Files
community_bridge/modules/inventory/tgiann-inventory/client.lua
T
2025-08-03 15:22:33 -04:00

76 lines
2.6 KiB
Lua

---@diagnostic disable: duplicate-set-field
if GetResourceState('tgiann-inventory') ~= 'started' then return end
local tgiann = exports["tgiann-inventory"]
Inventory = Inventory or {}
---Return the item info in oxs format, {name, label, stack, weight, description, image}
---@param item string
---@return table
Inventory.GetItemInfo = function(item)
local itemData = tgiann:GetItemList()
if not itemData[item] then return {} end
return {
name = itemData.name or "Missing Name",
label = itemData.label or "Missing Label",
stack = itemData.unique or "false",
weight = itemData.weight or "0",
description = itemData.description or "none",
image = itemData.image or Inventory.GetImagePath(item),
}
end
---Will return boolean if the player has the item.
---@param item string
---@return boolean
Inventory.HasItem = function(item)
return tgiann:HasItem(item)
end
---This will return th count of the item in the players inventory, if not found will return 0.
---@param item string
---@return number
Inventory.GetItemCount = function(item)
local searchItem = tgiann:GetItemCount(item, nil, false)
return searchItem or 0
end
---This will get the image path for this item, if not found will return placeholder.
---@param item string
---@return string
Inventory.GetImagePath = function(item)
local pngItem = Inventory.StripPNG(item)
local webpItem = Inventory.StripWebp(item)
local pngPath = LoadResourceFile("inventory_images", string.format("html/images/%s.png", pngItem))
local webpPath = LoadResourceFile("inventory_images", string.format("html/images/%s.webp", webpItem))
local imagePath = pngPath and string.format("nui://inventory_images/html/images/%s.png", pngItem) or webpPath and string.format("nui://inventory_images/html/images/%s.webp", webpItem)
return imagePath or "https://avatars.githubusercontent.com/u/47620135"
end
---This will return the players inventory in the format of {name, label, count, slot, metadata}
---@return table
Inventory.GetPlayerInventory = function()
local items = {}
local inventory = tgiann:GetPlayerItems()
for _, v in pairs(inventory) do
table.insert(items, {
name = v.name,
label = v.label,
count = v.amount,
slot = v.slot,
metadata = v.info,
stack = v.unique,
close = v.useable,
weight = v.weight
})
end
return items
end
---@param id any
---@return nil
Inventory.OpenStash = function(id)
tgiann:OpenInventory('stash', id, { maxweight = 400000, slots = 100 })
end
return Inventory