82 lines
2.6 KiB
Lua
82 lines
2.6 KiB
Lua
if GetResourceState('qb-core') ~= 'started' then return end
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if GetResourceState('qbx_core') == 'started' then return end
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QBCore = exports['qb-core']:GetCoreObject()
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Framework = {}
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Framework.GetPlayerData = function()
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return QBCore.Functions.GetPlayerData()
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end
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Framework.GetPlayerMetaData = function(metadata)
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return QBCore.Functions.GetPlayerData().metadata[metadata]
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end
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Framework.GetItemInfo = function(item)
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local itemData = QBCore.Shared.Items[item]
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if not itemData then return {} end
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local repackedTable = {
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name = itemData.name,
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label = itemData.label,
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stack = itemData.unique,
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weight = itemData.weight,
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description = itemData.description,
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image = itemData.image
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}
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return repackedTable
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end
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Framework.GetPlayerIdentifier = function()
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return QBCore.Functions.GetPlayerData().citizenid
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end
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Framework.GetPlayerName = function()
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local playerData = QBCore.Functions.GetPlayerData()
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return playerData.charinfo.firstname, playerData.charinfo.lastname
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end
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Framework.GetPlayerJob = function()
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local playerData = QBCore.Functions.GetPlayerData()
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return playerData.job.name, playerData.job.label, playerData.job.grade.name, playerData.job.grade.level
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end
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Framework.GetPlayerInventory = function()
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return QBCore.Functions.GetPlayerData().items
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end
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Framework.GetIsPlayerDead = function()
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return QBCore.Functions.GetPlayerData().metadata["isdead"] or QBCore.GetPlayerData().metadata["inlaststand"]
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end
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Framework.Shared = QBCore.Shared
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
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Wait(1500)
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FillBridgeTables()
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TriggerEvent('community_bridge:Client:OnPlayerLoaded')
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end)
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RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
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ClearClientSideVariables()
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TriggerEvent('community_bridge:Client:OnPlayerUnload')
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end)
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RegisterNetEvent('QBCore:Client:OnJobUpdate', function(data)
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PlayerJobName = data.name
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PlayerJobLabel = data.label
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PlayerJobGradeName = data.grade.name
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PlayerJobGradeLevel = data.grade.level
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TriggerEvent('community_bridge:Client:OnPlayerJobUpdate', PlayerJobName, PlayerJobLabel, PlayerJobGradeName, PlayerJobGradeLevel)
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end)
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RegisterNetEvent('QBCore:Client:OnGangUpdate', function(data)
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-- Unsure what data is passed in this, but considering the gang data isnt updating I doubt this was tested.
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--[[
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PlayerJobName = data.name
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PlayerJobLabel = data.label
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PlayerJobGradeName = data.grade.name
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PlayerJobGradeLevel = data.grade.level
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TriggerEvent('community_bridge:Client:OnPlayerGangUpdate', PlayerGangName, PlayerGangLabel, PlayerGangGradeName, PlayerGangGradeLevel)
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--]]
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end) |