226 lines
7.5 KiB
Lua
226 lines
7.5 KiB
Lua
---@diagnostic disable: duplicate-set-field
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if GetResourceState('es_extended') ~= 'started' then return end
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ESX = exports["es_extended"]:getSharedObject()
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Callback = Callback or Require("lib/utility/shared/callbacks.lua")
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Framework = Framework or {}
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local cachedItemList = nil
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-- This is an internal function, its here to attempt to emulate qbs shared items mainly.
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Framework.ItemList = function()
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if cachedItemList then return cachedItemList end
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local items = Callback.Trigger('community_bridge:Callback:GetFrameworkItems', false)
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cachedItemList = { Items = items.Items or {} }
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return cachedItemList
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end
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---This will get the name of the framework being used (if a supported framework).
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---@return string
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Framework.GetFrameworkName = function()
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return 'es_extended'
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end
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---This will return true if the player is loaded, false otherwise.
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---This could be useful in scripts that rely on player loaded events and offer a debug mode to hit this function.
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---@return boolean
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Framework.GetIsPlayerLoaded = function()
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return ESX.IsPlayerLoaded()
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end
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---This will return a table of the player data, this will be in the framework format.
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---This is mainly for internal bridge use and should be avoided.
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---@return table
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Framework.GetPlayerData = function()
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return ESX.GetPlayerData()
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end
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---This will return a table of all the jobs in the framework.
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---@return table
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Framework.GetFrameworkJobs = function()
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local jobs = Callback.Trigger('community_bridge:Callback:GetFrameworkJobs', false)
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return jobs
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end
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---This will return the players birth date
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---@return string
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Framework.GetPlayerDob = function()
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local playerData = Framework.GetPlayerData()
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local dob = playerData.dateofbirth
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return dob
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end
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---This will return the players metadata for the specified metadata key.
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---@param metadata table | string
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---@return table | string | number | boolean
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Framework.GetPlayerMetaData = function(metadata)
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return Framework.GetPlayerData().metadata[metadata]
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end
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---This will send a notification to the player.
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---@param message string
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---@param type string
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---@param time number
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---@return nil
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Framework.Notify = function(message, type, time)
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return ESX.ShowNotification(message, type, time)
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end
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---Will Display the help text message on the screen
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---@param message string
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---@param _ unknown
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---@return nil
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Framework.ShowHelpText = function(message, _)
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return exports['esx_textui']:TextUI(message, "info")
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end
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---This will hide the help text message on the screen
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---@return nil
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Framework.HideHelpText = function()
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return exports['esx_textui']:HideUI()
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end
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---This will get the players identifier (citizenid) etc.
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---@return string
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Framework.GetPlayerIdentifier = function()
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local playerData = Framework.GetPlayerData()
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return playerData.identifier
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end
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---This will get the players name (first and last).
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---@return string
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---@return string
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Framework.GetPlayerName = function()
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local playerData = Framework.GetPlayerData()
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return playerData.firstName, playerData.lastName
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end
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---Depricated : This will return the players job name, job label, job grade label and job grade level
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---@return string
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---@return string
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---@return string
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---@return string
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Framework.GetPlayerJob = function()
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local playerData = Framework.GetPlayerData()
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return playerData.job.name, playerData.job.label, playerData.job.grade_label, playerData.job.grade
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end
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---This will return the players job name, job label, job grade label job grade level, boss status, and duty status in a table
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---@return table
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Framework.GetPlayerJobData = function()
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local playerData = Framework.GetPlayerData()
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local jobData = playerData.job
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local isBoss = (jobData.grade_name == "boss")
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return {
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jobName = jobData.name,
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jobLabel = jobData.label,
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gradeName = jobData.grade_name,
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gradeLabel = jobData.grade_label,
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gradeRank = jobData.grade,
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boss = isBoss,
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onDuty = jobData.onduty,
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}
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end
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---This will return if the player has the specified item in their inventory.
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---@param item string
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---@return boolean
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Framework.HasItem = function(item)
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local hasItem = ESX.SearchInventory(item, true)
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return hasItem > 0 and true or false
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end
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---This will return the item count for the specified item in the players inventory.
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---@param item string
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---@return number
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Framework.GetItemCount = function(item)
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local inventory = Framework.GetPlayerInventory()
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if not inventory then return 0 end
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return inventory[item].count or 0
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end
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---This will return a table of the players inventory
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---@return table
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Framework.GetPlayerInventory = function()
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local playerData = Framework.GetPlayerData()
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return playerData.inventory
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end
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---This will return the players money by type, I recommend not useing this as its the client and not secure or to be trusted.
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---Use case is for a ui or a menu I guess.
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---@param _type string
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---@return number
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Framework.GetAccountBalance = function(_type)
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local player = Framework.GetPlayerData()
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if not player then return 0 end
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local accounts = player.accounts
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if _type == 'cash' then _type = 'money' end
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for _, account in ipairs(accounts) do
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if account.name == _type then
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return account.money or 0
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end
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end
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return 0
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end
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---This will return the vehicle properties for the specified vehicle.
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---@param vehicle number
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---@return table
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Framework.GetVehicleProperties = function(vehicle)
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if not vehicle or not DoesEntityExist(vehicle) then return {} end
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local vehicleProps = ESX.Game.GetVehicleProperties(vehicle)
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return vehicleProps or {}
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end
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---This will set the vehicle properties for the specified vehicle.
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---@param vehicle number
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---@param properties table
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---@return boolean
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Framework.SetVehicleProperties = function(vehicle, properties)
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if not vehicle or not DoesEntityExist(vehicle) then return false end
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if not properties then return false end
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if NetworkGetEntityIsNetworked(vehicle) then
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local vehNetID = NetworkGetNetworkIdFromEntity(vehicle)
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local entOwner = GetPlayerServerId(NetworkGetEntityOwner(vehNetID))
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if entOwner ~= GetPlayerServerId(PlayerId()) then
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NetworkRequestControlOfEntity(vehicle)
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local count = 0
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while not NetworkHasControlOfEntity(vehicle) and count < 3000 do
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Wait(1)
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count = count + 1
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end
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end
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end
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-- Every framework version does this just a diffrent key I guess?
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if properties.color1 and type(properties.color1) == 'table' then
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properties.customPrimaryColor = {properties.color1[1], properties.color1[2], properties.color1[3]}
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properties.color1 = nil
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end
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if properties.color2 and type(properties.color2) == 'table' then
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properties.customSecondaryColor = {properties.color2[1], properties.color2[2], properties.color2[3]}
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properties.color2 = nil
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end
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return true, ESX.Game.SetVehicleProperties(vehicle, properties)
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end
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---This will get a players dead status.
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---@return boolean
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Framework.GetIsPlayerDead = function()
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local playerData = Framework.GetPlayerData()
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return playerData.dead
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end
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RegisterNetEvent('esx:playerLoaded', function(xPlayer)
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Wait(1500)
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TriggerEvent('community_bridge:Client:OnPlayerLoaded')
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end)
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RegisterNetEvent('esx:onPlayerLogout', function()
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TriggerEvent('community_bridge:Client:OnPlayerUnload')
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end)
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RegisterNetEvent('esx:setJob', function(data)
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TriggerEvent('community_bridge:Client:OnPlayerJobUpdate', data.name, data.label, data.grade_label, data.grade)
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end)
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return Framework |