updated mainly client/server functions.lua to include a check for if using scully emotes then use the export to cancel emote once done with progressbar, added support for a few other inventories and dispatch
added new item box events for additem and removeitem functions in the server/functions.lua
I left the original itembox event in, if you dont use the old event it will just trigger to a blank event and the next event will trigger, its a duct tape backwards compat method
added a couple new functions to cut back on repeating natives needed ( Freeze() ) will now set an entitys heading, block temp events, freeze, and set invincible)
added better calls for GetImage and GetLabel for ox inventory
converted all callbacks to lib.callback to increase optimization
should be fully compatible with qbx without needing to make a couple edits now