Files
community_bridge/modules/inventory/ox_inventory/client.lua
T

62 lines
2.1 KiB
Lua

---@diagnostic disable: duplicate-set-field
if GetResourceState('ox_inventory') ~= 'started' then return end
if GetResourceState('qs-inventory') == 'started' then return end
if GetResourceState('origen_inventory') == 'started' then return end
local ox_inventory = exports.ox_inventory
Inventory = Inventory or {}
---Return the item info in oxs format, {name, label, stack, weight, description, image}
---@param item string
---@return table
Inventory.GetItemInfo = function(item)
local itemData = ox_inventory:Items(item)
if not itemData then return {} end
return {
name = itemData.name or "Missing Name",
label = itemData.label or "Missing Label",
stack = itemData.stack or "true",
weight = itemData.weight or "0",
description = itemData.description or "none",
image = (itemData.client and itemData.client.image) or Inventory.GetImagePath(item),
}
end
---This will return the entire items table from the inventory.
---@return table
Inventory.Items = function()
return ox_inventory:Items()
end
---Will return boolean if the player has the item.
---@param item string
---@return boolean
Inventory.HasItem = function(item)
return ox_inventory:Search('count', item) > 0
end
---This will return th count of the item in the players inventory, if not found will return 0.
---@param item string
---@return number
Inventory.GetItemCount = function(item)
return ox_inventory:GetItemCount(item, nil, false)
end
---This will get the image path for this item, if not found will return placeholder.
---@param item string
---@return string
Inventory.GetImagePath = function(item)
item = Inventory.StripPNG(item)
local file = LoadResourceFile("ox_inventory", string.format("web/images/%s.png", item))
local imagePath = file and string.format("nui://ox_inventory/web/images/%s.png", item)
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end
---This will return the players inventory in the format of {name, label, count, slot, metadata}
---@return table
Inventory.GetPlayerInventory = function()
return ox_inventory:GetPlayerItems()
end
return Inventory