return string
---@return string
---@return string
Framework.GetPlayerJob = function()
local playerData = Framework.GetPlayerData()
return playerData.job.name, playerData.job.label, playerData.job.grade_label, playerData.job.grade
end
---This will return a boolean if the player has the item in their inventory
---@param item string
---@return boolean
Framework.HasItem = function(item)
local hasItem = ESX.SearchInventory(item, true)
return hasItem > 0 and true or false
end
---This will return a table of the players inventory
---@return table
Framework.GetPlayerInventory = function()
local playerData = Framework.GetPlayerData()
return playerData.inventory
end
---This will return a number of the item in the players inventory
---@param item string
---@return number
Framework.GetItemCount = function(item)
local inventory = Framework.GetPlayerInventory()
if not inventory then return 0 end
return inventory[item].count or 0
end
---This will return a boolean if the player is dead
---@return boolean
Framework.GetIsPlayerDead = function()
local playerData = Framework.GetPlayerData()
return playerData.dead
end
RegisterNetEvent('esx:playerLoaded', function(xPlayer)
Wait(1500)
TriggerEvent('community_bridge:Client:OnPlayerLoaded')
end)
RegisterNetEvent('esx:onPlayerLogout', function()
TriggerEvent('community_bridge:Client:OnPlayerUnload')
end)
RegisterNetEvent('esx:setJob', function(data)
TriggerEvent('community_bridge:Client:OnPlayerJobUpdate', data.name, data.label, data.grade_label, data.grade)
end)
return Framework