65 lines
2.2 KiB
Lua
65 lines
2.2 KiB
Lua
---@diagnostic disable: duplicate-set-field
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if GetResourceState('codem-inventory') ~= 'started' then return end
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Inventory = Inventory or {}
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local codem = exports['codem-inventory']
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---Return the item info in oxs format, {name, label, stack, weight, description, image}
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---@param item string
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---@return table
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Inventory.GetItemInfo = function(item)
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local itemData = codem:GetItemList(item)
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if not itemData then return {} end
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local image = itemData.image and Inventory.GetImagePath(itemData.image) or Inventory.GetImagePath(item)
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return {
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name = itemData.name or "Missing Name",
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label = itemData.label or "Missing Label",
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stack = itemData.unique or "false",
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weight = itemData.weight or "0",
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description = itemData.description or "none",
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image = image,
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}
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end
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---This will return the entire items table from the inventory.
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---@return table
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Inventory.Items = function()
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return codem:GetItemList()
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end
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---This will get the image path for this item, if not found will return placeholder.
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---@param item string
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---@return string
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Inventory.GetImagePath = function(item)
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item = Inventory.StripPNG(item)
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local file = LoadResourceFile("codem-inventory", string.format("html/images/%s.png", item))
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local imagePath = file and string.format("nui://codem-inventory/html/images/%s.png", item)
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return imagePath or "https://avatars.githubusercontent.com/u/47620135"
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end
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---This will return the players inventory in the format of {name, label, count, slot, metadata}
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---@return table
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Inventory.GetPlayerInventory = function()
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local items = {}
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local inventory = codem:getUserInventory()
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for _, v in pairs(inventory) do
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table.insert(items, {
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name = v.name,
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label = v.label,
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count = v.amount,
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slot = v.slot,
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metadata = v.info,
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stack = v.unique,
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close = v.useable,
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weight = v.weight
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})
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end
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return items
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end
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RegisterNetEvent('community_bridge:client:codem-inventory:openStash', function(id, data)
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if source ~= 65535 then return end
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TriggerServerEvent('codem-inventory:server:openstash', id, data.slots, data.weight, data.label)
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end)
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return Inventory |