255 lines
8.1 KiB
Lua
255 lines
8.1 KiB
Lua
---@diagnostic disable: duplicate-set-field
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if GetResourceState('qb-core') ~= 'started' then return end
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if GetResourceState('qbx_core') == 'started' then return end
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Framework = Framework or {}
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QBCore = exports['qb-core']:GetCoreObject()
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Framework.Shared = QBCore.Shared
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---This will get the name of the framework being used (if a supported framework).
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---@return string
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Framework.GetFrameworkName = function()
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return 'qb-core'
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end
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---This will return true if the player is loaded, false otherwise.
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---This could be useful in scripts that rely on player loaded events and offer a debug mode to hit this function.
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---@return boolean
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Framework.GetIsPlayerLoaded = function()
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return LocalPlayer.state.isLoggedIn or false
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end
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---This will return a table of the player data, this will be in the framework format.
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---This is mainly for internal bridge use and should be avoided.
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---@return table
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Framework.GetPlayerData = function()
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return QBCore.Functions.GetPlayerData()
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end
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---This will return a table of all the jobs in the framework.
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---@return table
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Framework.GetFrameworkJobs = function()
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local jobs = {}
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for k, v in pairs(QBCore.Shared.Jobs) do
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table.insert(jobs, {
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name = k,
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label = v.label,
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grade = v.grades
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})
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end
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return jobs
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end
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---This will get the players birth date
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---@return string
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Framework.GetPlayerDob = function()
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local player = Framework.GetPlayerData()
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local playerData = player.PlayerData
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return playerData.charinfo.birthdate
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end
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---This will return the players metadata for the specified metadata key.
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---@param metadata table | string
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---@return table | string | number | boolean
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Framework.GetPlayerMetaData = function(metadata)
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return Framework.GetPlayerData().metadata[metadata]
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end
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---This will send a notification to the player.
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---@param message string
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---@param type string
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---@param time number
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---@return nil
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Framework.Notify = function(message, type, time)
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TriggerEvent('QBCore:Notify', message, 'primary', time)
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end
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---Will Display the help text message on the screen
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---@param message string
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---@param _position unknown
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---@return nil
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Framework.ShowHelpText = function(message, _position)
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return exports['qb-core']:DrawText(message, _position)
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end
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---This will hide the help text message on the screen
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---@return nil
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Framework.HideHelpText = function()
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return exports['qb-core']:HideText()
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end
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---This will return the players money by type, I recommend not useing this as its the client and not secure or to be trusted.
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---Use case is for a ui or a menu I guess.
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---@param _type string
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---@return number
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Framework.GetAccountBalance = function(_type)
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local player = Framework.GetPlayerData()
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if not player then return 0 end
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local account = player.money
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if _type == 'money' then _type = 'cash' end
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return account[_type] or 0
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end
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---This will return the item data for the specified item.
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---@param item string
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---@return table
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Framework.GetItemInfo = function(item)
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local itemData = QBCore.Shared.Items[item]
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if not itemData then return {} end
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local repackedTable = {
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name = itemData.name,
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label = itemData.label,
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stack = itemData.unique,
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weight = itemData.weight,
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description = itemData.description,
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image = itemData.image
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}
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return repackedTable
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end
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---This will get the players identifier (citizenid) etc.
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---@return string
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Framework.GetPlayerIdentifier = function()
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return Framework.GetPlayerData().citizenid
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end
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---This will get the players name (first and last).
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---@return string
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---@return string
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Framework.GetPlayerName = function()
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local playerData = Framework.GetPlayerData()
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return playerData.charinfo.firstname, playerData.charinfo.lastname
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end
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---Depricated : This will return the players job name, job label, job grade label and job grade level
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---@return string
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---@return string
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---@return string
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---@return string
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Framework.GetPlayerJob = function()
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local playerData = Framework.GetPlayerData()
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return playerData.job.name, playerData.job.label, playerData.job.grade.name, playerData.job.grade.level
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end
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---This will return the players job name, job label, job grade label job grade level, boss status, and duty status in a table
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---@return table
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Framework.GetPlayerJobData = function()
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local playerData = Framework.GetPlayerData()
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local jobData = playerData.job
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return {
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jobName = jobData.name,
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jobLabel = jobData.label,
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gradeName = jobData.grade.name,
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gradeLabel = jobData.grade.name,
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gradeRank = jobData.grade.level,
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boss = jobData.isboss,
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onDuty = jobData.onduty,
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}
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end
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---This will return if the player has the specified item in their inventory.
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---@param item string
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---@return boolean
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Framework.HasItem = function(item)
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return QBCore.Functions.HasItem(item)
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end
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---This will return the item count for the specified item in the players inventory.
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---@param item string
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---@return number
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Framework.GetItemCount = function(item)
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local frameworkInv = Framework.GetPlayerData().items
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local count = 0
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for _, v in pairs(frameworkInv) do
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if v.name == item then
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count = count + v.amount
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end
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end
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return count
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end
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---This will return the players inventory as a table in the ox_inventory style flormat.
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---@return table
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Framework.GetPlayerInventory = function()
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local items = {}
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local frameworkInv = Framework.GetPlayerData().items
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for _, v in pairs(frameworkInv) do
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table.insert(items, {
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name = v.name,
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label = v.label,
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count = v.amount,
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slot = v.slot,
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metadata = v.info,
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stack = v.unique,
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close = v.useable,
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weight = v.weight
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})
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end
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return items
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end
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---This will return the vehicle properties for the specified vehicle.
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---@param vehicle number
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---@return table
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Framework.GetVehicleProperties = function(vehicle)
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if not vehicle or not DoesEntityExist(vehicle) then return {} end
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local vehicleProps = QBCore.Functions.GetVehicleProperties(vehicle)
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return vehicleProps or {}
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end
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---This will set the vehicle properties for the specified vehicle.
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---@param vehicle number
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---@param properties table
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---@return boolean
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Framework.SetVehicleProperties = function(vehicle, properties)
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if not vehicle or not DoesEntityExist(vehicle) then return false end
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if not properties then return false end
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if NetworkGetEntityIsNetworked(vehicle) then
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local vehNetID = NetworkGetNetworkIdFromEntity(vehicle)
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local entOwner = GetPlayerServerId(NetworkGetEntityOwner(vehNetID))
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if entOwner ~= GetPlayerServerId(PlayerId()) then
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NetworkRequestControlOfEntity(vehicle)
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local count = 0
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while not NetworkHasControlOfEntity(vehicle) and count < 3000 do
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Wait(1)
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count = count + 1
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end
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end
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end
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return true, QBCore.Functions.SetVehicleProperties(vehicle, properties)
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end
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---This will get a players dead status.
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---@return boolean
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Framework.GetIsPlayerDead = function()
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local playerData = Framework.GetPlayerData()
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return playerData.metadata["isdead"] or playerData.metadata["inlaststand"]
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end
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RegisterNetEvent('QBCore:Client:OnPlayerLoaded', function()
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Wait(1500)
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TriggerEvent('community_bridge:Client:OnPlayerLoaded')
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end)
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RegisterNetEvent('QBCore:Client:OnPlayerUnload', function()
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TriggerEvent('community_bridge:Client:OnPlayerUnload')
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end)
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RegisterNetEvent('QBCore:Client:OnJobUpdate', function(data)
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TriggerEvent('community_bridge:Client:OnPlayerJobUpdate', data.name, data.label, data.grade_label, data.grade)
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end)
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RegisterNetEvent('QBCore:Client:OnGangUpdate', function(data)
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-- Unsure what data is passed in this, but considering the gang data isnt updating I doubt this was tested.
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--[[
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PlayerJobName = data.name
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PlayerJobLabel = data.label
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PlayerJobGradeName = data.grade.name
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PlayerJobGradeLevel = data.grade.level
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TriggerEvent('community_bridge:Client:OnPlayerGangUpdate', PlayerGangName, PlayerGangLabel, PlayerGangGradeName, PlayerGangGradeLevel)
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--]]
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end)
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return Framework |