Files
community_bridge/modules/inventory/qs-inventory/server.lua
T

102 lines
3.6 KiB
Lua

if GetResourceState('qs-inventory') ~= 'started' then return end
local quasar = exports['qs-inventory']
Inventory = Inventory or {}
Inventory.AddItem = function(src, item, count, slot, metadata)
if not quasar:CanCarryItem(src, item, count) then return false end
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = count, slot = slot, metadata = metadata})
return quasar:AddItem(src, item, count, slot, metadata)
end
Inventory.RemoveItem = function(src, item, count, slot, metadata)
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = count, slot = slot, metadata = metadata})
return quasar:RemoveItem(src, item, count, slot, metadata)
end
Inventory.GetItemCount = function(src, item, metadata)
return quasar:GetItemTotalAmount(src, item)
end
Inventory.GetPlayerInventory = function(src)
local playerItems = quasar:GetInventory(src)
local repackedTable = {}
for _, v in pairs(playerItems) do
table.insert(repackedTable, {
name = v.name,
count = v.amount,
metadata = v.info,
slot = v.slot,
})
end
return repackedTable
end
Inventory.GetItemBySlot = function(src, slot)
local playerItems = quasar:GetInventory(src)
for _, item in pairs(playerItems) do
if item.slot == slot then
return {
name = item.name,
label = item.label,
weight = item.weight,
slot = slot,
count = item.amount,
metadata = item.info,
stack = item.unique or false,
description = item.description
}
end
end
return nil
end
Inventory.CanCarryItem = function(src, item, count)
return quasar:CanCarryItem(src, item, count)
end
Inventory.RegisterStash = function(id, label, slots, weight, owner, groups, coords)
return true
end
Inventory.OpenStash = function(src, id, label, slots, weight, owner, groups, coords)
TriggerEvent("inventory:server:OpenInventory", "stash", id, { maxweight = weight, slots = slots })
TriggerClientEvent("inventory:client:SetCurrentStash",src, id)
end
Inventory.GetItemInfo = function(item)
local itemData = quasar:GetItemList()
if not itemData[item] then return {} end
local repackedTable = {
name = itemData.name or "Missing Name",
label = itemData.label or "Missing Label",
stack = itemData.unique or "false",
weight = itemData.weight or "0",
description = itemData.description or "none",
image = itemData.image or Inventory.GetImagePath(item),
}
return repackedTable
end
Inventory.SetMetadata = function(src, item, slot, metadata)
return quasar:SetItemMetadata(src, slot, metadata)
end
Inventory.GetImagePath = function(item)
local file = LoadResourceFile("qs-inventory", string.format("html/images/%s.png", item))
local imagePath = file and string.format("nui://qs-inventory/html/images/%s.png", item)
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end
Inventory.UpdatePlate = function(oldplate, newplate)
local queries = {
'UPDATE inventory_trunk SET plate = @newplate WHERE plate = @oldplate',
'UPDATE inventory_glovebox SET plate = @newplate WHERE plate = @oldplate',
}
local values = { newplate = newplate, oldplate = oldplate }
MySQL.transaction.await(queries, values)
if GetResourceState('jg-mechanic') ~= 'started' then return true end
exports["jg-mechanic"]:vehiclePlateUpdated(oldplate, newplate)
return true
end