76 lines
2.6 KiB
Lua
76 lines
2.6 KiB
Lua
---@diagnostic disable: duplicate-set-field
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if GetResourceState('tgiann-inventory') ~= 'started' then return end
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local tgiann = exports["tgiann-inventory"]
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Inventory = Inventory or {}
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---Return the item info in oxs format, {name, label, stack, weight, description, image}
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---@param item string
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---@return table
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Inventory.GetItemInfo = function(item)
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local itemData = tgiann:GetItemList()
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if not itemData[item] then return {} end
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return {
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name = itemData.name or "Missing Name",
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label = itemData.label or "Missing Label",
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stack = itemData.unique or "false",
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weight = itemData.weight or "0",
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description = itemData.description or "none",
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image = itemData.image or Inventory.GetImagePath(item),
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}
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end
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---Will return boolean if the player has the item.
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---@param item string
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---@return boolean
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Inventory.HasItem = function(item)
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return tgiann:HasItem(item)
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end
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---This will return th count of the item in the players inventory, if not found will return 0.
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---@param item string
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---@return number
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Inventory.GetItemCount = function(item)
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local searchItem = tgiann:GetItemCount(item, nil, false)
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return searchItem or 0
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end
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---This will get the image path for this item, if not found will return placeholder.
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---@param item string
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---@return string
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Inventory.GetImagePath = function(item)
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local pngItem = Inventory.StripPNG(item)
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local webpItem = Inventory.StripWebp(item)
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local pngPath = LoadResourceFile("inventory_images", string.format("html/images/%s.png", pngItem))
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local webpPath = LoadResourceFile("inventory_images", string.format("html/images/%s.webp", webpItem))
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local imagePath = pngPath and string.format("nui://inventory_images/html/images/%s.png", pngItem) or webpPath and string.format("nui://inventory_images/html/images/%s.webp", webpItem)
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return imagePath or "https://avatars.githubusercontent.com/u/47620135"
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end
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---This will return the players inventory in the format of {name, label, count, slot, metadata}
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---@return table
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Inventory.GetPlayerInventory = function()
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local items = {}
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local inventory = tgiann:GetPlayerItems()
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for _, v in pairs(inventory) do
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table.insert(items, {
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name = v.name,
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label = v.label,
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count = v.amount,
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slot = v.slot,
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metadata = v.info,
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stack = v.unique,
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close = v.useable,
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weight = v.weight
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})
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end
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return items
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end
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---@param id any
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---@return nil
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Inventory.OpenStash = function(id)
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tgiann:OpenInventory('stash', id, { maxweight = 400000, slots = 100 })
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end
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return Inventory |