189 lines
5.7 KiB
Lua
189 lines
5.7 KiB
Lua
---@class CacheEntry
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---@field Name string
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---@field Compare fun(): any
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---@field WaitTime integer
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---@field LastChecked integer|nil
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---@field OnChange fun(new:any, old:any)[]
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---@field Value any
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---@class CacheModule
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---@field Caches table<string, CacheEntry>
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---@field LoopRunning boolean
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---@field Create fun(name:string, compare:fun():any, waitTime?:integer): CacheEntry
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---@field Get fun(name:string): any
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---@field OnChange fun(name:string, onChange:fun(new:any, old:any))
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---@field Remove fun(name:string)
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local Cache = {} ---@type CacheModule
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local Config = Require("settings/sharedConfig.lua")
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local max = 5000
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local CreateThread = CreateThread
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local Wait = Wait
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local GetGameTimer = GetGameTimer
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Cache.Caches = Cache.Caches or {}
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Cache.LoopRunning = Cache.LoopRunning or false
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---@param ... any
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local function debugPrint(...)
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if Config.DebugLevel == 0 then return end
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print("^2[Cache]^0", ...)
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end
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local function HasActiveCaches()
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for _, cache in pairs(Cache.Caches) do
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if cache.WaitTime ~= nil then
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return true
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end
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end
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return false
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end
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local function StartLoop()
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if Cache.LoopRunning then return end
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if not HasActiveCaches() then return end
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Cache.LoopRunning = true
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CreateThread(function()
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while Cache.LoopRunning do
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local now = GetGameTimer()
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local minWait = nil
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for name, cache in pairs(Cache.Caches) do
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if cache.Compare and cache.WaitTime ~= nil then
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cache.LastChecked = cache.LastChecked or now
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cache.WaitTime = cache.WaitTime or max
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local elapsed = now - cache.LastChecked
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local remaining = cache.WaitTime - elapsed
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if remaining <= 0 then
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local oldValue = cache.Value
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cache.Value = cache.Compare()
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if cache.Value ~= oldValue and cache.OnChange then
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for i = 1, #cache.OnChange do
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cache.OnChange[i](cache.Value, oldValue)
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end
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end
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cache.LastChecked = now
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remaining = cache.WaitTime
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end
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if not minWait or remaining < minWait then
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minWait = remaining
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if minWait <= 0 then break end
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end
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end
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end
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if minWait then
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Wait(math.max(0, minWait))
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else
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Wait(max)
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end
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-- if there is no cache valid, stop the loop
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if not HasActiveCaches() then
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Cache.LoopRunning = false
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end
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end
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end)
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end
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---@param name string
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---@param compare fun():any
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---@param waitTime? integer
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---@return CacheEntry
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function Cache.Create(name, compare, waitTime)
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assert(name, "Cache name is required.")
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assert(compare, "Comparison function is required.")
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assert(type(compare) == "function", "Comparison function must be a function.")
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local _name = tostring(name)
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local cache = Cache.Caches[_name]
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if cache and cache.Compare == compare then
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debugPrint(_name .. " already exists with the same comparison function.")
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return cache
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end
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local ok, result = pcall(compare)
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if not ok then
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debugPrint("Error creating cache '" .. _name .. "': " .. tostring(result))
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return nil
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end
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---@type CacheEntry
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local newCache = {
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Name = _name,
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Compare = compare,
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WaitTime = waitTime, -- can be nil
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LastChecked = nil,
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OnChange = {},
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Value = result
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}
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Cache.Caches[_name] = newCache
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debugPrint(_name .. " created with initial value: " .. tostring(result))
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for i = 1, #newCache.OnChange do
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newCache.OnChange[i](newCache.Value, nil)
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end
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StartLoop()
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return newCache
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end
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---@param name string
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---@return any
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function Cache.Get(name)
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assert(name, "Cache name is required.")
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local _name = tostring(name)
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local cache = Cache.Caches[_name]
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return cache and cache.Value or nil
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end
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---@param name string
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---@param onChange fun(new:any, old:any)
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function Cache.OnChange(name, onChange)
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assert(name, "Cache name is required.")
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local _name = tostring(name)
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local cache = Cache.Caches[_name]
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assert(cache, "Cache with name '" .. _name .. "' does not exist.")
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cache.OnChange[#cache.OnChange + 1] = onChange
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end
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---@param name string
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---@param newValue any
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function Cache.Update(name, newValue)
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assert(name, "Cache name is required.")
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local _name = tostring(name)
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local cache = Cache.Caches[_name]
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assert(cache, "Cache with name '" .. _name .. "' does not exist.")
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local oldValue = cache.Value
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if oldValue ~= newValue then
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cache.Value = newValue
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for i = 1, #cache.OnChange do
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cache.OnChange[i](newValue, oldValue)
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end
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end
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end
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---@param name string
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function Cache.Remove(name)
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assert(name, "Cache name is required.")
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local _name = tostring(name)
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local cache = Cache.Caches[_name]
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if cache then
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Cache.Caches[_name] = nil
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debugPrint(_name .. " removed from cache.")
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if next(Cache.Caches) == nil then
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Cache.LoopRunning = false
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end
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end
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end
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setmetatable(Cache, {
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__index = function(self, key)
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local cache = self.Caches[key]
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if cache then
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return cache.Value
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else
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return rawget(self, key)
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end
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end,
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__call = function(self, key)
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return self.Get(self, key)
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end,
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})
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-- with this change now we can use Cache("name") to get the value or simple Cache.name (Cache.Get("name"))
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return Cache
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