261 lines
9.9 KiB
Lua
261 lines
9.9 KiB
Lua
Lang = {}
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Lang.Catches = {
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notIn = 'Yo! You ain’t in the right SPOT, let’s gooooo!',
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needItems = 'Whoa! You’re missing the ESSENTIALS, come on!',
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notEnoughMoney = 'Uh-oh! Not enough CASH, gotta grind!',
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buySuccess = 'BOOM! You copped %s %s for $%s, YEAH!',
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itemMissings = 'CHECK IT! You need: \n',
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itemNeeded = 'Grab that %s, LET’S GOOOO!',
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cooldown = 'Hold up! Chill for a sec, speed racer!',
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invalidItem = 'Uh-uh! That ain’t sold HERE, fam!',
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onCooldownWarn = '%s tried to run %s but cooldown, BOOM!'
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}
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Lang.coke = {
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targetPick = 'GRAB that coca leaf, LET’S GO!',
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picking = 'Snatching those leaves, wooo!',
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targetMakePow = 'Turn it into POWDER, party time!',
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noleaf = 'Need a leaf first, LET’S HUSTLE!',
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makePow = 'Choppin’ leaves into POWER, YA!',
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targetCutCoke = 'Slice that cocaine, woohoo!',
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targetBagCoke = 'Bag it UP, fam!',
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teleIn = 'Step into the LAB, LIGHT IT UP!',
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teleOut = 'Exit the lab, keep it moving!',
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needBakingSoda = 'Baking soda NEEDED, come on!',
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}
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Lang.Cornerselling = {
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inVeh = 'Yo, stranger alert! Stay safe!',
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selling = 'Flippin’ %s for $%s, CASH TIME!',
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deny = 'NAH, PASS THAT OFFER!',
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wait = 'Hold tight, waiting on the crowd!',
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nodrugs = 'No stock? Get back in the game!',
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searching = 'Scanning for buyers, keep it HYPE!',
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targetTakeBack = 'Grab back the goods, LET’S GO!',
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targetSell = 'Sell %s of %s for $%s, PARTY!',
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targetDeny = 'Decline that weak offer!',
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stopped = 'You ain’t selling? COME ON!',
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start = 'GO show your moves, LEGEND!',
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gotRobbed = 'Yo, you got JACKED!',
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gotBack = 'Reclaimed the goods, YEAH!',
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notEnough = 'Not enough stock, HUSTLE UP!',
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comDes = 'Sell that heat on the corner, LET’S GO!',
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}
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Lang.crack = {
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targetMake = 'Cook that crack, turn it UP!',
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cook = 'Heating it up, PARTY MODE!',
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targetBag = 'Bag it tight, woohoo!',
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bag = 'Packing it like a BOSS!',
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}
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Lang.Deliveries = {
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targetGetDel = 'Grab a delivery mission, LET’S GO!',
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targetOpenShop = 'Open that dealer shop, LIGHT IT UP!',
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shopHeader = 'Dealer Shop, TIME TO SHINE!',
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targetHandOff = 'Hand off the package, PARTY TIME!',
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delivering = 'Delivering to the dealer, let’s get it!',
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alreadyDelivering = 'Already moving that package, nonstop!',
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slowAf = 'TOO SLOW! PICK IT UP!',
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newDealerHelp = {
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help = 'Place a dealer, LIGHT IT UP!',
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name = 'Dealer name, YO!',
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timeMin = 'Min time, stay hyped!',
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timeMax = 'Max time, keep moving!',
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},
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DealerExists = 'Dealer already in the house, BOOM!',
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deleteDealer = {
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help = 'Remove a dealer, let’s GOO!',
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name = 'Dealer name, YEAH!',
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},
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deleteDealerSuccess = 'Dealer deleted, PARTY ON!',
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deleteDealerFail = 'Failed? Try again, NEVER STOP!',
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}
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Lang.heroin = {
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targetPick = 'Grab that heroin, LIGHT IT UP!',
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picking = 'Picking heroin, GET IT!',
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targetCook = 'Cook it up, TURN IT UP!',
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pbCook = 'Cooking that fire, WOO!',
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targetPickup = 'Pick up the lab, LET’S GO!',
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pbPickup = 'Picking up the lab, HYPE!',
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targetClean = 'Clean that lab, SHINE!',
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pbClean = 'Cleaning the lab, YEAH!',
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targetDry = 'Dry out the plant, KEEP IT MOVIN’!',
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pbDry = 'Drying plant, PARTY MODE!',
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targetCutHeroin = 'Cut that heroin, BOOM!',
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pbCutHeroin = 'Cutting it smooth, YEAH!',
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targetBuyKit = 'Buy your lab kit, GET IT!',
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pbBuyKit = 'Buying that kit, HYPE!',
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tableout = 'Table’s already out, LIGHT IT UP!',
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placing = 'Placing table down, WOO!',
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targetFill = 'Fill that syringe, LET’S GOOOO!',
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pbFill = 'Filling up, HYPE ENERGY!',
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hasKitAlready = 'Kit already in play, BOOM!',
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notEnoughMoney = 'Need $%s cash, hustle up!',
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placedKit = 'Placed your lab kit, PARTY TIME!',
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failed = 'Failed? Shake it off, KEEP MOVIN’!',
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}
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Lang.lean = {
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stealFromTruck = 'Snag the truck, GET HYPED!',
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startMission = 'Start lean mission, LET’S GO!',
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notOnRun = 'Not on a run yet, COME ON!',
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alreadyChasing = 'Already chasing a truck, WOO!',
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}
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Lang.lsd = {
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targetHeat = 'Heating LSD, TURN IT UP!',
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heating = 'Heating it UP, PARTY TIME!',
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targetRefine = 'Refine that acid, LET’S GOOOO!',
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refining = 'Refining, keep it lit!',
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targetDipping = 'Dip those tabs, HYPE!',
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dipping = 'Dipping, WOO WOO!',
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targetPickup = 'Pick up the lab kit, LET’S GO!',
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packup = 'Packing up, PARTY MODE!',
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targetClean = 'Clean the lab kit, LIGHT IT UP!',
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needCleaning = 'Need the cleaning kit, COME ON!',
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cleaning = 'Cleaning, keep it hype!',
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targetLys = 'Steal lysergic acid, BOOM!',
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stealLys = 'Stealing, GET IT!',
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targetDie = 'Snag diethylamide, PARTY TIME!',
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stealDie = 'Stealing that fire, LET’S GOOOO!',
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targetBuyTab = 'Buy tab paper, WOO!',
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targetBuyKit = 'Buy LSD lab kit, HYPE ENERGY!',
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alreadyOwn = 'Already got this, BOOM!',
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buyingKit = 'Buying kit, PARTY ON!',
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tableout = 'Table out already, LET’S GO!',
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placing = 'Placing down, KEEP IT LIT!',
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failed = 'Failed? Shake it off, PARTY TIME!',
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}
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Lang.mesc = {
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targetPick = 'Grab that cactus, WOO!',
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picking = 'Picking cactus, LET’S GOOOO!',
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targetDry = 'Dry the cactus, HYPE!',
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dry = 'Drying cactus, PARTY MODE!',
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}
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Lang.meth = {
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alreadyChasing = 'Chasing a truck already, WOO!',
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targetStealFromCar = 'Snag the meth car, LIGHT IT UP!',
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targetHeist = 'Start meth mission, GET HYPED!',
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started = 'Meth’s cooking, BOOM!',
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increaseHeat = 'Turn up the heat, PARTY TIME!',
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targetBag = 'Bag meth, HYPE ENERGY!',
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targetCook = 'Cook meth, LET’S GOOOO!',
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targetGrabTray = 'Grab the tray, WOO!',
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targetHeat = 'Adjust those dials, KEEP IT LIT!',
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targetSmash = 'Smash the tray, BOOM!',
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targetStealEPH = 'Steal ephedrine, GET IT!',
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stealingEPH = 'Stealing it, PARTY ON!',
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targetStealACE = 'Snag acetone, WOO!',
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stealingACE = 'Stealing acetone, LET’S GOOOO!',
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notOnRun = 'Not on a meth run, COME ON!',
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onCooldown = 'Cooldown in effect, CHILL!',
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teleIn = 'Step into the lab, HYPE!',
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teleOut = 'Exit the lab, PARTY MODE!',
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}
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Lang.oxy = {
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ditchCar = 'Hot van? Leave it, WOO!',
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targetHandoff = 'Hand off the package, LET’S GO!',
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handingoff = 'Handing it off, HYPE ENERGY!',
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emptyHands = 'Not carrying anything, GET MOVING!',
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targetPay = 'Rent oxy van, PARTY TIME!',
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keys = 'Keys are in the van, BOOM!',
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targetGetPackage = 'Grab the package, WOO!',
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alreadyCarrying = 'Already got a package, KEEP IT LIT!',
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paid = 'Paid $%s, LET’S GOOOO!',
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notOn = 'Not on a route, HYPE!',
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}
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Lang.pharma = {
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input = {
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header = 'Who’s getting the prescription? LET’S GO!',
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title1 = 'Player name, GET HYPED!',
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title2 = 'Prescription, PARTY TIME!',
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},
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write = 'Writing prescription, WOO!',
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opening = 'Opening the bottle, LIGHT IT UP!',
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targetFill = 'Fill that prescription, HYPE!',
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fill = 'Filling up, LET’S GOOOO!',
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canceled = 'Canceled? Shake it off, PARTY MODE!',
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unbottle = 'Opened the bottle, BOOM!',
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}
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Lang.shrooms = {
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targetPick = 'Pick those shrooms, WOO!',
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picking = 'Picking shrooms, LET’S GOOOO!',
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eat = 'Eating shrooms, PARTY TIME!',
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cancel = 'Decided not to? HYPE!',
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took = 'You took some shrooms! LET’S GO!',
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}
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Lang.weed = {
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targetPick = 'Grab that weed, WOO!',
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picking = 'Picking weed, PARTY MODE!',
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targetDry = 'Dry the weed, LET’S GOOOO!',
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noDry = 'Need wet weed first, HYPE ENERGY!',
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wait = 'Waiting for it to dry... KEEP IT LIT!',
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take = 'Ready to take weed, BOOM!',
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targetDryed = 'Pickup that weed, PARTY TIME!',
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teleportIn = 'Enter the grow house, HYPE!',
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teleportOut = 'Leave the grow house, WOO!',
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dabs = 'Doing some dabs, LET’S GOOOO!',
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bluntWrap = 'Dipping syrup to make %s, PARTY MODE!',
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rollBlunt = 'Rolling a %s, BOOM!',
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targetSales = 'Buy from dealer, HYPE!',
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buying = 'Buying %s from dealer, WOO!',
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itemDoesntExist = 'Item doesn’t exist here, LET’S GO!',
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needItem = 'Need a %s for this, PARTY TIME!',
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crackBlunt = 'Cracking open a blunt, HYPE ENERGY!',
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}
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Lang.wholesale = {
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alreadyWholesale = 'Already wholesaling, WOO!',
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targetBuyer = 'Talk to the buyer, LET’S GOOOO!',
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wholesaling = 'Wholesaling drugs, PARTY MODE!',
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uhoh = 'Buyer’s getting sketchy, HYPE!',
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tooLong = 'Buyer waited too long, WOO!',
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notEnoughCops = 'Not enough cops, KEEP IT LIT!',
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count = 'Quantity detected: %s, BOOM!',
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bonus = 'Quantity bonus: +%s%%, HYPE!',
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estimate = 'Estimated payout: $%s - $%s, PARTY TIME!',
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no_drugs = 'No drugs to sell, LET’S GOOOO!',
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ambush = 'AMBUSH! %s attackers with %s weapons coming! WOO!',
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complete = 'Sold %s items for $%s%s, HYPE!',
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min_quantity = 'Gotta sell at least %s to wholesale, PARTY MODE!',
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deal_failed_cleanup = 'Deal failed? Try again, KEEP IT LIT!',
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}
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Lang.xtc = {
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alreadyOut = 'Press is out already, WOO!',
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settingDown = 'Setting down the press, LET’S GO!',
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noPressOut = 'No press out? HYPE!',
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targetMake = 'Press pills, PARTY TIME!',
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making = 'Pressing a %s, BOOM!',
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targetPickup = 'Pick up press, HYPE!',
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picking = 'Picking up press, LET’S GOOOO!',
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targetStealMDP2P = 'Steal MDP2P, PARTY MODE!',
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stealingMDP2P = 'Stealing it, WOO!',
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fail = 'Damn dude, you suck, KEEP IT LIT!',
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targetStealIsosafrole = 'Steal isosafrole, HYPE!',
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stealingIsosafrole = 'Stealing it, LET’S GOOOO!',
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targetRaw = 'Make raw XTC, PARTY TIME!',
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makingRaw = 'Making raw XTC, WOO!',
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getPress = 'Get the press, LET’S GOOOO!',
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buySingle = 'Buy single press for $%s, HYPE!',
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buyp = 'Buying press, BOOM!',
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targetStamp = 'Stamp XTC, PARTY MODE!',
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stamp_desc = 'Stamp %s pills, WOO!',
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stamping = 'Stamping %s pills, LET’S GO!',
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noPills = 'No unstamped pills? HYPE!',
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}
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Lang.merchant = {
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targetOpen = 'Open merchant menu, LET’S GOOOO!',
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}
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return Lang
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