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md-drugs/locales/DJ.lua
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Lua
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2025-09-05 21:28:04 -07:00
Lang = {}
Lang.Catches = {
notIn = 'Yo! You ain’t in the right SPOT, let’s gooooo!',
needItems = 'Whoa! You’re missing the ESSENTIALS, come on!',
notEnoughMoney = 'Uh-oh! Not enough CASH, gotta grind!',
buySuccess = 'BOOM! You copped %s %s for $%s, YEAH!',
itemMissings = 'CHECK IT! You need: \n',
itemNeeded = 'Grab that %s, LET’S GOOOO!',
cooldown = 'Hold up! Chill for a sec, speed racer!',
invalidItem = 'Uh-uh! That ain’t sold HERE, fam!',
onCooldownWarn = '%s tried to run %s but cooldown, BOOM!'
}
Lang.coke = {
targetPick = 'GRAB that coca leaf, LET’S GO!',
picking = 'Snatching those leaves, wooo!',
targetMakePow = 'Turn it into POWDER, party time!',
noleaf = 'Need a leaf first, LET’S HUSTLE!',
makePow = 'Choppin’ leaves into POWER, YA!',
targetCutCoke = 'Slice that cocaine, woohoo!',
targetBagCoke = 'Bag it UP, fam!',
teleIn = 'Step into the LAB, LIGHT IT UP!',
teleOut = 'Exit the lab, keep it moving!',
needBakingSoda = 'Baking soda NEEDED, come on!',
}
Lang.Cornerselling = {
inVeh = 'Yo, stranger alert! Stay safe!',
selling = 'Flippin’ %s for $%s, CASH TIME!',
deny = 'NAH, PASS THAT OFFER!',
wait = 'Hold tight, waiting on the crowd!',
nodrugs = 'No stock? Get back in the game!',
searching = 'Scanning for buyers, keep it HYPE!',
targetTakeBack = 'Grab back the goods, LET’S GO!',
targetSell = 'Sell %s of %s for $%s, PARTY!',
targetDeny = 'Decline that weak offer!',
stopped = 'You ain’t selling? COME ON!',
start = 'GO show your moves, LEGEND!',
gotRobbed = 'Yo, you got JACKED!',
gotBack = 'Reclaimed the goods, YEAH!',
notEnough = 'Not enough stock, HUSTLE UP!',
comDes = 'Sell that heat on the corner, LET’S GO!',
}
Lang.crack = {
targetMake = 'Cook that crack, turn it UP!',
cook = 'Heating it up, PARTY MODE!',
targetBag = 'Bag it tight, woohoo!',
bag = 'Packing it like a BOSS!',
}
Lang.Deliveries = {
targetGetDel = 'Grab a delivery mission, LET’S GO!',
targetOpenShop = 'Open that dealer shop, LIGHT IT UP!',
shopHeader = 'Dealer Shop, TIME TO SHINE!',
targetHandOff = 'Hand off the package, PARTY TIME!',
delivering = 'Delivering to the dealer, let’s get it!',
alreadyDelivering = 'Already moving that package, nonstop!',
slowAf = 'TOO SLOW! PICK IT UP!',
newDealerHelp = {
help = 'Place a dealer, LIGHT IT UP!',
name = 'Dealer name, YO!',
timeMin = 'Min time, stay hyped!',
timeMax = 'Max time, keep moving!',
},
DealerExists = 'Dealer already in the house, BOOM!',
deleteDealer = {
help = 'Remove a dealer, let’s GOO!',
name = 'Dealer name, YEAH!',
},
deleteDealerSuccess = 'Dealer deleted, PARTY ON!',
deleteDealerFail = 'Failed? Try again, NEVER STOP!',
}
Lang.heroin = {
targetPick = 'Grab that heroin, LIGHT IT UP!',
picking = 'Picking heroin, GET IT!',
targetCook = 'Cook it up, TURN IT UP!',
pbCook = 'Cooking that fire, WOO!',
targetPickup = 'Pick up the lab, LET’S GO!',
pbPickup = 'Picking up the lab, HYPE!',
targetClean = 'Clean that lab, SHINE!',
pbClean = 'Cleaning the lab, YEAH!',
targetDry = 'Dry out the plant, KEEP IT MOVIN’!',
pbDry = 'Drying plant, PARTY MODE!',
targetCutHeroin = 'Cut that heroin, BOOM!',
pbCutHeroin = 'Cutting it smooth, YEAH!',
targetBuyKit = 'Buy your lab kit, GET IT!',
pbBuyKit = 'Buying that kit, HYPE!',
tableout = 'Table’s already out, LIGHT IT UP!',
placing = 'Placing table down, WOO!',
targetFill = 'Fill that syringe, LET’S GOOOO!',
pbFill = 'Filling up, HYPE ENERGY!',
hasKitAlready = 'Kit already in play, BOOM!',
notEnoughMoney = 'Need $%s cash, hustle up!',
placedKit = 'Placed your lab kit, PARTY TIME!',
failed = 'Failed? Shake it off, KEEP MOVIN’!',
}
Lang.lean = {
stealFromTruck = 'Snag the truck, GET HYPED!',
startMission = 'Start lean mission, LET’S GO!',
notOnRun = 'Not on a run yet, COME ON!',
alreadyChasing = 'Already chasing a truck, WOO!',
}
Lang.lsd = {
targetHeat = 'Heating LSD, TURN IT UP!',
heating = 'Heating it UP, PARTY TIME!',
targetRefine = 'Refine that acid, LET’S GOOOO!',
refining = 'Refining, keep it lit!',
targetDipping = 'Dip those tabs, HYPE!',
dipping = 'Dipping, WOO WOO!',
targetPickup = 'Pick up the lab kit, LET’S GO!',
packup = 'Packing up, PARTY MODE!',
targetClean = 'Clean the lab kit, LIGHT IT UP!',
needCleaning = 'Need the cleaning kit, COME ON!',
cleaning = 'Cleaning, keep it hype!',
targetLys = 'Steal lysergic acid, BOOM!',
stealLys = 'Stealing, GET IT!',
targetDie = 'Snag diethylamide, PARTY TIME!',
stealDie = 'Stealing that fire, LET’S GOOOO!',
targetBuyTab = 'Buy tab paper, WOO!',
targetBuyKit = 'Buy LSD lab kit, HYPE ENERGY!',
alreadyOwn = 'Already got this, BOOM!',
buyingKit = 'Buying kit, PARTY ON!',
tableout = 'Table out already, LET’S GO!',
placing = 'Placing down, KEEP IT LIT!',
failed = 'Failed? Shake it off, PARTY TIME!',
}
Lang.mesc = {
targetPick = 'Grab that cactus, WOO!',
picking = 'Picking cactus, LET’S GOOOO!',
targetDry = 'Dry the cactus, HYPE!',
dry = 'Drying cactus, PARTY MODE!',
}
Lang.meth = {
alreadyChasing = 'Chasing a truck already, WOO!',
targetStealFromCar = 'Snag the meth car, LIGHT IT UP!',
targetHeist = 'Start meth mission, GET HYPED!',
started = 'Meth’s cooking, BOOM!',
increaseHeat = 'Turn up the heat, PARTY TIME!',
targetBag = 'Bag meth, HYPE ENERGY!',
targetCook = 'Cook meth, LET’S GOOOO!',
targetGrabTray = 'Grab the tray, WOO!',
targetHeat = 'Adjust those dials, KEEP IT LIT!',
targetSmash = 'Smash the tray, BOOM!',
targetStealEPH = 'Steal ephedrine, GET IT!',
stealingEPH = 'Stealing it, PARTY ON!',
targetStealACE = 'Snag acetone, WOO!',
stealingACE = 'Stealing acetone, LET’S GOOOO!',
notOnRun = 'Not on a meth run, COME ON!',
onCooldown = 'Cooldown in effect, CHILL!',
teleIn = 'Step into the lab, HYPE!',
teleOut = 'Exit the lab, PARTY MODE!',
}
Lang.oxy = {
ditchCar = 'Hot van? Leave it, WOO!',
targetHandoff = 'Hand off the package, LET’S GO!',
handingoff = 'Handing it off, HYPE ENERGY!',
emptyHands = 'Not carrying anything, GET MOVING!',
targetPay = 'Rent oxy van, PARTY TIME!',
keys = 'Keys are in the van, BOOM!',
targetGetPackage = 'Grab the package, WOO!',
alreadyCarrying = 'Already got a package, KEEP IT LIT!',
paid = 'Paid $%s, LET’S GOOOO!',
notOn = 'Not on a route, HYPE!',
}
Lang.pharma = {
input = {
header = 'Who’s getting the prescription? LET’S GO!',
title1 = 'Player name, GET HYPED!',
title2 = 'Prescription, PARTY TIME!',
},
write = 'Writing prescription, WOO!',
opening = 'Opening the bottle, LIGHT IT UP!',
targetFill = 'Fill that prescription, HYPE!',
fill = 'Filling up, LET’S GOOOO!',
canceled = 'Canceled? Shake it off, PARTY MODE!',
unbottle = 'Opened the bottle, BOOM!',
}
Lang.shrooms = {
targetPick = 'Pick those shrooms, WOO!',
picking = 'Picking shrooms, LET’S GOOOO!',
eat = 'Eating shrooms, PARTY TIME!',
cancel = 'Decided not to? HYPE!',
took = 'You took some shrooms! LET’S GO!',
}
Lang.weed = {
targetPick = 'Grab that weed, WOO!',
picking = 'Picking weed, PARTY MODE!',
targetDry = 'Dry the weed, LET’S GOOOO!',
noDry = 'Need wet weed first, HYPE ENERGY!',
wait = 'Waiting for it to dry... KEEP IT LIT!',
take = 'Ready to take weed, BOOM!',
targetDryed = 'Pickup that weed, PARTY TIME!',
teleportIn = 'Enter the grow house, HYPE!',
teleportOut = 'Leave the grow house, WOO!',
dabs = 'Doing some dabs, LET’S GOOOO!',
bluntWrap = 'Dipping syrup to make %s, PARTY MODE!',
rollBlunt = 'Rolling a %s, BOOM!',
targetSales = 'Buy from dealer, HYPE!',
buying = 'Buying %s from dealer, WOO!',
itemDoesntExist = 'Item doesn’t exist here, LET’S GO!',
needItem = 'Need a %s for this, PARTY TIME!',
crackBlunt = 'Cracking open a blunt, HYPE ENERGY!',
}
Lang.wholesale = {
alreadyWholesale = 'Already wholesaling, WOO!',
targetBuyer = 'Talk to the buyer, LET’S GOOOO!',
wholesaling = 'Wholesaling drugs, PARTY MODE!',
uhoh = 'Buyer’s getting sketchy, HYPE!',
tooLong = 'Buyer waited too long, WOO!',
notEnoughCops = 'Not enough cops, KEEP IT LIT!',
count = 'Quantity detected: %s, BOOM!',
bonus = 'Quantity bonus: +%s%%, HYPE!',
estimate = 'Estimated payout: $%s - $%s, PARTY TIME!',
no_drugs = 'No drugs to sell, LET’S GOOOO!',
ambush = 'AMBUSH! %s attackers with %s weapons coming! WOO!',
complete = 'Sold %s items for $%s%s, HYPE!',
min_quantity = 'Gotta sell at least %s to wholesale, PARTY MODE!',
deal_failed_cleanup = 'Deal failed? Try again, KEEP IT LIT!',
}
Lang.xtc = {
alreadyOut = 'Press is out already, WOO!',
settingDown = 'Setting down the press, LET’S GO!',
noPressOut = 'No press out? HYPE!',
targetMake = 'Press pills, PARTY TIME!',
making = 'Pressing a %s, BOOM!',
targetPickup = 'Pick up press, HYPE!',
picking = 'Picking up press, LET’S GOOOO!',
targetStealMDP2P = 'Steal MDP2P, PARTY MODE!',
stealingMDP2P = 'Stealing it, WOO!',
fail = 'Damn dude, you suck, KEEP IT LIT!',
targetStealIsosafrole = 'Steal isosafrole, HYPE!',
stealingIsosafrole = 'Stealing it, LET’S GOOOO!',
targetRaw = 'Make raw XTC, PARTY TIME!',
makingRaw = 'Making raw XTC, WOO!',
getPress = 'Get the press, LET’S GOOOO!',
buySingle = 'Buy single press for $%s, HYPE!',
buyp = 'Buying press, BOOM!',
targetStamp = 'Stamp XTC, PARTY MODE!',
stamp_desc = 'Stamp %s pills, WOO!',
stamping = 'Stamping %s pills, LET’S GO!',
noPills = 'No unstamped pills? HYPE!',
}
Lang.merchant = {
targetOpen = 'Open merchant menu, LET’S GOOOO!',
}
return Lang