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community_bridge/modules/framework/es_extended/server.lua
T
MrNewb 9c61f7967d Update callback module import paths
Changed all references from 'lib/utility/shared/callbacks.lua' to 'lib/callback/shared/callback.lua' in client and server files for framework, inventory, and phone modules to reflect new file structure or module location.

Commit#f900bc5 did not adjust these, correcting.
2025-09-01 17:05:34 -04:00

493 lines
16 KiB
Lua

---@diagnostic disable: duplicate-set-field
if GetResourceState('es_extended') ~= 'started' then return end
Prints = Prints or Require("lib/utility/shared/prints.lua")
Callback = Callback or Require("lib/callback/shared/callback.lua")
ESX = exports.es_extended:getSharedObject()
Framework = Framework or {}
local cachedItemList = nil
--- @description This will return the name of the framework in use
--- @return string
Framework.GetFrameworkName = function()
return 'es_extended'
end
--- @description This is an internal function, its here to attempt to emulate qbs shared items mainly
Framework.ItemList = function()
if cachedItemList then return cachedItemList end
local items = ESX.Items
local repackedTable = {}
for k, v in pairs(items) do
if v.label then
repackedTable[k] = {
name = k,
label = v.label,
weight = v.weight,
type = "item",
image = k .. ".png",
unique = false,
useable = true,
shouldClose = true,
description = 'No description provided.',
}
end
end
cachedItemList = { Items = repackedTable or {} }
return cachedItemList
end
--- @description This will return if the player is an admin in the framework
--- @param src any
--- @return boolean
Framework.GetIsFrameworkAdmin = function(src)
if not src then return false end
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return false end
local group = xPlayer.getGroup()
if group == 'admin' or group == 'superadmin' then return true end
return false
end
--- @description This will get the players birth date
--- @return string|nil
Framework.GetPlayerDob = function(src)
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return end
local dob = xPlayer.get("dateofbirth")
return dob
end
--- @description Returns the player data of the specified source in the framework defualt format
--- @param src any
--- @return table | nil
Framework.GetPlayer = function(src)
local xPlayer = ESX.GetPlayerFromId(src)
if not xPlayer then return end
return xPlayer
end
--- @description Returns the citizen ID of the player.
--- @param src number
--- @return string | nil returns the citizen ID of the player if it exists
Framework.GetPlayerIdentifier = function(src)
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return end
return xPlayer.getIdentifier()
end
--- @description This will return the jobs registered in the framework in a table.
--- @return table in the format "{name = jobName, label = jobLabel, grade = {name = gradeName, level = gradeLevel}}"
Framework.GetFrameworkJobs = function()
return ESX.GetJobs()
end
--- @description This will return the first and last name of the player.
--- @return string|nil, string|nil returns the first and last name of the player
Framework.GetPlayerName = function(src)
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return end
return xPlayer.variables.firstName, xPlayer.variables.lastName
end
--- @description This will return a table of all logged in players
--- @return table
Framework.GetPlayers = function()
local players = ESX.GetExtendedPlayers()
local playerList = {}
for _, xPlayer in pairs(players) do
table.insert(playerList, xPlayer.source)
end
return playerList
end
--- @description This will return a table of items matching the specified name and if passed metadata from the player's inventory
--- @param src number
--- @param item string
--- @param _ table
--- @return table|nil returns {name = v.name, count = v.amount, metadata = v.info, slot = v.slot}
Framework.GetItem = function(src, item, _)
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return end
local playerItems = xPlayer.getInventory()
local repackedTable = {}
for _, v in pairs(playerItems) do
if v.name == item then
table.insert(repackedTable, {
name = v.name,
count = v.count,
--metadata = v.metadata,
--slot = v.slot,
})
end
end
return repackedTable
end
--- @param src number
--- @param item string
--- @param _ table
--- @return number returns the count of the item in the players inventory, if not found will return 0.
--- If metadata is passed it will find the matching items count (esx_core does not feature metadata items)
Framework.GetItemCount = function(src, item, _)
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return end
return xPlayer.getInventoryItem(item).count
end
--- @description This will return true if the player has the item, false otherwise
--- @param src number
--- @param item string
--- @return boolean returns true if the player has the item, false otherwise.
Framework.HasItem = function(src, item)
local getCount = Framework.GetItemCount(src, item, nil)
return getCount > 0
end
--- @description This will return the player's inventory as a table
--- @param src number
--- @return table | nil returns the player's inventory as a table in format: {name = v.name, count = v.amount, metadata = v.info, slot = v.slot}
Framework.GetPlayerInventory = function(src)
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return end
local playerItems = xPlayer.getInventory()
local repackedTable = {}
for _, v in pairs(playerItems) do
if v.count > 0 then
table.insert(repackedTable, {
name = v.name,
count = v.count,
--metadata = v.metadata,
--slot = v.slot,
})
end
end
return repackedTable
end
--- @description Adds the specified metadata key and number value to the player's data.
--- @param src number
--- @param metadata string
--- @param value any
--- @return boolean|nil returns true if the metadata was set successfully, otherwise it returns nil
Framework.SetPlayerMetadata = function(src, metadata, value)
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return end
xPlayer.setMeta(metadata, value, nil)
return true
end
-- Framework.GetMetadata(src, metadata)
--- @description Gets the specified metadata key to the player's data.
--- @param src number
--- @param metadata string
--- @return any|nil
Framework.GetPlayerMetadata = function(src, metadata)
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return end
return xPlayer.getMeta(metadata) or false
end
--- @description This will return the specified status column of the player.
--- @param src number
--- @param column string
--- @return string|nil
Framework.GetStatus = function(src, column)
--[[
defualt esx Available tables are:
identifier, accounts, group, inventory, job, job_grade, loadout, metadata, position,
firstname, lastname, dateofbirth, sex, height, skin, status, is_dead, id, disabled,
last_property, created_at, last_seen, phone_number, pincode
]]
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return end
return xPlayer.get(column) or nil
end
--- @description This will return a boolean if the player is dead or in last stand
--- @param src number
--- @return boolean|nil
Framework.GetIsPlayerDead = function(src)
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return end
return xPlayer.get("is_dead") or false
end
--- @description This will revive a player, if the player is dead or in last stand
--- @param src number
--- @return boolean
Framework.RevivePlayer = function(src)
src = tonumber(src)
if not src then return false end
TriggerEvent('esx_ambulancejob:revive', src)
return true
end
--- @description Adds the specified value from the player's thirst level
--- @param src number
--- @param value number
--- @return number | nil
Framework.AddThirst = function(src, value)
local clampIT = Math.Clamp(value, 0, 200000)
local levelForEsx = clampIT * 2000
TriggerClientEvent('esx_status:add', src, 'thirst', levelForEsx)
return levelForEsx
end
--- @description Adds the specified value from the player's hunger level
--- @param src number
--- @param value number
--- @return number | nil
Framework.AddHunger = function(src, value)
local clampIT = Math.Clamp(value, 0, 200000)
local levelForEsx = clampIT * 2000
TriggerClientEvent('esx_status:add', src, 'hunger', levelForEsx)
return levelForEsx
end
--- @description This will get the hunger of a player
--- @param src number
--- @return number | nil
Framework.GetHunger = function(src)
local status = Framework.GetStatus(src, "status")
if not status then return 0 end
return status.hunger
end
--- @description This will get the thirst of a player
--- @param src any
--- @return number | nil
Framework.GetThirst = function(src)
local status = Framework.GetStatus(src, "status")
if not status then return 0 end
return status.thirst
end
--- @description This will get the phone number of a player
--- @param src number
--- @return string | nil return the phone number of the player
Framework.GetPlayerPhone = function(src)
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return end
return xPlayer.get("phone_number")
end
---@deprecated This will return the job name, label, grade name, and grade level of the player.
---@param src number
---@return string | nil
---@return string | nil
---@return string | nil
---@return string | nil
Framework.GetPlayerJob = function(src)
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return end
local job = xPlayer.getJob()
return job.name, job.label, job.grade_label, job.grade
end
--- @description This will return the players job name, job label, job grade label job grade level,
--- boss status, and duty status in a table
--- @param src number
--- @return table | nil
Framework.GetPlayerJobData = function(src)
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return end
local job = xPlayer.getJob()
local isBoss = (job.grade_name == "boss")
return {
jobName = job.name,
jobLabel = job.label,
gradeName = job.grade_name,
gradeLabel = job.grade_label,
gradeRank = job.grade,
boss = isBoss,
onDuty = job.onduty,
}
end
--- @description This will return the players duty status, true if on duty false otherwise
--- @param src number
--- @return boolean return the players duty status
Framework.GetPlayerDuty = function(src)
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return false end
local job = xPlayer.getJob()
if not job.onDuty then return false end
return true
end
--- @description This will toggle a players duty status
--- @param src number
--- @param status boolean
--- @return boolean
Framework.SetPlayerDuty = function(src, status)
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return false end
local job = xPlayer.getJob()
if job.name == 'unemployed' then return false end
xPlayer.setJob(job.name, job.grade, status)
return true
end
--- @description This will get a table of player sources that have the specified job name
--- @param job string
--- @return table
Framework.GetPlayersByJob = function(job)
return Framework.GetPlayerSourcesByJob(job) or {}
end
--- @description This will set the player's job to the specified name and grade
--- @param src number
--- @param name string
--- @param grade string
--- @return nil
Framework.SetPlayerJob = function(src, name, grade)
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return end
if not ESX.DoesJobExist(name, grade) then
Prints.Error("Job Does Not Exsist In Framework :NAME " .. name .. " Grade:" .. grade)
return
end
xPlayer.setJob(name, grade, true)
return true
end
--- @description This will add money based on the type of account (money/bank)
--- @param src number
--- @param _type string
--- @param amount number
--- @return boolean | nil
Framework.AddAccountBalance = function(src, _type, amount)
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return end
if _type == 'cash' then _type = 'money' end
xPlayer.addAccountMoney(_type, amount)
return true
end
--- @description This will remove money based on the type of account (money/bank)
--- @param src number
--- @param _type string
--- @param amount number
--- @return boolean | nil
Framework.RemoveAccountBalance = function(src, _type, amount)
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return end
if _type == 'cash' then _type = 'money' end
xPlayer.removeAccountMoney(_type, amount)
return true
end
--- @description This will get the account balance based on the type of account (money/bank)
--- @param src number
--- @param _type string
--- @return string | nil
Framework.GetAccountBalance = function(src, _type)
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return end
if _type == 'cash' then _type = 'money' end
return xPlayer.getAccount(_type).money
end
--- @description Adds the specified item to the player's inventory
--- @param src number
--- @param item string
--- @param amount number
--- @param slot number
--- @param metadata table
--- @return boolean | nil
Framework.AddItem = function(src, item, amount, slot, metadata)
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return end
xPlayer.addInventoryItem(item, amount)
return true
end
--- @description Removes the specified item from the player's inventory
--- @param src number
--- @param item string
--- @param amount number
--- @param slot number
--- @param metadata table
---@return boolean | nil
Framework.RemoveItem = function(src, item, amount, slot, metadata)
local xPlayer = Framework.GetPlayer(src)
if not xPlayer then return end
xPlayer.removeInventoryItem(item, amount)
return true
end
--- @description This will get all owned vehicles for the player
--- @param src number
--- @return table
Framework.GetOwnedVehicles = function(src)
local citizenId = Framework.GetPlayerIdentifier(src)
local result = MySQL.Sync.fetchAll("SELECT vehicle, plate FROM owned_vehicles WHERE owner = '" .. citizenId .. "'")
local vehicles = {}
for i = 1, #result do
local vehicle = result[i].vehicle
local plate = result[i].plate
local model = json.decode(vehicle).model
table.insert(vehicles, { vehicle = model, plate = plate })
end
return vehicles
end
--- @description Registers a usable item with a callback function
--- @param itemName string
--- @param cb function
Framework.RegisterUsableItem = function(itemName, cb)
local func = function(src, item, itemData)
itemData = itemData or item
itemData.metadata = itemData.metadata or itemData.info or {}
itemData.slot = itemData.id or itemData.slot
cb(src, itemData)
end
ESX.RegisterUsableItem(itemName, func)
end
RegisterNetEvent("esx:playerLoaded", function(src)
src = src or source
TriggerEvent("community_bridge:Server:OnPlayerLoaded", src)
end)
RegisterNetEvent("esx:playerLogout", function(src)
src = src or source
TriggerEvent("community_bridge:Server:OnPlayerUnload", src)
end)
RegisterNetEvent("esx:setJob", function(src, job, lastJob)
src = src or source
if not job or not lastJob then return end
TriggerEvent("community_bridge:Server:OnPlayerJobChange", src, job.name)
end)
AddEventHandler("playerDropped", function()
local src = source
TriggerEvent("community_bridge:Server:OnPlayerUnload", src)
end)
Callback.Register('community_bridge:Callback:GetFrameworkJobs', function(source)
return Framework.GetFrameworkJobs() or {}
end)
-- This is linked to an internal function, its an attempt to standardize the item list across frameworks.
Callback.Register('community_bridge:Callback:GetFrameworkItems', function(source)
return Framework.ItemList() or {}
end)
Framework.Commands = {}
Framework.Commands.Add = function(name, help, arguments, argsrequired, callback, permission, ...)
ESX.RegisterCommand(name, permission, function(xPlayer, args, showError)
callback(xPlayer, args)
end, false, {
help = help,
arguments = arguments
})
end
return Framework