Files
community_bridge/modules/dialogue/_default/client/client.lua
T
2025-08-24 17:32:16 -04:00

97 lines
3.1 KiB
Lua

--[[This module is incomplete]]--
local promises = {}
local activeDialogue = nil
local pendingCameraDestroy = false
Dialogue = {}
local cam = nil
local npc = nil
function Dialogue.Close(name)
-- Instead of destroying immediately, wait to see if new dialogue opens
pendingCameraDestroy = true
activeDialogue = nil
SetNuiFocus(false, false)
SendNUIMessage({
type = "close",
name = name
})
-- Wait brief moment to see if new dialogue opens
CreateThread(function()
Wait(50) -- Small delay to allow new dialogue to open
if pendingCameraDestroy and not activeDialogue then
-- No new dialogue opened, safe to destroy camera
RenderScriptCams(false, 1, 1000, 1, 0)
SetCamActive(cam, false)
DestroyCam(cam, false)
cam = nil
end
end)
promises[name] = nil
end
--- Open a dialogue with the player
---@param name string
---@param dialogue string
---@param options table example = {{ id = string, label = string}}
function Dialogue.Open( name, dialogue, characterOptions, dialogueOptions, onSelected)
assert(name, "Name is required")
assert(dialogue, "Dialogue is required")
assert(dialogueOptions, "Dialogue options are required")
assert(characterOptions, "CharacterOptions must be a number or table containing an entity")
local isCharacterATable = type(characterOptions) == "table"
local entity = isCharacterATable and characterOptions.entity or tonumber(characterOptions)
local offset = isCharacterATable and characterOptions.offset or vector3(0, 0, 0)
local rotationOffset = isCharacterATable and characterOptions.rotationOffset or vector3(0, 0, 0)
-- Cancel any pending camera destroy
pendingCameraDestroy = false
activeDialogue = name
-- camera magic!
if entity then
Wait(500)
local endLocation = GetOffsetFromEntityInWorldCoords(entity, offset.x, offset.y + 2.0, offset.z + 0.5)
local pedHeading = GetEntityHeading(entity)
-- Get position in front of ped based on their heading
if not cam then cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", 1) end
local camAngle = (pedHeading + 180.0) % 360.0
SetCamRot(cam, rotationOffset.x, rotationOffset.y, camAngle + rotationOffset.z, 2)
SetCamCoord(cam, endLocation.x, endLocation.y, endLocation.z)
RenderScriptCams(true, true, 1000, true, false)
SetCamActive(cam, true)
end
SendNUIMessage({
type = "open",
text = dialogue,
name = name,
options = dialogueOptions
})
SetNuiFocus(true, true)
local prom = promise.new()
local wrappedFunction = function(selected)
SetNuiFocus(false, false)
Dialogue.Close(name)
if onSelected then onSelected(selected) end
prom:resolve(selected)
end
promises[name] = wrappedFunction
return Citizen.Await(prom)
end
RegisterNuiCallback("dialogue:SelectOption", function(data)
local promis = promises[data.name]
if not promis then return end
promis(data.id)
end)
return Dialogue