Files
community_bridge/modules/progressbar/ox_lib/client.lua
T
gononono64 f8d46b9f7b progressbar and dialogue update
added props to progressbar
fixed dialogue for nesting
2025-02-22 06:42:11 -06:00

112 lines
3.6 KiB
Lua

-- if BridgeClientConfig.ProgressBar ~= "ox" then return end
-- Progressbar = {}
-- local _progBarType = BridgeClientConfig.ProgressBarStyle or "bar"
-- Progressbar.StartProgressBar = function(time, label, whiledead, cancancel, disable, animTable, successAction, canceledAction)
-- local runTime = time or 10000
-- local textLabel = label or "Doing something"
-- local deadBool = whiledead or false
-- local cancelBool = cancancel or false
-- local disableKeys = disable or { move = true, sprint = true, car = true, combat = true, }
-- local anim = animTable or nil
-- local success = successAction or function() Prints.Debug("Success") end
-- local canceled = canceledAction or function() Prints.Debug("Cancelled") end
-- if _progBarType == "bar" then
-- if exports.ox_lib:progressBar({
-- duration = runTime,
-- label = textLabel,
-- useWhileDead = deadBool,
-- canCancel = cancelBool,
-- disable = disableKeys,
-- anim = anim,
-- }) then success() else canceled() end
-- elseif _progBarType == "circle" then
-- if exports.ox_lib:progressCircle({
-- duration = runTime,
-- label = textLabel,
-- position = 'bottom',
-- useWhileDead = deadBool,
-- canCancel = cancelBool,
-- disable = disableKeys,
-- anim = anim,
-- }) then success() else canceled() end
-- end
-- end
-- Progressbar.IsProgressBarActive = function()
-- return exports.ox_lib:progressActive()
-- end
if GetResourceState('ox_lib') ~= 'started' or (BridgeClientConfig.ProgressBarSystem ~= "ox" and BridgeClientConfig.InputSystem ~= "auto") then return end
ProgressBar = ProgressBar or {}
local function convertFromQB(options)
if not options then return options end
local prop1 = options.prop or {}
local prop2 = options.propTwo or {}
local props = {
{
model = prop1.model,
bone = prop1.bone,
pos = prop1.coords,
rot = prop1.rotation,
},
{
model = prop2.model,
bone = prop2.bone,
pos = prop2.coords,
rot = prop2.rotation,
}
}
return {
duration = options.duration,
label = options.label,
position = 'bottom',
useWhileDead = options.useWhileDead,
canCancel = options.canCancel,
disable = {
move = options.controlDisables?.disableMovement,
car = options.controlDisables?.disableCarMovement,
combat = options.controlDisables?.disableCombat,
mouse = options.controlDisables?.disableMouse
},
anim = {
dict = options.animation?.animDict,
clip = options.animation?.anim
},
prop = props,
}
end
function ProgressBar.Open(options, cb, isQBInput)
if isQBInput then
options = convertFromQB(options)
end
local style = options.style or 'bar'
local success = style == 'circle' and exports.ox_lib:progressCircle(options) or exports.ox_lib:progressBar(options)
if cb then cb(not success) end
return success
end
RegisterCommand("progressbar", function()
ProgressBar.Open({
duration = 5000,
label = "Searching",
disable = {
move = true,
combat = true
},
anim = {
dict = "anim@amb@clubhouse@tutorial@bkr_tut_ig3@",
clip = "machinic_loop_mechandplayer"
}
}, function(cancelled)
print(cancelled and "Cancelled" or "Complete")
end)
end)