Files
community_bridge/modules/framework/qb-core/client.lua
T
2025-01-20 05:02:45 -05:00

82 lines
2.6 KiB
Lua

if GetResourceState('qb-core') ~= 'started' then return end
if GetResourceState('qbx_core') == 'started' then return end
QBCore = exports['qb-core']:GetCoreObject()
Framework = {}
Framework.GetPlayerData = function()
return QBCore.Functions.GetPlayerData()
end
Framework.GetPlayerMetaData = function(metadata)
return QBCore.Functions.GetPlayerData().metadata[metadata]
end
Framework.GetItemInfo = function(item)
local itemData = QBCore.Shared.Items[item]
if not itemData then return {} end
local repackedTable = {
name = itemData.name,
label = itemData.label,
stack = itemData.unique,
weight = itemData.weight,
description = itemData.description,
image = itemData.image
}
return repackedTable
end
Framework.GetPlayerIdentifier = function()
return QBCore.Functions.GetPlayerData().citizenid
end
Framework.GetPlayerName = function()
local playerData = QBCore.Functions.GetPlayerData()
return playerData.charinfo.firstname, playerData.charinfo.lastname
end
Framework.GetPlayerJob = function()
local playerData = QBCore.Functions.GetPlayerData()
return playerData.job.name, playerData.job.label, playerData.job.grade.name, playerData.job.grade.level
end
Framework.GetPlayerInventory = function()
return QBCore.Functions.GetPlayerData().items
end
Framework.GetIsPlayerDead = function()
return QBCore.Functions.GetPlayerData().metadata["isdead"] or QBCore.GetPlayerData().metadata["inlaststand"]
end
Framework.Shared = QBCore.Shared
RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
Wait(1500)
FillBridgeTables()
TriggerEvent('community_bridge:Client:OnPlayerLoaded')
end)
RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
ClearClientSideVariables()
TriggerEvent('community_bridge:Client:OnPlayerUnload')
end)
RegisterNetEvent('QBCore:Client:OnJobUpdate', function(data)
PlayerJobName = data.name
PlayerJobLabel = data.label
PlayerJobGradeName = data.grade.name
PlayerJobGradeLevel = data.grade.level
TriggerEvent('community_bridge:Client:OnPlayerJobUpdate', PlayerJobName, PlayerJobLabel, PlayerJobGradeName, PlayerJobGradeLevel)
end)
RegisterNetEvent('QBCore:Client:OnGangUpdate', function(data)
-- Unsure what data is passed in this, but considering the gang data isnt updating I doubt this was tested.
--[[
PlayerJobName = data.name
PlayerJobLabel = data.label
PlayerJobGradeName = data.grade.name
PlayerJobGradeLevel = data.grade.level
TriggerEvent('community_bridge:Client:OnPlayerGangUpdate', PlayerGangName, PlayerGangLabel, PlayerGangGradeName, PlayerGangGradeLevel)
--]]
end)