Files
community_bridge/lib/cache/client/cache.lua
T
gononono64 df0dedd46c Cache fix on initial load up of server
Issue with cache where it didnt load the default cache (ped, vehicle, seat and weapon) on initial loadup of server

This is a pretty critical bug and should be tested and pushed asap
2025-05-02 03:11:06 -05:00

36 lines
1.1 KiB
Lua

Cache = Require("lib/cache/shared/cache.lua")
-- Comparison functions for client-side state
local function GetPed()
return PlayerPedId()
end
local function GetVehicle()
local ped = Cache.Get("Ped") -- Use cached ped for efficiency
if not ped then return end -- Or handle error/default case
return GetVehiclePedIsIn(ped, false)
end
local function GetVehicleSeat()
local vehicle = Cache.Get("Vehicle")
if not vehicle then return end
local ped = Cache.Get("Ped")
if not ped then return end
for i = -1, GetVehicleMaxNumberOfPassengers(vehicle) - 1 do
if ped == GetPedInVehicleSeat(vehicle, i) then
return i
end
end
end
local function GetWeapon()
local ped = Cache.Get("Ped")
if not ped then return end -- Return unarmed hash if no ped
return GetSelectedPedWeapon(ped)
end
Cache.Create("Ped", GetPed, 1000) -- Check ped every second (adjust as needed)
Cache.Create("Vehicle", GetVehicle, 500) -- Check vehicle every 500ms
Cache.Create("Seat", GetVehicleSeat, 500) -- Check if in vehicle every 500ms
Cache.Create("Weapon", GetWeapon, 250) -- Check weapon every 250ms
return Cache