Files
community_bridge/modules/skills/_default/client.lua
T
MrNewb 98451f023d --Upgrade skills
Added an in house skill system, nests skills tables inside player metadata. This is convenient for us as data tied to player - no save logic/load logic required on our end. Tested in qbx/esx no issues. Given slapping *large* tables in this would be bad but this is tiny and useful.
2025-06-19 15:25:35 -04:00

25 lines
831 B
Lua

---@diagnostic disable: duplicate-set-field
Skills = Skills or {}
---This will get the name of the Skills system being being used.
---@return string
Skills.GetResourceName = function()
return "community_bridge"
end
---This will get the skill level of the passed skill name. (returns 1 if not found)
---@param skillName string
---@return number
Skills.GetSkillLevel = function(skillName)
if not skillName then return 0 end
local plyrSkills = Framework.GetPlayerMetaData("community_bridge_skills")
if not plyrSkills or not plyrSkills[skillName] then return 1 end
return plyrSkills[skillName].level or 1
end
-- RegisterCommand("getfishingLevel", function(source, args)
-- local level = Skills.GetSkillLevel("fishing")
-- print("Client Fishing Level issssssssss " .. level)
-- end, false)
return Skills