Files
community_bridge/modules/inventory/ox_inventory/server.lua
T
2025-04-21 04:54:35 -05:00

171 lines
5.5 KiB
Lua

if GetResourceState('ox_inventory') ~= 'started' then return end
local ox_inventory = exports.ox_inventory
Inventory = Inventory or {}
---This will add an item, and return true or false based on success
---@param src number
---@param item string
---@param count number
---@param slot number
---@param metadata table
---@return boolean
Inventory.AddItem = function(src, item, count, slot, metadata)
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "add", item = item, count = count, slot = slot, metadata = metadata})
return ox_inventory:AddItem(src, item, count, metadata)
end
Inventory.GetItemInfo = function(item)
local itemData = ox_inventory:Items(item)
if not itemData then return {} end
local repackedTable = {
name = itemData.name or "Missing Name",
label = itemData.label or "Missing Label",
stack = itemData.stack or "true",
weight = itemData.weight or "0",
description = itemData.description or "none",
image = string.format("nui://ox_inventory/web/images/%s", itemData.client
and itemData.client.image
or string.format("%s.png", item)
),
}
return repackedTable
end
-- string.format("nui://ox_inventory/web/images/%s.png", item)
---This will remove an item, and return true or false based on success
---@param src number
---@param item string
---@param count number
---@param slot number
---@param metadata table
---@return boolean
Inventory.RemoveItem = function(src, item, count, slot, metadata)
TriggerClientEvent("community_bridge:client:inventory:updateInventory", src, {action = "remove", item = item, count = count, slot = slot, metadata = metadata})
return ox_inventory:RemoveItem(src, item, count, metadata, slot)
end
---comment
---@param src number
---@param item string
---@param metadata table
---@return table
Inventory.GetItem = function(src, item, metadata)
return ox_inventory:GetItem(src, item, metadata, false)
end
---This will get the item from the specified slot.
---@param src number
---@param slot number
---@return table
Inventory.GetItemBySlot = function(src, slot)
return ox_inventory:GetSlot(src, slot)
end
---comment
---@param src number
---@param item string
---@param metadata table
---@return number
Inventory.GetItemCount = function(src, item, metadata)
return ox_inventory:GetItemCount(src, item, metadata, false)
end
---comment
---@param src number
---@param item string
---@return boolean
Inventory.HasItem = function(src, item)
local count = ox_inventory:GetItemCount(src, item, nil, false)
return count > 0
end
---This wil return the players inventory.
---@param src number
---@return table
Inventory.GetPlayerInventory = function(src)
return ox_inventory:GetInventoryItems(src, false)
end
---This is to get if there is available space in the inventory.
---@param src number
---@param item string
---@param count number
---@return boolean
Inventory.CanCarryItem = function(src, item, count)
return ox_inventory:CanCarryItem(src, item, count)
end
---This will register a stash
---@param id number||string
---@param label string
---@param slots number
---@param weight number
---@param owner string
---@param groups table
---@param coords table
---@return boolean
Inventory.RegisterStash = function(id, label, slots, weight, owner, groups, coords)
return ox_inventory:RegisterStash(id, label, slots, weight, owner)
end
---comment
---@param src number
---@param id number||string
---@param label string
---@param slots number
---@param weight number
---@param owner string
---@param groups table
---@param coords table
---@return nil
Inventory.OpenStash = function(src, id, label, slots, weight, owner, groups, coords)
TriggerClientEvent('ox_inventory:openInventory', src, 'stash', 'stash_' .. id)
end
---This will set the metadata of an item in the inventory.
---@param src number
---@param item string
---@param slot number
---@param metadata table
---@return nil
Inventory.SetMetadata = function(src, item, slot, metadata)
ox_inventory:SetMetadata(src, slot, metadata)
end
---This will update the plate to the vehicle inside the inventory. (It will also update with jg-mechanic if using it)
---@param oldplate string
---@param newplate string
---@return boolean
Inventory.UpdatePlate = function(oldplate, newplate)
ox_inventory:UpdateVehicle(oldplate, newplate)
if GetResourceState('jg-mechanic') ~= 'started' then return true end
exports["jg-mechanic"]:vehiclePlateUpdated(oldplate, newplate)
return true
end
---This will get the image path for an item, it is an alternate option to GetItemInfo. If a image isnt found will revert to community_bridge logo (useful for menus)
---@param item string
---@return string
Inventory.GetImagePath = function(item)
item = Inventory.StripPNG(item)
print(item)
local file = LoadResourceFile("ox_inventory", string.format("web/images/%s.png", item))
local imagePath = file and string.format("nui://ox_inventory/web/images/%s.png", item)
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end
local registeredShops = {}
Inventory.OpenShop = function(src, shopTitle)
TriggerClientEvent('ox_inventory:openInventory', src, 'shop', {type = shopTitle})
end
Inventory.CreateShop = function(shopTitle, shopInventory, shopCoords, shopGroups)
if registeredShops[shopTitle] then return true end
registeredShops[shopTitle] = true
ox_inventory:RegisterShop(shopTitle, { name = shopTitle, inventory = shopInventory, groups = shopGroups, })
--return Inventory.OpenShop(src, shopTitle)
return true
end