Discarded entityactions: was not used and bloat. Need a new system that handled networked entities static vs dynamic (non-moving non networked vs moving networked) updated target to improve performance on canInteract. It seems that the target systems spam this function. Using a state and checking every second instead of allowing spamming Added ClientEntity.ChangeModel
178 lines
5.1 KiB
Lua
178 lines
5.1 KiB
Lua
---@diagnostic disable: duplicate-set-field
|
|
Target = Target or {}
|
|
Ids = Ids or Require("lib/utility/shared/ids.lua")
|
|
|
|
local function warnUser()
|
|
print("Currently Only Targeting Is Supported By Community Bridge, You Are Using A Resource That Requires The Target Module To Be Used.")
|
|
end
|
|
local InteractIds = {}
|
|
|
|
Target.GetCanInteract = function(id)
|
|
return InteractIds[id]
|
|
end
|
|
|
|
Target.CreateCanInteract = function(cb)
|
|
if not cb then return end
|
|
local id = Ids.CreateUniqueId(InteractIds)
|
|
InteractIds[id] = {
|
|
id = id,
|
|
ableToInteract = -1,
|
|
onInteract = cb
|
|
}
|
|
return id
|
|
end
|
|
|
|
Target.CanInteract = function(id, ...)
|
|
local interactData = InteractIds[id]
|
|
if not interactData then return true end
|
|
if interactData.ableToInteract == -1 then
|
|
local cb = interactData.onInteract
|
|
local canInteractStatus = cb(...)
|
|
interactData.ableToInteract = canInteractStatus and 1 or 0
|
|
SetTimeout(1000, function()
|
|
interactData.ableToInteract = -1
|
|
end)
|
|
end
|
|
return interactData.ableToInteract > 0
|
|
end
|
|
|
|
Target.FixOptions = function(options)
|
|
for k, v in pairs(options) do
|
|
local action = v.onSelect or v.action
|
|
local select = function(entityOrData)
|
|
if type(entityOrData) == 'table' then
|
|
return action(entityOrData.entity)
|
|
end
|
|
return action(entityOrData)
|
|
end
|
|
options[k].onSelect = select
|
|
local optionsCanInteract = v.canInteract
|
|
if optionsCanInteract then
|
|
local id = Target.CreateCanInteract(optionsCanInteract)
|
|
v.canInteract = function(...)
|
|
return Target.CanInteract(id, ...)
|
|
end
|
|
end
|
|
end
|
|
return options
|
|
end
|
|
|
|
Target.AddGlobalPlayer = function(options)
|
|
warnUser()
|
|
end
|
|
|
|
Target.AddGlobalVehicle = function(options)
|
|
warnUser()
|
|
end
|
|
|
|
Target.RemoveGlobalVehicle = function(options)
|
|
warnUser()
|
|
end
|
|
|
|
Target.AddLocalEntity = function(entities, _options)
|
|
local fixedOptions = Target.FixOptions(_options)
|
|
if type(entities) == "string" or type(entities) == "number" then
|
|
entities = { entities }
|
|
end
|
|
for _, entity in pairs(entities) do
|
|
local id = Ids.RandomString()
|
|
local menuData = { id = id, title = "Options", options = {} }
|
|
for k, v in pairs(fixedOptions) do
|
|
table.insert(menuData.options, {
|
|
title = ("Option " .. k),
|
|
description = "No Description",
|
|
icon = v.icon or "fas fa-code-pull-request",
|
|
args = {},
|
|
onSelect = function(selected, secondary, args)
|
|
if v.onSelect then
|
|
v.onSelect(selected, secondary, args)
|
|
end
|
|
end
|
|
})
|
|
end
|
|
Point.Register(id, entity, 5, args,
|
|
function()
|
|
local coords = GetEntityCoords(entity)
|
|
local sleep = 3000
|
|
while DoesEntityExist(entity) do
|
|
Wait(sleep)
|
|
local distance = #(coords - GetEntityCoords(PlayerPedId()))
|
|
if distance < 10 then
|
|
sleep = 0
|
|
Utility.Draw3DHelpText(coords, "Press [E] To Interact", 0.35)
|
|
if IsControlJustPressed(0, 38) then
|
|
Menu.Open(menuData, false)
|
|
end
|
|
else
|
|
sleep = 3000
|
|
end
|
|
end
|
|
end,
|
|
function()
|
|
Point.Remove(id)
|
|
end, function()
|
|
--No need for this in this one
|
|
end)
|
|
end
|
|
end
|
|
|
|
Target.AddModel = function(models, options)
|
|
warnUser()
|
|
end
|
|
|
|
Target.AddBoxZone = function(name, coords, size, heading, options)
|
|
local fixedOptions = Target.FixOptions(_options)
|
|
local id = Ids.RandomString()
|
|
local menuData = { id = id, title = "Options", options = {} }
|
|
for k, v in pairs(fixedOptions) do
|
|
table.insert(menuData.options, {
|
|
title = ("Option " .. k),
|
|
description = "No Description",
|
|
onSelect = function(selected, secondary, args)
|
|
if v.onSelect then
|
|
v.onSelect(selected, secondary, args)
|
|
end
|
|
end
|
|
})
|
|
end
|
|
Point.Register(id, coords, 5, args,
|
|
function()
|
|
local sleep = 3000
|
|
while true do
|
|
Wait(sleep)
|
|
local distance = #(coords - GetEntityCoords(PlayerPedId()))
|
|
if distance < 10 then
|
|
sleep = 0
|
|
Utility.Draw3DHelpText(coords, "Press [E] To Interact", 0.35)
|
|
if IsControlJustPressed(0, 38) then
|
|
Menu.Open(menuData, false)
|
|
end
|
|
else
|
|
sleep = 3000
|
|
end
|
|
end
|
|
end,
|
|
function()
|
|
Point.Remove(id)
|
|
end, function()
|
|
--No need for this in this one
|
|
end)
|
|
end
|
|
|
|
Target.RemoveGlobalPlayer = function()
|
|
warnUser()
|
|
end
|
|
|
|
Target.RemoveLocalEntity = function(entity)
|
|
warnUser()
|
|
end
|
|
|
|
Target.RemoveModel = function(model)
|
|
warnUser()
|
|
end
|
|
|
|
Target.RemoveZone = function(name)
|
|
warnUser()
|
|
end
|
|
|
|
return Target |