Files
community_bridge/modules/inventory/codem-inventory/client.lua
T
MrNewb 582ce9e640 Refactor item info retrieval in inventory modules
Updated Inventory.GetItemInfo to use the full items table for lookups instead of fetching individual items. Added Inventory.Items function to both client and server for consistent access to the items table. Improved handling of missing data and streamlined code for better maintainability.
2025-09-13 18:04:05 -04:00

71 lines
2.4 KiB
Lua

---@diagnostic disable: duplicate-set-field
if GetResourceState('codem-inventory') ~= 'started' then return end
Inventory = Inventory or {}
local codem = exports['codem-inventory']
---This will get the name of the in use resource.
---@return string
Inventory.GetResourceName = function()
return "codem-inventory"
end
---This will return the entire items table from the inventory.
---@return table
Inventory.Items = function()
return codem:GetItemList() or {}
end
---Return the item info in oxs format, {name, label, stack, weight, description, image}
---@param item string
---@return table
Inventory.GetItemInfo = function(item)
local itemData = Inventory.Items()
if not itemData or not itemData[item] then return {} end
local image = Inventory.GetImagePath(itemData[item].image) or Inventory.GetImagePath(item)
return {
name = itemData[item].name or "Missing Name",
label = itemData[item].label or "Missing Label",
stack = itemData[item].unique or "false",
weight = itemData[item].weight or "0",
description = itemData[item].description or "none",
image = image,
}
end
---This will get the image path for this item, if not found will return placeholder.
---@param item string
---@return string
Inventory.GetImagePath = function(item)
item = Inventory.StripPNG(item)
local file = LoadResourceFile("codem-inventory", string.format("html/images/%s.png", item))
local imagePath = file and string.format("nui://codem-inventory/html/images/%s.png", item)
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end
---This will return the players inventory in the format of {name, label, count, slot, metadata}
---@return table
Inventory.GetPlayerInventory = function()
local items = {}
local inventory = codem:getUserInventory()
for _, v in pairs(inventory) do
table.insert(items, {
name = v.name,
label = v.label,
count = v.amount,
slot = v.slot,
metadata = v.info,
stack = v.unique,
close = v.useable,
weight = v.weight
})
end
return items
end
RegisterNetEvent('community_bridge:client:codem-inventory:openStash', function(id, data)
if source ~= 65535 then return end
TriggerServerEvent('codem-inventory:server:openstash', id, data.slots, data.weight, data.label)
end)
return Inventory