157 lines
5.1 KiB
Lua
157 lines
5.1 KiB
Lua
--[[This module is incomplete]]--
|
|
|
|
|
|
local promises = {}
|
|
local activeDialogue = nil
|
|
local pendingCameraDestroy = false
|
|
Dialogue = {}
|
|
|
|
local cam = nil
|
|
local npc = nil
|
|
|
|
function Dialogue.Close(name)
|
|
-- Instead of destroying immediately, wait to see if new dialogue opens
|
|
pendingCameraDestroy = true
|
|
activeDialogue = nil
|
|
|
|
SetNuiFocus(false, false)
|
|
SendNUIMessage({
|
|
type = "close",
|
|
name = name
|
|
})
|
|
|
|
-- Wait brief moment to see if new dialogue opens
|
|
CreateThread(function()
|
|
Wait(50) -- Small delay to allow new dialogue to open
|
|
if pendingCameraDestroy and not activeDialogue then
|
|
-- No new dialogue opened, safe to destroy camera
|
|
RenderScriptCams(false, 1, 1000, 1, 0)
|
|
SetCamActive(cam, false)
|
|
DestroyCam(cam, false)
|
|
cam = nil
|
|
end
|
|
end)
|
|
|
|
promises[name] = nil
|
|
end
|
|
|
|
--- Open a dialogue with the player
|
|
---@param name string
|
|
---@param dialogue string
|
|
---@param options table example = {{ id = string, label = string}}
|
|
function Dialogue.Open( name, dialogue, characterOptions, dialogueOptions, onSelected)
|
|
assert(name, "Name is required")
|
|
assert(dialogue, "Dialogue is required")
|
|
assert(dialogueOptions, "Dialogue options are required")
|
|
assert(characterOptions, "CharacterOptions must be a number or table containing an entity")
|
|
local isCharacterATable = type(characterOptions) == "table"
|
|
local entity = isCharacterATable and characterOptions.entity or tonumber(characterOptions)
|
|
local offset = isCharacterATable and characterOptions.offset or vector3(0, 0, 0)
|
|
local rotationOffset = isCharacterATable and characterOptions.rotationOffset or vector3(0, 0, 0)
|
|
|
|
-- Cancel any pending camera destroy
|
|
pendingCameraDestroy = false
|
|
activeDialogue = name
|
|
|
|
-- camera magic!
|
|
if entity then
|
|
Wait(500)
|
|
local endLocation = GetOffsetFromEntityInWorldCoords(entity, offset.x, offset.y + 2.0, offset.z + 0.5)
|
|
local pedHeading = GetEntityHeading(entity)
|
|
-- Get position in front of ped based on their heading
|
|
|
|
if not cam then cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", 1) end
|
|
local camAngle = (pedHeading + 180.0) % 360.0
|
|
SetCamRot(cam, rotationOffset.x, rotationOffset.y, camAngle + rotationOffset.z, 2)
|
|
SetCamCoord(cam, endLocation.x, endLocation.y, endLocation.z)
|
|
RenderScriptCams(true, true, 1000, true, false)
|
|
SetCamActive(cam, true)
|
|
end
|
|
SendNUIMessage({
|
|
type = "open",
|
|
text = dialogue,
|
|
name = name,
|
|
options = dialogueOptions
|
|
})
|
|
SetNuiFocus(true, true)
|
|
|
|
|
|
local prom = promise.new()
|
|
local wrappedFunction = function(selected)
|
|
SetNuiFocus(false, false)
|
|
Dialogue.Close(name)
|
|
if onSelected then onSelected(selected) end
|
|
prom:resolve(selected)
|
|
end
|
|
promises[name] = wrappedFunction
|
|
return Citizen.Await(prom)
|
|
end
|
|
|
|
|
|
RegisterNuiCallback("dialogue:SelectOption", function(data)
|
|
local promis = promises[data.name]
|
|
if not promis then return end
|
|
promis(data.id)
|
|
end)
|
|
|
|
-- Debug command
|
|
if BridgeSharedConfig.DebugLevel >= 1 then
|
|
-- RegisterCommand("dialogue", function()
|
|
-- local pos = GetOffsetFromEntityInWorldCoords(PlayerPedId(), 0, 2.0, 0)
|
|
-- local timeout = 500
|
|
-- local model = `a_f_y_hipster_01`
|
|
-- RequestModel(model)
|
|
-- while not HasModelLoaded(model) do
|
|
-- Wait(0)
|
|
-- timeout = timeout - 1
|
|
-- if timeout == 0 then
|
|
-- print("Failed to load model")
|
|
-- return
|
|
-- end
|
|
-- end
|
|
-- local ped = CreatePed(0, model, pos.x, pos.y, pos.z, 0.0, false, false)
|
|
|
|
-- local characterData = {
|
|
-- entity = ped,
|
|
-- offset = vector3(0, 0, 0),
|
|
-- rotationOffset = vector3(0, 0, 0)
|
|
-- }
|
|
-- Wait(750)
|
|
-- Dialogue.Open("Akmed", "Hello how are you doing my friend?", characterData, {
|
|
-- {
|
|
-- label = "Trade with me",
|
|
-- id = 'something',
|
|
-- },
|
|
-- {
|
|
-- label = "Goodbye",
|
|
-- id = 'someotherthing',
|
|
-- },
|
|
-- },
|
|
-- function(selectedId)
|
|
-- if selectedId == 'something' then
|
|
-- Dialogue.Open( "Akmed" , "Thank you for wanting to purchase me lucky charms", characterData, {
|
|
-- {
|
|
-- label = "Fuck off",
|
|
-- id = 'something',
|
|
-- },
|
|
-- {
|
|
-- label = "Goodbye",
|
|
-- id = 'someotherthing',
|
|
-- },
|
|
-- },
|
|
-- function(selectedId)
|
|
-- DeleteEntity(ped)
|
|
-- if selectedId == "something" then
|
|
-- print("You hate lucky charms")
|
|
-- else
|
|
-- print("Thanks for keeping it civil")
|
|
-- end
|
|
-- end)
|
|
-- else
|
|
-- DeleteEntity(ped)
|
|
-- end
|
|
-- end)
|
|
-- end)
|
|
end
|
|
|
|
return Dialogue |