Changed all references from 'lib/utility/shared/callbacks.lua' to 'lib/callback/shared/callback.lua' in client and server files for framework, inventory, and phone modules to reflect new file structure or module location. Commit#f900bc5 did not adjust these, correcting.
493 lines
16 KiB
Lua
493 lines
16 KiB
Lua
---@diagnostic disable: duplicate-set-field
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if GetResourceState('es_extended') ~= 'started' then return end
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Prints = Prints or Require("lib/utility/shared/prints.lua")
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Callback = Callback or Require("lib/callback/shared/callback.lua")
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ESX = exports.es_extended:getSharedObject()
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Framework = Framework or {}
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local cachedItemList = nil
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--- @description This will return the name of the framework in use
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--- @return string
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Framework.GetFrameworkName = function()
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return 'es_extended'
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end
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--- @description This is an internal function, its here to attempt to emulate qbs shared items mainly
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Framework.ItemList = function()
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if cachedItemList then return cachedItemList end
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local items = ESX.Items
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local repackedTable = {}
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for k, v in pairs(items) do
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if v.label then
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repackedTable[k] = {
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name = k,
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label = v.label,
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weight = v.weight,
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type = "item",
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image = k .. ".png",
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unique = false,
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useable = true,
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shouldClose = true,
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description = 'No description provided.',
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}
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end
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end
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cachedItemList = { Items = repackedTable or {} }
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return cachedItemList
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end
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--- @description This will return if the player is an admin in the framework
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--- @param src any
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--- @return boolean
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Framework.GetIsFrameworkAdmin = function(src)
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if not src then return false end
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return false end
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local group = xPlayer.getGroup()
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if group == 'admin' or group == 'superadmin' then return true end
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return false
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end
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--- @description This will get the players birth date
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--- @return string|nil
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Framework.GetPlayerDob = function(src)
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return end
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local dob = xPlayer.get("dateofbirth")
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return dob
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end
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--- @description Returns the player data of the specified source in the framework defualt format
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--- @param src any
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--- @return table | nil
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Framework.GetPlayer = function(src)
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local xPlayer = ESX.GetPlayerFromId(src)
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if not xPlayer then return end
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return xPlayer
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end
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--- @description Returns the citizen ID of the player.
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--- @param src number
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--- @return string | nil returns the citizen ID of the player if it exists
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Framework.GetPlayerIdentifier = function(src)
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return end
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return xPlayer.getIdentifier()
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end
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--- @description This will return the jobs registered in the framework in a table.
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--- @return table in the format "{name = jobName, label = jobLabel, grade = {name = gradeName, level = gradeLevel}}"
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Framework.GetFrameworkJobs = function()
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return ESX.GetJobs()
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end
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--- @description This will return the first and last name of the player.
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--- @return string|nil, string|nil returns the first and last name of the player
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Framework.GetPlayerName = function(src)
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return end
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return xPlayer.variables.firstName, xPlayer.variables.lastName
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end
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--- @description This will return a table of all logged in players
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--- @return table
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Framework.GetPlayers = function()
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local players = ESX.GetExtendedPlayers()
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local playerList = {}
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for _, xPlayer in pairs(players) do
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table.insert(playerList, xPlayer.source)
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end
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return playerList
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end
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--- @description This will return a table of items matching the specified name and if passed metadata from the player's inventory
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--- @param src number
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--- @param item string
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--- @param _ table
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--- @return table|nil returns {name = v.name, count = v.amount, metadata = v.info, slot = v.slot}
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Framework.GetItem = function(src, item, _)
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return end
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local playerItems = xPlayer.getInventory()
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local repackedTable = {}
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for _, v in pairs(playerItems) do
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if v.name == item then
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table.insert(repackedTable, {
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name = v.name,
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count = v.count,
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--metadata = v.metadata,
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--slot = v.slot,
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})
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end
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end
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return repackedTable
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end
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--- @param src number
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--- @param item string
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--- @param _ table
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--- @return number returns the count of the item in the players inventory, if not found will return 0.
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--- If metadata is passed it will find the matching items count (esx_core does not feature metadata items)
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Framework.GetItemCount = function(src, item, _)
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return end
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return xPlayer.getInventoryItem(item).count
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end
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--- @description This will return true if the player has the item, false otherwise
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--- @param src number
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--- @param item string
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--- @return boolean returns true if the player has the item, false otherwise.
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Framework.HasItem = function(src, item)
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local getCount = Framework.GetItemCount(src, item, nil)
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return getCount > 0
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end
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--- @description This will return the player's inventory as a table
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--- @param src number
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--- @return table | nil returns the player's inventory as a table in format: {name = v.name, count = v.amount, metadata = v.info, slot = v.slot}
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Framework.GetPlayerInventory = function(src)
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return end
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local playerItems = xPlayer.getInventory()
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local repackedTable = {}
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for _, v in pairs(playerItems) do
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if v.count > 0 then
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table.insert(repackedTable, {
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name = v.name,
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count = v.count,
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--metadata = v.metadata,
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--slot = v.slot,
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})
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end
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end
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return repackedTable
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end
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--- @description Adds the specified metadata key and number value to the player's data.
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--- @param src number
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--- @param metadata string
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--- @param value any
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--- @return boolean|nil returns true if the metadata was set successfully, otherwise it returns nil
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Framework.SetPlayerMetadata = function(src, metadata, value)
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return end
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xPlayer.setMeta(metadata, value, nil)
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return true
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end
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-- Framework.GetMetadata(src, metadata)
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--- @description Gets the specified metadata key to the player's data.
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--- @param src number
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--- @param metadata string
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--- @return any|nil
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Framework.GetPlayerMetadata = function(src, metadata)
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return end
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return xPlayer.getMeta(metadata) or false
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end
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--- @description This will return the specified status column of the player.
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--- @param src number
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--- @param column string
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--- @return string|nil
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Framework.GetStatus = function(src, column)
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--[[
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defualt esx Available tables are:
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identifier, accounts, group, inventory, job, job_grade, loadout, metadata, position,
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firstname, lastname, dateofbirth, sex, height, skin, status, is_dead, id, disabled,
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last_property, created_at, last_seen, phone_number, pincode
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]]
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return end
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return xPlayer.get(column) or nil
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end
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--- @description This will return a boolean if the player is dead or in last stand
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--- @param src number
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--- @return boolean|nil
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Framework.GetIsPlayerDead = function(src)
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return end
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return xPlayer.get("is_dead") or false
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end
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--- @description This will revive a player, if the player is dead or in last stand
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--- @param src number
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--- @return boolean
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Framework.RevivePlayer = function(src)
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src = tonumber(src)
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if not src then return false end
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TriggerEvent('esx_ambulancejob:revive', src)
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return true
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end
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--- @description Adds the specified value from the player's thirst level
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--- @param src number
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--- @param value number
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--- @return number | nil
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Framework.AddThirst = function(src, value)
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local clampIT = Math.Clamp(value, 0, 200000)
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local levelForEsx = clampIT * 2000
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TriggerClientEvent('esx_status:add', src, 'thirst', levelForEsx)
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return levelForEsx
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end
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--- @description Adds the specified value from the player's hunger level
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--- @param src number
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--- @param value number
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--- @return number | nil
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Framework.AddHunger = function(src, value)
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local clampIT = Math.Clamp(value, 0, 200000)
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local levelForEsx = clampIT * 2000
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TriggerClientEvent('esx_status:add', src, 'hunger', levelForEsx)
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return levelForEsx
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end
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--- @description This will get the hunger of a player
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--- @param src number
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--- @return number | nil
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Framework.GetHunger = function(src)
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local status = Framework.GetStatus(src, "status")
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if not status then return 0 end
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return status.hunger
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end
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--- @description This will get the thirst of a player
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--- @param src any
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--- @return number | nil
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Framework.GetThirst = function(src)
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local status = Framework.GetStatus(src, "status")
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if not status then return 0 end
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return status.thirst
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end
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--- @description This will get the phone number of a player
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--- @param src number
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--- @return string | nil return the phone number of the player
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Framework.GetPlayerPhone = function(src)
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return end
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return xPlayer.get("phone_number")
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end
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---@deprecated This will return the job name, label, grade name, and grade level of the player.
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---@param src number
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---@return string | nil
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---@return string | nil
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---@return string | nil
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---@return string | nil
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Framework.GetPlayerJob = function(src)
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return end
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local job = xPlayer.getJob()
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return job.name, job.label, job.grade_label, job.grade
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end
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--- @description This will return the players job name, job label, job grade label job grade level,
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--- boss status, and duty status in a table
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--- @param src number
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--- @return table | nil
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Framework.GetPlayerJobData = function(src)
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return end
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local job = xPlayer.getJob()
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local isBoss = (job.grade_name == "boss")
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return {
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jobName = job.name,
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jobLabel = job.label,
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gradeName = job.grade_name,
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gradeLabel = job.grade_label,
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gradeRank = job.grade,
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boss = isBoss,
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onDuty = job.onduty,
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}
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end
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--- @description This will return the players duty status, true if on duty false otherwise
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--- @param src number
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--- @return boolean return the players duty status
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Framework.GetPlayerDuty = function(src)
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return false end
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local job = xPlayer.getJob()
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if not job.onDuty then return false end
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return true
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end
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--- @description This will toggle a players duty status
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--- @param src number
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--- @param status boolean
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--- @return boolean
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Framework.SetPlayerDuty = function(src, status)
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return false end
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local job = xPlayer.getJob()
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if job.name == 'unemployed' then return false end
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xPlayer.setJob(job.name, job.grade, status)
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return true
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end
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--- @description This will get a table of player sources that have the specified job name
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--- @param job string
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--- @return table
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Framework.GetPlayersByJob = function(job)
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return Framework.GetPlayerSourcesByJob(job) or {}
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end
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--- @description This will set the player's job to the specified name and grade
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--- @param src number
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--- @param name string
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--- @param grade string
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--- @return nil
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Framework.SetPlayerJob = function(src, name, grade)
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return end
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if not ESX.DoesJobExist(name, grade) then
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Prints.Error("Job Does Not Exsist In Framework :NAME " .. name .. " Grade:" .. grade)
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return
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end
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xPlayer.setJob(name, grade, true)
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return true
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end
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--- @description This will add money based on the type of account (money/bank)
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--- @param src number
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--- @param _type string
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--- @param amount number
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--- @return boolean | nil
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Framework.AddAccountBalance = function(src, _type, amount)
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return end
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if _type == 'cash' then _type = 'money' end
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xPlayer.addAccountMoney(_type, amount)
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return true
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end
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--- @description This will remove money based on the type of account (money/bank)
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--- @param src number
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--- @param _type string
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--- @param amount number
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--- @return boolean | nil
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Framework.RemoveAccountBalance = function(src, _type, amount)
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return end
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if _type == 'cash' then _type = 'money' end
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xPlayer.removeAccountMoney(_type, amount)
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return true
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end
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--- @description This will get the account balance based on the type of account (money/bank)
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--- @param src number
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--- @param _type string
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--- @return string | nil
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Framework.GetAccountBalance = function(src, _type)
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return end
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if _type == 'cash' then _type = 'money' end
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return xPlayer.getAccount(_type).money
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end
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--- @description Adds the specified item to the player's inventory
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--- @param src number
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--- @param item string
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--- @param amount number
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--- @param slot number
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--- @param metadata table
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--- @return boolean | nil
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Framework.AddItem = function(src, item, amount, slot, metadata)
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return end
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xPlayer.addInventoryItem(item, amount)
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return true
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end
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--- @description Removes the specified item from the player's inventory
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--- @param src number
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--- @param item string
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--- @param amount number
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--- @param slot number
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--- @param metadata table
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---@return boolean | nil
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Framework.RemoveItem = function(src, item, amount, slot, metadata)
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local xPlayer = Framework.GetPlayer(src)
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if not xPlayer then return end
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xPlayer.removeInventoryItem(item, amount)
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return true
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end
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--- @description This will get all owned vehicles for the player
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--- @param src number
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--- @return table
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Framework.GetOwnedVehicles = function(src)
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local citizenId = Framework.GetPlayerIdentifier(src)
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local result = MySQL.Sync.fetchAll("SELECT vehicle, plate FROM owned_vehicles WHERE owner = '" .. citizenId .. "'")
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local vehicles = {}
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for i = 1, #result do
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local vehicle = result[i].vehicle
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local plate = result[i].plate
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local model = json.decode(vehicle).model
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table.insert(vehicles, { vehicle = model, plate = plate })
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end
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return vehicles
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end
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--- @description Registers a usable item with a callback function
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--- @param itemName string
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--- @param cb function
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Framework.RegisterUsableItem = function(itemName, cb)
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local func = function(src, item, itemData)
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itemData = itemData or item
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itemData.metadata = itemData.metadata or itemData.info or {}
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itemData.slot = itemData.id or itemData.slot
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cb(src, itemData)
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end
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ESX.RegisterUsableItem(itemName, func)
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end
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RegisterNetEvent("esx:playerLoaded", function(src)
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src = src or source
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TriggerEvent("community_bridge:Server:OnPlayerLoaded", src)
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end)
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RegisterNetEvent("esx:playerLogout", function(src)
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src = src or source
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TriggerEvent("community_bridge:Server:OnPlayerUnload", src)
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end)
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RegisterNetEvent("esx:setJob", function(src, job, lastJob)
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src = src or source
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if not job or not lastJob then return end
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TriggerEvent("community_bridge:Server:OnPlayerJobChange", src, job.name)
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end)
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AddEventHandler("playerDropped", function()
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local src = source
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TriggerEvent("community_bridge:Server:OnPlayerUnload", src)
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end)
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Callback.Register('community_bridge:Callback:GetFrameworkJobs', function(source)
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return Framework.GetFrameworkJobs() or {}
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end)
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-- This is linked to an internal function, its an attempt to standardize the item list across frameworks.
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Callback.Register('community_bridge:Callback:GetFrameworkItems', function(source)
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return Framework.ItemList() or {}
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end)
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Framework.Commands = {}
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Framework.Commands.Add = function(name, help, arguments, argsrequired, callback, permission, ...)
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ESX.RegisterCommand(name, permission, function(xPlayer, args, showError)
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callback(xPlayer, args)
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end, false, {
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help = help,
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arguments = arguments
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})
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end
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return Framework
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