11 lines
299 B
Lua
11 lines
299 B
Lua
Fuel = Fuel or {}
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Fuel.GetFuel = function(vehicle)
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if not DoesEntityExist(vehicle) then return 0.0 end
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return GetVehicleFuelLevel(vehicle)
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end
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Fuel.SetFuel = function(vehicle, fuel, type)
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if not DoesEntityExist(vehicle) then return end
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return SetVehicleFuelLevel(vehicle, fuel)
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end |